26.07.2013 Views

Download PDF: Beeldschermkinderen - Kijkwijzer

Download PDF: Beeldschermkinderen - Kijkwijzer

Download PDF: Beeldschermkinderen - Kijkwijzer

SHOW MORE
SHOW LESS

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

Literatuur<br />

Davies, M. M. (1997). Fake, fact, and fantasy: Children’s interpretations of television reality.<br />

Hillsdale, NJ: Erlbaum.<br />

Derbaix, C., & Bree, J. (1997). The impact of children’s affective reactions elicited by com-<br />

mercials on attitudes toward the advertisement and the brand. International Journal of<br />

Research in Marketing, 14, 207-229.<br />

Dickey, C., & Summers, N. (2005). A Female Sensibility: Videogame makers have ignored<br />

half their potential market. Now they’re having a second look, and altering the possibili-<br />

ties of gaming. Newsweek, september 26.<br />

Dietz, T. L. (1998). An examination of violence and gender role portrayals in video games:<br />

Implications for gender socialization and aggressive behavior. Sex Roles, 38(5/6),<br />

425-442.<br />

Dollard, J., Miller, N.E., Doob, L.W., Mowrer, O. H., & Sears, R. H. (1939). Frustration and<br />

aggression. New Haven, CT: Yale University Press.<br />

Dominick, J. R. (1984). Videogames, television violence, and aggression in teenagers. Jour-<br />

nal of Communication, 34, 136-147.<br />

Drabman, R. S., & Thomas, M. H. (1974). Does media violence increase toleration of real-life<br />

aggression? Developmental Psychology, 10, 418-421.<br />

Dubow, J. S. (1995). Advertising recognition and recall by age – including teens. Journal of<br />

Advertising Research, 35(5), 55-60.<br />

Duimel, M., & Haan, J. de (2007). Nieuwe links in het gezin: De digitale leefwereld van tie-<br />

ners en de rol van hun ouders. Den Haag: Sociaal en Cultureel Planbureau.<br />

Dunand, M., Berkowitz, L., & Leyens, J. (1984). Audience effects when viewing aggressive<br />

movies. British Journal of Social Psychology, 23, 69-76.<br />

Egli, E. A., & Meyers, L. S. (1984). The role of video game playing in adolescent life: Is there a<br />

reason to be concerned? Bulletin of the Psychonomic Society, 22, 209-312.<br />

Eijnden, R. van den, & Vermulst, A. (2006). Online communicatie, compulsief internet-<br />

gebruik en het psychosociale welbevinden van jongeren. In J. de Haan & C. van ’t Hof<br />

(Eds.), Jaarboek ICT en samenleving: De digitale generatie (pp. 25-46). Amsterdam: Boom.<br />

Elkind, D. (1981). The Hurried Child: Growing up too fast too soon. Reading, MA: Addison-<br />

Wesley.<br />

Eron, L. D., Huesmann, L. R., Lefkowitz, M. M., & Walder, L. O. (1972). Does television<br />

cause aggression? American Psychologist, 27, 253-263.<br />

Fagot, B. I. (1994). Peer relations and the development of competence in boys and girls. New<br />

Directions for Child Development, 65, 53-65.<br />

Fernald, A. (1985). Four-month-old infants prefer to listen to motherese. Infant Behavior<br />

and Development, 8, 181-196.<br />

197

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!