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1996 Swinburne Higher Education Handbook

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Content<br />

The PSP strategy; the baseline personal process; PSP<br />

planning; measuring the PSP; design; design and design code<br />

reviews; PSP definition; statistical methods for PSP.<br />

Recommended Reading<br />

Humphrey, W.S. A Discipline for Software Engineering, Adision<br />

Wesley, 1995<br />

.<br />

S4757 Local Area Networks<br />

12.5 credit points 4 hours per week .Hawthorn<br />

Prerequisites: SQ 407 Data Communications .Assessment:<br />

assignments and examination<br />

A first year subject in the Master of Engineering (Open<br />

Systems).<br />

Objectives<br />

To provide an introduction to the operation of various local<br />

area network topologies and operating environments.<br />

Content<br />

Topologies and media including ethernet, token ring, token<br />

bus. Networking devices. Networks and network protocols<br />

including Novell, TCP/IP, Windows. Network<br />

management and security.<br />

Recommended Reading<br />

Halsdl F. Data Communications, computer networks and<br />

OSI, Addison- Wesley, 1988<br />

54903 Honours Reading Subject<br />

12.5 credit points .4 hours per week Hawthorn<br />

.Instruction: combination of lectures, seminars and individual<br />

consultation eAssessmr seminars and essays<br />

This is a subject in the Bachelor of Applied Science<br />

(Honours in Computer Science).<br />

Objectives<br />

To introduce the student to methods of research and<br />

communication of the results of research.<br />

Content<br />

Covers literature reviews, writing papers, reports, thesis, etc.<br />

SQ906 Human-Computer Interaction<br />

(HCI)<br />

12.5 credit points 2 hours per week Hawthorn<br />

.Instruction: combination of lectures, seminars and laboratory<br />

.<br />

sessions eAmment: two assignments and a final examination<br />

%is<br />

su&t is not availablefor students who took SQ306 or<br />

equivalent in an undograduate degwe.<br />

This is a subject in the Bachelor of Applied Science<br />

(Honours in Computer Science)<br />

Objectives<br />

To -. appreciate the need for, and the role and characteristics<br />

of, human-computer interaction.<br />

Content<br />

Introduction points of view, scope and objectives of HCI,<br />

metamodels of HCI; HCI technology human-machine fit<br />

and addaptation, the user interface useability and its<br />

components, input/output devices, interface objects,<br />

dialogue styles, genre, architecture, enhanced/adaptive<br />

interaction; HCI theory; modelling psychological<br />

foundations of user interfaces, types of uses, human<br />

information processing, language, communication and<br />

interaction, formal models, cognitive models, social models,<br />

ergonomic models, applications; HCI research methods<br />

experiments and experimental design, measurement in the<br />

behavioural sciences, data collection methods, data analysis<br />

methods; HCI application: organisational impact; HCI<br />

future developments.<br />

.<br />

SQ908 Honours Computer Graphics<br />

12.5 credit points 3 hours per week .Hawthorn<br />

.Prerequisite: SQ618 Instruction: combination ofktures and<br />

tutorial sessions .Assessment: assignments and examination<br />

Objectives<br />

To familiarise the student with advanced computer graphics<br />

. ..<br />

principles.<br />

Content<br />

Advanced 3-D graphics rendering; projections;; colour;<br />

theory; lighting models; ray-tracing; radiosity; data<br />

representation; animation.<br />

. .<br />

SQ913 Honours Research Proiect<br />

50 credit points for two semesters m8 hours per week for two<br />

semesters Hawthorn Instruction indimdual consultation<br />

m'th a supervijor, as required .Assessment by thesis<br />

This is a subject in the Bachelor of Applied Science<br />

(Honours in Computer Science)<br />

0 bjectives<br />

To introduce the student to academic research.<br />

Content<br />

An individual research project is found for each student.<br />

This project should balance the need to research previous<br />

work in the field with some level of practical work.<br />

SQ916 Programming the User Interface<br />

12.5 credit points .2 hours per week .Hawtbonz<br />

.Instruction: combination of lectures, seminars and laboratoly<br />

sessions .Assessment: two &signmats and afinal examination<br />

This is a subject in the Bachelor of Applied Science<br />

(Honours in Computer Science)<br />

0 b jectives<br />

To introduce the concepts and techniques relevant to<br />

programming the user interface.<br />

Content<br />

Concepts independence (application, device, user);<br />

programming menus, command-based systems, ddata input,<br />

giving information back to the user, screen techniques, using<br />

colour, direct manipulation systems and environments,<br />

event based programming, Windows and UIMS, help<br />

systems, handling and avoiding errors; tools UNK PC and<br />

Macintosh platforms, function libraries, special purpose<br />

programming languages, interactive editors, application<br />

specific user interface programming languages, user interface<br />

management systems.

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