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Manual of the Planes

Manual of the Planes

Manual of the Planes

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CHAPTER 7:THE OUTERPLANES100spikes, and landscapes <strong>of</strong> magma are all possibilities. Soare less immediately deadly terrains such as parchedsalt deserts, subtly poisonous winds, and plains <strong>of</strong>biting insects.The Abyss is home to demons, creatures devoted todeath and destruction. A demon in <strong>the</strong> Abyss looks uponvisitors as food or a source <strong>of</strong> amusement. Some see powerfulvisitors as potential recruits (willing or not) in <strong>the</strong>never-ending war that pits demons against devils: <strong>the</strong>Blood War.Demon lords and deities inhabit <strong>the</strong> Abyss, includingDemogorgon, Graz’zt, Pazuzu, Blibdoolpoolp (deity <strong>of</strong>kuo-toa), Diirinka (deity <strong>of</strong> <strong>the</strong> derro), <strong>the</strong> Great Mo<strong>the</strong>r(deity <strong>of</strong> beholders), Gruumsh (deity <strong>of</strong> orcs), Hruggek(deity <strong>of</strong> bugbears), and many o<strong>the</strong>rs, including <strong>the</strong> wellknowndeity Lolth (drow deity and queen <strong>of</strong> <strong>the</strong> demonwebpits). O<strong>the</strong>r demon princes include Yeenoghu,Alzrius, Baphomet, Eldanoth, Fraz Urblu, Juiblex,Kostchtchie, Lissa’aera, Lupercio, Lynkhab, Pale Night,Verin, and Vucarik.As noted before, <strong>the</strong> Abyss has layers beyond count,though <strong>the</strong> top layer is well-known: <strong>the</strong> Plain <strong>of</strong> InfinitePortals.ABYSSAL TRAITSThe Abyss has <strong>the</strong> following traits.• Normal Gravity: The top layer <strong>of</strong> <strong>the</strong> Abyss, <strong>the</strong>Plain <strong>of</strong> Infinite Portals, and many o<strong>the</strong>r layers have<strong>the</strong> normal gravity trait, but o<strong>the</strong>r layers <strong>of</strong> <strong>the</strong> Abysscan contain wildly different gravity traits that run<strong>the</strong> gamut <strong>of</strong> possibilities.• Normal Time: Time flows at <strong>the</strong> same rate in <strong>the</strong>Abyss as on <strong>the</strong> Material Plane. However, rumorspersist <strong>of</strong> a layer where time flows backward withregard to aging. The reverse flow is erratic, however,and a visitor could be reverse-aged to childhood orout <strong>of</strong> existence altoge<strong>the</strong>r.• Infinite Size: The Abyss goes on forever in <strong>the</strong> form <strong>of</strong>an infinite number <strong>of</strong> layers, although its well-knownrealms are bounded.• Divinely Morphic: Entities at least as powerful aslesser deities can alter <strong>the</strong> Abyss. Less powerful creaturesfind <strong>the</strong> Abyss indistinguishable from a normalMaterial Plane (alterable morphic trait) in that <strong>the</strong>plane can be changed by spells and physical effort.• Mixed Elemental and Energy Traits: This trait varieswidely from layer to layer. In <strong>the</strong> Abyss as a whole, noone element or energy constantly dominates, thoughcertain layers have a dominant element or energy, or amixture <strong>of</strong> two or more.• Mildly Chaos-Aligned and Mildly Evil-Aligned:Lawful characters in <strong>the</strong> Abyss suffer a –2 penalty onall Charisma-based checks, and good characters suffer<strong>the</strong> same penalty. Lawful good characters suffer a –4penalty on all Charisma-based checks.• Normal Magic.ABYSSAL LINKSThe two most well-known access points to <strong>the</strong> Abyss area gate in <strong>the</strong> Outlands from <strong>the</strong> town <strong>of</strong> Plague-Mort, and<strong>the</strong> River Styx. Both <strong>of</strong> <strong>the</strong>se links provide access to <strong>the</strong>top layer <strong>of</strong> <strong>the</strong> Abyss, <strong>the</strong> Plain <strong>of</strong> Infinite Portals.ABYSSAL INHABITANTSCalled Demonholme by some, <strong>the</strong> Abyss harbors demonsand is likely <strong>the</strong>ir ultimate source. Demons rule mostknown layers <strong>of</strong> <strong>the</strong> Abyss. O<strong>the</strong>r evil creatures resideamong <strong>the</strong> layers as well, including bebiliths, bodaks,retrievers, undead <strong>of</strong> every sort, renegade devils, twistedmortals, and worse.A class <strong>of</strong> demons called tanar’ri are <strong>the</strong> unchallengedmasters <strong>of</strong> <strong>the</strong> Abyss, although <strong>the</strong> nigh-infinite variety<strong>of</strong> <strong>the</strong> plane means some areas exist beyond <strong>the</strong>ir reach.Abyssal PetitionersThose souls from <strong>the</strong> Material Plane that are not simplyabsorbed into <strong>the</strong> structure <strong>of</strong> <strong>the</strong> Abyss become petitionerscalled manes. Manes have pale white skin, cruelclaws, sharp teeth, sparse hair, and white eyes. Often,maggots visibly squirm through a mane’s bloated flesh.Manes that survive many years are sometimes “promoted”to lesser demon types, though <strong>the</strong>y retain nomemory <strong>of</strong> <strong>the</strong>ir former lives. Manes have <strong>the</strong> followingspecial petitioner qualities:Additional Immunities: Electricity, poison.Resistances: Fire 20, acid 20.O<strong>the</strong>r Special Qualities: Acidic vapor, no planarcommitment.Acidic Vapor (Su): When a mane is slain, it discorporatesinto a cloud <strong>of</strong> noxious vapor. Anyone within 10 feet <strong>of</strong> aslain mane who fails a Reflex save (DC 20) takes 1d6points <strong>of</strong> acid damage.No Planar Commitment (Ex): Unlike most o<strong>the</strong>r petitioners,manes can leave <strong>the</strong> plane <strong>the</strong>y call home.MOVEMENT AND COMBATIn general, <strong>the</strong> Abyss functions like <strong>the</strong> Material Planewith regard to movement and combat. On layers where<strong>the</strong> environment is radically strange, different rulesapply. Individual layers <strong>of</strong> <strong>the</strong> Abyss could have <strong>the</strong>fire-dominant trait, for example, or have subjectivepqsTHE SHIPS OF CHAOSDemons sometimes move from plane to plane in entropicvessels formed <strong>of</strong> powdered bones, crushed spirits, and petitioners.Meant for use against devils in <strong>the</strong> Blood War, <strong>the</strong>seships <strong>of</strong> chaos have wild powers specifically designed tocounter <strong>the</strong> effects <strong>of</strong> law. The tanar’ri have commissioned onlya very few ships <strong>of</strong> chaos, but <strong>the</strong> few demon-crewed ships thatdo sail <strong>the</strong> planes are a terror to behold. For brave or foolhardytravelers, <strong>the</strong> tanar’ri sell passage on a ship <strong>of</strong> chaos, if <strong>the</strong>price is right.pqs

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