CHAPTER 7:THE OUTERPLANES100spikes, and landscapes <strong>of</strong> magma are all possibilities. Soare less immediately deadly terrains such as parchedsalt deserts, subtly poisonous winds, and plains <strong>of</strong>biting insects.The Abyss is home to demons, creatures devoted todeath and destruction. A demon in <strong>the</strong> Abyss looks uponvisitors as food or a source <strong>of</strong> amusement. Some see powerfulvisitors as potential recruits (willing or not) in <strong>the</strong>never-ending war that pits demons against devils: <strong>the</strong>Blood War.Demon lords and deities inhabit <strong>the</strong> Abyss, includingDemogorgon, Graz’zt, Pazuzu, Blibdoolpoolp (deity <strong>of</strong>kuo-toa), Diirinka (deity <strong>of</strong> <strong>the</strong> derro), <strong>the</strong> Great Mo<strong>the</strong>r(deity <strong>of</strong> beholders), Gruumsh (deity <strong>of</strong> orcs), Hruggek(deity <strong>of</strong> bugbears), and many o<strong>the</strong>rs, including <strong>the</strong> wellknowndeity Lolth (drow deity and queen <strong>of</strong> <strong>the</strong> demonwebpits). O<strong>the</strong>r demon princes include Yeenoghu,Alzrius, Baphomet, Eldanoth, Fraz Urblu, Juiblex,Kostchtchie, Lissa’aera, Lupercio, Lynkhab, Pale Night,Verin, and Vucarik.As noted before, <strong>the</strong> Abyss has layers beyond count,though <strong>the</strong> top layer is well-known: <strong>the</strong> Plain <strong>of</strong> InfinitePortals.ABYSSAL TRAITSThe Abyss has <strong>the</strong> following traits.• Normal Gravity: The top layer <strong>of</strong> <strong>the</strong> Abyss, <strong>the</strong>Plain <strong>of</strong> Infinite Portals, and many o<strong>the</strong>r layers have<strong>the</strong> normal gravity trait, but o<strong>the</strong>r layers <strong>of</strong> <strong>the</strong> Abysscan contain wildly different gravity traits that run<strong>the</strong> gamut <strong>of</strong> possibilities.• Normal Time: Time flows at <strong>the</strong> same rate in <strong>the</strong>Abyss as on <strong>the</strong> Material Plane. However, rumorspersist <strong>of</strong> a layer where time flows backward withregard to aging. The reverse flow is erratic, however,and a visitor could be reverse-aged to childhood orout <strong>of</strong> existence altoge<strong>the</strong>r.• Infinite Size: The Abyss goes on forever in <strong>the</strong> form <strong>of</strong>an infinite number <strong>of</strong> layers, although its well-knownrealms are bounded.• Divinely Morphic: Entities at least as powerful aslesser deities can alter <strong>the</strong> Abyss. Less powerful creaturesfind <strong>the</strong> Abyss indistinguishable from a normalMaterial Plane (alterable morphic trait) in that <strong>the</strong>plane can be changed by spells and physical effort.• Mixed Elemental and Energy Traits: This trait varieswidely from layer to layer. In <strong>the</strong> Abyss as a whole, noone element or energy constantly dominates, thoughcertain layers have a dominant element or energy, or amixture <strong>of</strong> two or more.• Mildly Chaos-Aligned and Mildly Evil-Aligned:Lawful characters in <strong>the</strong> Abyss suffer a –2 penalty onall Charisma-based checks, and good characters suffer<strong>the</strong> same penalty. Lawful good characters suffer a –4penalty on all Charisma-based checks.• Normal Magic.ABYSSAL LINKSThe two most well-known access points to <strong>the</strong> Abyss area gate in <strong>the</strong> Outlands from <strong>the</strong> town <strong>of</strong> Plague-Mort, and<strong>the</strong> River Styx. Both <strong>of</strong> <strong>the</strong>se links provide access to <strong>the</strong>top layer <strong>of</strong> <strong>the</strong> Abyss, <strong>the</strong> Plain <strong>of</strong> Infinite Portals.ABYSSAL INHABITANTSCalled Demonholme by some, <strong>the</strong> Abyss harbors demonsand is likely <strong>the</strong>ir ultimate source. Demons rule mostknown layers <strong>of</strong> <strong>the</strong> Abyss. O<strong>the</strong>r evil creatures resideamong <strong>the</strong> layers as well, including bebiliths, bodaks,retrievers, undead <strong>of</strong> every sort, renegade devils, twistedmortals, and worse.A class <strong>of</strong> demons called tanar’ri are <strong>the</strong> unchallengedmasters <strong>of</strong> <strong>the</strong> Abyss, although <strong>the</strong> nigh-infinite variety<strong>of</strong> <strong>the</strong> plane means some areas exist beyond <strong>the</strong>ir reach.Abyssal PetitionersThose souls from <strong>the</strong> Material Plane that are not simplyabsorbed into <strong>the</strong> structure <strong>of</strong> <strong>the</strong> Abyss become petitionerscalled manes. Manes have pale white skin, cruelclaws, sharp teeth, sparse hair, and white eyes. Often,maggots visibly squirm through a mane’s bloated flesh.Manes that survive many years are sometimes “promoted”to lesser demon types, though <strong>the</strong>y retain nomemory <strong>of</strong> <strong>the</strong>ir former lives. Manes have <strong>the</strong> followingspecial petitioner qualities:Additional Immunities: Electricity, poison.Resistances: Fire 20, acid 20.O<strong>the</strong>r Special Qualities: Acidic vapor, no planarcommitment.Acidic Vapor (Su): When a mane is slain, it discorporatesinto a cloud <strong>of</strong> noxious vapor. Anyone within 10 feet <strong>of</strong> aslain mane who fails a Reflex save (DC 20) takes 1d6points <strong>of</strong> acid damage.No Planar Commitment (Ex): Unlike most o<strong>the</strong>r petitioners,manes can leave <strong>the</strong> plane <strong>the</strong>y call home.MOVEMENT AND COMBATIn general, <strong>the</strong> Abyss functions like <strong>the</strong> Material Planewith regard to movement and combat. On layers where<strong>the</strong> environment is radically strange, different rulesapply. Individual layers <strong>of</strong> <strong>the</strong> Abyss could have <strong>the</strong>fire-dominant trait, for example, or have subjectivepqsTHE SHIPS OF CHAOSDemons sometimes move from plane to plane in entropicvessels formed <strong>of</strong> powdered bones, crushed spirits, and petitioners.Meant for use against devils in <strong>the</strong> Blood War, <strong>the</strong>seships <strong>of</strong> chaos have wild powers specifically designed tocounter <strong>the</strong> effects <strong>of</strong> law. The tanar’ri have commissioned onlya very few ships <strong>of</strong> chaos, but <strong>the</strong> few demon-crewed ships thatdo sail <strong>the</strong> planes are a terror to behold. For brave or foolhardytravelers, <strong>the</strong> tanar’ri sell passage on a ship <strong>of</strong> chaos, if <strong>the</strong>price is right.pqs
directional gravity. Unless stated o<strong>the</strong>rwise, thosetraits function <strong>the</strong> same in <strong>the</strong> Abyss as <strong>the</strong>y do everywhereelse.FEATURES OF THE ABYSSThe Abyss has more layers than anyone knows, mortal ordeity. A few <strong>of</strong> <strong>the</strong> most well known are described below.Vision in <strong>the</strong> Abyss is normal except on layers whereenvironmental conditions inhibit it. Unless noted o<strong>the</strong>rwise,hellish suns, phantom glows, or similarly unpleasantradiances illuminate all layers <strong>of</strong> <strong>the</strong> Abyss.Unless a particular layer somehow inhibits sound,hearing is also normal in <strong>the</strong> Abyss.Plain <strong>of</strong> Infinite PortalsThis is <strong>the</strong> topmost <strong>of</strong> <strong>the</strong> uncountable Abyssal layers. Itis a barren, dusty place without life or greenery, bakingbeneath a hell-red sun. The dusty plains are broken bythree features: huge pits in <strong>the</strong> earth, great iron strongholds,and <strong>the</strong> River Styx.The pits <strong>of</strong> this first layer are portals to deeper layers.Dropping down a given pit soon deposits <strong>the</strong> travelerinto <strong>the</strong> associated layer, though jumping into randompits that lead to unknown planes <strong>of</strong> <strong>the</strong> Abyss isinsanely dangerous. Most <strong>of</strong> <strong>the</strong> pits are two-way portals,but some are only one-way, leaving travelersstranded on <strong>the</strong> new layer.pqsRANDOM ABYSSAL LAYERSWhat if your characters wind up being sent to <strong>the</strong> Abyss as aresult <strong>of</strong> an adventure gone wrong? Or what if <strong>the</strong>y flee powerfuldemons on <strong>the</strong> Plain <strong>of</strong> Infinite Portals by jumping down <strong>the</strong>nearest pit?Use <strong>the</strong> following table to randomly determine <strong>the</strong> generalterrain type <strong>of</strong> an unknown layer. If desired, roll twice (or more)and combine <strong>the</strong> results.d% Type <strong>of</strong> Layer01–05 Air-dominant06–10 Blood War battleground (demons against devils)11–15 Burning hellscape16–20 Demonic city21–25 Desert <strong>of</strong> sand, ice, salt, or ash26–30 Earth-dominant31–35 Fire-dominant36–40 Grass plain (filled with predators)41–45 Mixed elemental-dominant (as Limbo)46–50 Mountainous51–55 Negative-dominant (minor or major)56–60 Normal (as <strong>the</strong> Material Plane)61–65 Ocean <strong>of</strong> water66–70 Realm <strong>of</strong> powerful Abyssal entity71–75 Sea <strong>of</strong> acid76–80 Sea <strong>of</strong> insects81–85 Sea <strong>of</strong> magma86–90 Subterranean91–95 Undead realm96–100 Water-dominantpqsIron strongholds here most <strong>of</strong>ten house powerfuldemons and <strong>the</strong>ir court. Such fortresses <strong>of</strong>ten serve as arallying point for demonic armies on <strong>the</strong>ir way to join <strong>the</strong>endless Blood War. Some <strong>of</strong> that war’s greatest battles takeplane in this layer, deeper layers, and nearby Outer <strong>Planes</strong>.The River Styx flows a winding course on this layer.Some channels pour into <strong>the</strong> pits, while o<strong>the</strong>r pitswell up with foul water, serving as tributaries <strong>of</strong> <strong>the</strong>mighty river.A character entering a new, unknown layer <strong>of</strong> <strong>the</strong>Abyss via a pit (or ano<strong>the</strong>r method) can wind up inalmost any sort <strong>of</strong> terrain. Develop this layer <strong>of</strong> <strong>the</strong> Abyssyourself, or use <strong>the</strong> Random Abyssal Layers sidebar toprovide guidance.Broken Reach: Red Shroud, a succubus sorcerer, rules<strong>the</strong> town <strong>of</strong> Broken Reach, which serves as a ga<strong>the</strong>ringpoint for Blood War mercenaries, a way spot for travelersinsane enough to explore <strong>the</strong> Abyss, and a place for trade.The town is a set <strong>of</strong> crumbling towers surrounded by outworks<strong>of</strong> trenches, walls, and spiky barricades.Several important precincts are underground. Theportal to Plague-Mort, a town in <strong>the</strong> Outlands, is beneath<strong>the</strong> main hall, for example. The food stores, <strong>the</strong> arsenal,<strong>the</strong> interrogation halls, and <strong>the</strong> crypts are likewise underground,connected by narrow tunnels. Rooms for visitingmercenaries and merchants are above ground, <strong>of</strong>f <strong>the</strong>main towered hall. The inhabitants are a mix <strong>of</strong> petitionerslaves, demons <strong>of</strong> all types, and mercenaries from <strong>the</strong>Material Plane and beyond.Ferrug: An abandoned iron stronghold is situatednear <strong>the</strong> Lakes <strong>of</strong> Molten Iron, a series <strong>of</strong> natural whitehotcrucibles filled with molten iron. Ferrug’s formerdemonic lord was slain as she lay senseless whileastrally traveling to <strong>the</strong> Material Plane to corrupt mortalhearts. Since <strong>the</strong>n, Ferrug has hosted countless armies<strong>of</strong> demons interested in ga<strong>the</strong>ring workable iron tobuild o<strong>the</strong>r iron strongholds. Because <strong>the</strong> demonshighly value iron, devil strike forces <strong>of</strong>ten attack <strong>the</strong>Lakes <strong>of</strong> Molten Iron, so Ferrug currently serves as acommand center for a force <strong>of</strong> demons charged byDemogorgon to protect <strong>the</strong> lakes.AzzagratAzzagrat is <strong>the</strong> realm <strong>of</strong> Graz’zt, an Abyssal lord. Azzagratstretches over three layers, <strong>the</strong> 45th, 46th, and 47th.Because all three layers are ruled by <strong>the</strong> same Abyssallord, <strong>the</strong>y share many traits and have many portals connecting<strong>the</strong>m.One <strong>of</strong> <strong>the</strong> common threads among <strong>the</strong> three layersis <strong>the</strong> River <strong>of</strong> Salt, a sparkling crystalline mass <strong>of</strong>liquid salt crystal. Needless to say, submersion in <strong>the</strong>river is deadly.O<strong>the</strong>r features include portals between <strong>the</strong> three layersthat appear as groves <strong>of</strong> viper trees and ovens <strong>of</strong> greenfire. But given Graz’zt’s cruel sense <strong>of</strong> humor, somegreen-fire ovens are simply full <strong>of</strong> fire and don’t containportals at all.CHAPTER 7:THE OUTERPLANES101
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MANUAL OF THE PLANESJeff Grubb, Bru
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INTRODUCTIONIntroductionThis book i
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of the universe (earth, air, fire,
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within a plane where the rules are
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Shapes of the PlanesinfiniteGreat W
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save (DC 25) or gain a negative lev
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Illus. by A. Swekelven if a plane i
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Planar RelationshipsPlaneAPlane ACo
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Creatures that use positive or nega
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GETTING FROM PLANETO PLANEThe plane
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Illus. by A. Swekelhe planes are la
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Spot (Wis), and Use Magic Device (C
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Direction (Wis), Jump (Str), Knowle
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damage bonus does not apply to crea
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to a limited extent. On planes with
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Greater planar bindingHoly wordLess
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elemental form to put out nonmagica
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Audible Alarm: An audible portal al
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On planes you create yourself, safe
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Illus. by A. Swekelhe Material Plan
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Oerth’s cosmology is laid out in
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Illus. by A. Swekelhe Transitive Pl
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spells and spell-like effects that
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OutlandsExcelsiorSigilTradegateEcst
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CHAPTER 7:THE OUTERPLANES152Table 7
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CHAPTER 8:DEMIPLANES154to multiple
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of naivete. Neth doesn’t know how
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Illus. by A. Swekelhe planes suppor
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BARIAURMedium-Size OutsiderHit Dice
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precious and lovely, firres take up
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Summon Tanar’ri (Sp): Tanar’ri
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Spinagon (Baatezu)Narzugon (Baatezu
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Xag-YaXeg-YiMedium-Size Outsider (I
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dull black orbs that reflect noligh
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DaoMaridLarge Outsider (Air, Evil)L
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is drawn in melee, the blade transf
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When an inevitable is created, it r
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matter at hand. They use alter self
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Ice Paraelemental, Small Ice Parael
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Magma Paraelemental, Huge Magma Par
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succeed at a Fortitude save or inha
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CanolothMezzolothMedium-Size Outsid
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strange and often distasteful rites
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Climate/Terrain: Any land and under
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Elemental: Immune to poison, sleep,
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Skills: Water element tigers receiv
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Damage: Bite 1d6+3, claw 1d3+1; spi
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Alignment: Always chaotic (any).Adv
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Appendix: VariantPlanes & Cosmologi
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Region of DreamsDreamscapesDreamsca
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A mirror-self is created somewhere
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ever-shifting ice floating on a fro
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Time onTime ond% Material Plane Tem
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FAERIE INHABITANTSThe Plane of Faer
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are needed to swim through it. Movi
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Myriad PlanesCosmologyplanar clumpp
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sends that character’s double fro
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WINDING ROAD LINKSPlanar travelers
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Planar Rips: Planar rips are holes
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Lolth 100, 103Lucid Dreaming 203Lun
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Table 1: Modron CastesCaste No. of
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4pursuit of order is particularly b
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THE MODRONCATHEDRALDeep in the hear
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drones have limited conversational
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10tually any environment, withstand
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12Modron Traits: Immune to mind-inf
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Face/Reach: 5 ft. by 5 ft./10 ft.Sp
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16Spell-Like Abilities: At will—c
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Wholeness of Body (Su): A secundus
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2of the common room into other part
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credence to this theory by occasion
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PLAY MOREFREE D&D® V.3.5 ACCESSORY
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Table of ContentsThe Nature of the
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Pandemonium: Electricity and sonic
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Manual of the Planes MonstersFeats