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Manual of the Planes

Manual of the Planes

Manual of the Planes

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Myriad <strong>Planes</strong>Cosmologyplanar clumpplanar neckplanar clumpAPPENDIX:VARIANT PLANES& COSMOLOGIESplanar archipelagolone planeAnd what about <strong>the</strong> magic planes <strong>the</strong>mselves? Whatare <strong>the</strong>y like? They could be similar to <strong>the</strong> Outer <strong>Planes</strong> <strong>of</strong><strong>the</strong> D&D cosmology. Or <strong>the</strong>y could resemble energyplanes, orbs <strong>of</strong> pure power radiating <strong>the</strong>ir particularschool or type <strong>of</strong> magic.DOPPEL COSMOLOGYThe Doppel cosmology consists <strong>of</strong> two Material <strong>Planes</strong>,each one considering itself <strong>the</strong> “real” center <strong>of</strong> <strong>the</strong> universeand <strong>the</strong> o<strong>the</strong>r being merely an alternate MaterialPlane (if it is known at all). The two Material <strong>Planes</strong> areseparated by a Plane <strong>of</strong> Shadow, so that <strong>the</strong> heart <strong>of</strong> <strong>the</strong>Doppel cosmology resembles a sandwich cookie: twoslabs <strong>of</strong> reality with a layer <strong>of</strong> Shadow between <strong>the</strong>m.The two Material <strong>Planes</strong> are nearly identical in appearance.Physical features on one are reproduced exactly on<strong>the</strong> o<strong>the</strong>r, and <strong>the</strong> nations, monsters, and characters on oneplane have alternate versions on <strong>the</strong> o<strong>the</strong>r.The big difference between <strong>the</strong> two Material <strong>Planes</strong> isthat one tends to be disposed toward good and <strong>the</strong> o<strong>the</strong>rtends toward evil. The Material <strong>Planes</strong> do not have <strong>the</strong>good-aligned trait or evil-aligned trait, but what is goodon one plane is evil on <strong>the</strong> o<strong>the</strong>r. A kindly wizard in oneworld is a diabolic necromancer in <strong>the</strong> o<strong>the</strong>r, while asavage barbarian’s doppel-twin is a calculating despot.A traveler between <strong>the</strong> two worlds finds that old alliesare now enemies, while former foes now have sympa<strong>the</strong>ticviews. More important, those <strong>the</strong> traveler instinctivelytrusts are now rivals or bitter enemies and treat <strong>the</strong>traveler accordingly. Characters with neutral alignmentsare least affected, acting in familiar ways.DOPPEL PLANAR RELATIONSA wedge <strong>of</strong> <strong>the</strong> Plane <strong>of</strong> Shadow separates <strong>the</strong> twinMaterial <strong>Planes</strong>, functioning as <strong>the</strong> main TransitivePlane between <strong>the</strong>m. Each Material Plane has its ownE<strong>the</strong>real Plane.pqqqqrsMODIFYING ETHEREAL ACCESS SPELLSTravelers using e<strong>the</strong>real jaunt and e<strong>the</strong>realness in <strong>the</strong> Myriad<strong>Planes</strong> cosmology see <strong>the</strong>ir home plane through <strong>the</strong> mist, justas if <strong>the</strong>y were on <strong>the</strong> E<strong>the</strong>real Plane. In fact, <strong>the</strong>y are onano<strong>the</strong>r coexistent Material Plane and can interact with creaturesand elements <strong>the</strong>re normally. Because every plane iscoexistent with several o<strong>the</strong>r planes, a traveler could continueto shift through world after coexistent world, getting far<strong>the</strong>rand far<strong>the</strong>r afield from <strong>the</strong> home plane while <strong>the</strong> spell lasts.When e<strong>the</strong>real jaunt ends, travelers are pulled back to <strong>the</strong>home plane. But when e<strong>the</strong>realness ends, characters canremain on <strong>the</strong> new plane if <strong>the</strong>y wish.pqqqqrs215

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