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Manual of the Planes

Manual of the Planes

Manual of the Planes

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Any creature becoming e<strong>the</strong>real (including those whouse <strong>the</strong> blink spell) in an e<strong>the</strong>r cyclone immediately suffers<strong>the</strong> effects <strong>of</strong> <strong>the</strong> cyclone. But creatures about tomove to <strong>the</strong> E<strong>the</strong>real Plane get a feeling that <strong>the</strong>re issomething unusual on <strong>the</strong> o<strong>the</strong>r side if a e<strong>the</strong>r cyclone isnearby. They may choose not to enter <strong>the</strong> E<strong>the</strong>real Planeas a result.ETHEREAL ENCOUNTERSThe E<strong>the</strong>real Plane is a Transitive Plane, a plane <strong>of</strong> gettingfrom one place to ano<strong>the</strong>r. Many <strong>of</strong> <strong>the</strong> creatures encounteredhere are en route for one reason or ano<strong>the</strong>r, thoughsome use <strong>the</strong> E<strong>the</strong>real Plane as a hiding spot to observe(and plot against) those on <strong>the</strong> Material Plane.The table below is suitable for typical travelers, but <strong>the</strong>DM can also use it as a springboard for encounter tablesfor specific areas by adding new creatures or changing<strong>the</strong> percentages.On a d% roll <strong>of</strong> 93–100, characters encounter somethingon Table 5–6: E<strong>the</strong>real Encounters. Roll onceper hour.PLANE OF SHADOWIt is <strong>the</strong> toxic plane <strong>of</strong> darkness and power.It is <strong>the</strong> hidden place that hates <strong>the</strong> light.It is <strong>the</strong> frontier <strong>of</strong> worlds unknown.The Plane <strong>of</strong> Shadow is a darkly lighted dimensionthat is both coterminous to and coexistent with <strong>the</strong>Material Plane. It overlaps <strong>the</strong> Material Plane much as<strong>the</strong> E<strong>the</strong>real Plane does, so a planar traveler can use <strong>the</strong>Plane <strong>of</strong> Shadow to cover great distances quickly. ThePlane <strong>of</strong> Shadow is also coterminous to o<strong>the</strong>r planes.With <strong>the</strong> right spell, you can use <strong>the</strong> Plane <strong>of</strong> Shadow tovisit o<strong>the</strong>r realities.The Plane <strong>of</strong> Shadow is a world <strong>of</strong> black and white;color itself has been bleached from <strong>the</strong> environment. It iso<strong>the</strong>rwise appears similar (but not exactly identical) to<strong>the</strong> Material Plane.The sky above, for example, is always a black vault withnei<strong>the</strong>r sun nor stars. Landmarks from <strong>the</strong> Material Planeare recognizable on <strong>the</strong> Plane <strong>of</strong> Shadow, but <strong>the</strong>y aretwisted, warped things—diminished reflections <strong>of</strong> whatcan be found on <strong>the</strong> Material Plane. Despite <strong>the</strong> lack <strong>of</strong>light sources, various plants, animals, and humanoids call<strong>the</strong> Plane <strong>of</strong> Shadow home.The Plane <strong>of</strong> Shadow is highly morphic, and partscontinually flow onto o<strong>the</strong>r planes. As a result, precisemaps are next to useless, despite <strong>the</strong> presence <strong>of</strong> landmarks.If a traveler visits a mountain range during oneuse <strong>of</strong> a shadow walk spell, <strong>the</strong> mountain range may stillbe <strong>the</strong>re <strong>the</strong> next time, but <strong>the</strong> individual mountainsmay have moved about. Precision is a lost cause in <strong>the</strong>Plane <strong>of</strong> Shadow.The terrain <strong>of</strong> <strong>the</strong> Plane <strong>of</strong> Shadow is usually similar to<strong>the</strong> area where <strong>the</strong> traveler enters from <strong>the</strong> MaterialPlane. If a wizard travels onto <strong>the</strong> Plane <strong>of</strong> Shadow from aforest, she first sees an equivalent shadow forest. If shestarts underwater, she appears within a shadowy sea thatbehaves like a Material Plane ocean, so her water breathingspell still works. However, as she moves away from herentry point, <strong>the</strong> terrain <strong>of</strong> <strong>the</strong> Plane <strong>of</strong> Shadow changesdramatically, although it usually bears some resemblanceto <strong>the</strong> corresponding terrain on <strong>the</strong> Material Plane.Spells <strong>of</strong>ten draw forth parts <strong>of</strong> <strong>the</strong> Plane <strong>of</strong> Shadow, inparticular for illusions that have <strong>the</strong> shadow descriptor.The Plane <strong>of</strong> Shadow is a monochromatic world, butshadow material pulled from it can be <strong>of</strong> any color. Thespellcaster usually colors, shapes, and shades <strong>the</strong> shadowstuffto make it more convincing. A shadow evocation thatproduces a fireball, for example, appears like any o<strong>the</strong>rfireball to those fooled by <strong>the</strong> illusion.SHADOW TRAITSThe Plane <strong>of</strong> Shadow is in many ways <strong>the</strong> dark duplicate<strong>of</strong> <strong>the</strong> Material Plane. Much is similar, but <strong>the</strong>reare significant differences. The Plane <strong>of</strong> Shadow has <strong>the</strong>following traits.CHAPTER 5:THE TRANSITIVEPLANESpqqqqrsNEW ITEM: ETHEREAL TAPESTRYAn e<strong>the</strong>real tapestry is a portable gateway to <strong>the</strong> E<strong>the</strong>real Plane.It appears as a stout oak doorframe, carved with runes, fromwhich hangs a heavy velvet tapestry stitched with metallicthread. When it is assembled and <strong>the</strong> command word spoken,<strong>the</strong> tapestry becomes a shimmering band <strong>of</strong> colors that leadsdirectly onto <strong>the</strong> E<strong>the</strong>real Plane. The portal stays open untilano<strong>the</strong>r command word is spoken to deactivate it.While <strong>the</strong> tapestry is in operation, a portal is createdbetween <strong>the</strong> Material Plane and <strong>the</strong> E<strong>the</strong>real Plane. Anyonewho passes through <strong>the</strong> e<strong>the</strong>real tapestry becomes e<strong>the</strong>real (as<strong>the</strong> e<strong>the</strong>realness spell). They remain e<strong>the</strong>real until <strong>the</strong>y use aspell to return to <strong>the</strong> Material Plane, pass through <strong>the</strong> e<strong>the</strong>realtapestry in <strong>the</strong> o<strong>the</strong>r direction, or use ano<strong>the</strong>r portal. Thecurtain from <strong>the</strong> tapestry is obvious from <strong>the</strong> E<strong>the</strong>real <strong>Planes</strong>ide. If <strong>the</strong> e<strong>the</strong>real tapestry is deactivated, those on <strong>the</strong> E<strong>the</strong>realPlane must find ano<strong>the</strong>r way back.While activated, <strong>the</strong> e<strong>the</strong>real tapestry may attract visitorsseeking to pass through <strong>the</strong> portal and onto <strong>the</strong> MaterialPlane, including lost souls and planar monsters. Roll encountersfor <strong>the</strong> E<strong>the</strong>real Plane, and decide whe<strong>the</strong>r encounteredcreatures would pass through. An e<strong>the</strong>r cyclone has no directeffect on an e<strong>the</strong>real tapestry, but it could prevent travelersfrom using it effectively.The portal is about <strong>the</strong> size <strong>of</strong> a normal doorway (8 feet highand 3 feet wide). When dismantled, an e<strong>the</strong>real tapestry is 10feet long, 1 foot wide, and 6 inches thick. It takes one person10 minutes to set up or take down an e<strong>the</strong>real tapestry.Caster Level: 7th; Prerequisites: Craft Wondrous Item, e<strong>the</strong>realness;Market Price: 47,520 gp; Weight: 87 lb.pqqqqrs59

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