12.07.2015 Views

Manual of the Planes

Manual of the Planes

Manual of the Planes

SHOW MORE
SHOW LESS
  • No tags were found...

Create successful ePaper yourself

Turn your PDF publications into a flip-book with our unique Google optimized e-Paper software.

try to lure adventurers away from each o<strong>the</strong>r, <strong>the</strong>nambush <strong>the</strong>m individually.FEATURES OF THE ETHEREAL PLANEThere is no direct danger to general survival on <strong>the</strong> E<strong>the</strong>realPlane. The E<strong>the</strong>real Plane has a normal atmosphere,and inhabitants brea<strong>the</strong> normally. Inhaled poisons andspells such as cloudkill work on <strong>the</strong> E<strong>the</strong>real Plane.However, <strong>the</strong>re is no food or water o<strong>the</strong>r than whattravelers bring with <strong>the</strong>m. Someone trapped on <strong>the</strong> E<strong>the</strong>realPlane without a way out risks eventual starvation ordehydration (see Starvation and Thirst Dangers in Chapter3 <strong>of</strong> <strong>the</strong> DUNGEON MASTER’s Guide).Unlike most planes, <strong>the</strong> E<strong>the</strong>real Plane allows visionacross <strong>the</strong> planar border to <strong>the</strong> plane it’s coexistentwith: <strong>the</strong> Material Plane. No matter where you are on<strong>the</strong> E<strong>the</strong>real Plane, you can see <strong>the</strong> corresponding part<strong>of</strong> <strong>the</strong> Material Plane. Vision is limited, however, to 60feet both on <strong>the</strong> E<strong>the</strong>real Plane and onto <strong>the</strong> MaterialPlane. Fur<strong>the</strong>rmore, <strong>the</strong> Material Plane appears as ifwrapped in fog, so e<strong>the</strong>real observers can’t discern precisedetails such as normal writing. It’s easy to discernfaces and landmarks, however. Seeing and hearing iso<strong>the</strong>rwise normal, so gaze attacks and sonic attacks andabilities launched from <strong>the</strong> Material Plane affect e<strong>the</strong>realcreatures.The reverse isn’t true. An e<strong>the</strong>real traveler is normallyinvisible and inaudible to an individual on <strong>the</strong> MaterialPlane. Spells and abilities such as see invisible reveal ane<strong>the</strong>real object or creature.Creatures on <strong>the</strong> E<strong>the</strong>real Plane cannot talk to thoseon <strong>the</strong> Material Plane, even if <strong>the</strong>y want to be heard.E<strong>the</strong>real listeners only hear Material Plane sounds thatoriginate up to 60 feet away, but <strong>the</strong>ir hearing is o<strong>the</strong>rwiseunaffected. Touch, smell, and taste do not reachbetween <strong>the</strong> planes.The E<strong>the</strong>real Plane emits its own diffuse light, soe<strong>the</strong>real observers do not need torches to see onto <strong>the</strong>CHAPTER 5:THE TRANSITIVEPLANESpqqqqrsOPTION: THE DEEP ETHEREALNormally, travelers use <strong>the</strong> E<strong>the</strong>real Plane to cross <strong>the</strong> plane itis coexistent with. As an option, <strong>the</strong> E<strong>the</strong>real Plane might havea separate region away from <strong>the</strong> Material Plane it is bonded to.This area is <strong>the</strong> Deep E<strong>the</strong>real.The best way to describe <strong>the</strong> Deep E<strong>the</strong>real is <strong>the</strong> analogy <strong>of</strong>an ocean and a seashore. The shallow water near <strong>the</strong> shore is<strong>the</strong> E<strong>the</strong>real Plane where it is coexistent with <strong>the</strong> MaterialPlane. As one moves out to sea (and away from <strong>the</strong> MaterialPlane), <strong>the</strong> sea deepens until finally one loses sight <strong>of</strong> landentirely. The deep ocean is <strong>the</strong> Deep E<strong>the</strong>real.Travelers on <strong>the</strong>ir way to <strong>the</strong> Deep E<strong>the</strong>real see <strong>the</strong> MaterialPlane becoming even foggier. Sight dims from <strong>the</strong> usual 60-footradius, losing 10 feet each minute until finally <strong>the</strong> traveler onlycan see within a 10-foot radius. At that point, <strong>the</strong> traveler has left<strong>the</strong> Material Plane behind. To an observer who remains behind,<strong>the</strong> traveler grows foggier and foggier, <strong>the</strong>n vanishes entirely.With no landmarks, travel in <strong>the</strong> Deep E<strong>the</strong>real works muchlike movement on <strong>the</strong> Astral Plane, where only time matters,not direction or distance. Depending on <strong>the</strong> destination, a tripin <strong>the</strong> Deep E<strong>the</strong>real takes minutes or hours.GoalReturning to <strong>the</strong> Material PlaneFinding a specific color curtainFinding a specific object on <strong>the</strong>E<strong>the</strong>real PlaneTime Needed1d10 minutes1d10×10 hours1d10×100 hoursWhen returning to <strong>the</strong> Material Plane, <strong>the</strong> individual reappearsin a random location, instead <strong>of</strong> returning to where heor she started. The traveler’s return point is 1d10 miles awayfrom <strong>the</strong> original starting point for each minute <strong>the</strong> travelerhas been trying to return. Determine <strong>the</strong> direction <strong>of</strong> <strong>the</strong> newexit point randomly.For example, a wizard hunts for a color pool in <strong>the</strong> DeepE<strong>the</strong>real, taking 30 hours to do so. She <strong>the</strong>n attempts to returnto <strong>the</strong> Material Plane, taking 3 minutes (rolled randomly) to doso. She arrives 3d10 miles away from her starting point in arandom direction.The D&D cosmology has no Deep E<strong>the</strong>real, but you can addone to your cosmology as a method <strong>of</strong> reaching o<strong>the</strong>r planesor a place where particularly nasty creatures (such as a kingdom<strong>of</strong> ghosts or a realm <strong>of</strong> dreams) live.OPTION: WITHOUT THE ETHEREALThe E<strong>the</strong>real Plane is tightly tied to its coexistent plane. However,you can create planes without E<strong>the</strong>real <strong>Planes</strong> attached to <strong>the</strong>m.This affects a number <strong>of</strong> spells, magic items, and creatures.• The following spells directly use <strong>the</strong> E<strong>the</strong>real Plane and do notfunction if <strong>the</strong> plane cannot be accessed: chamber, e<strong>the</strong>realjaunt, e<strong>the</strong>realness, e<strong>the</strong>r blast, and Leomund’s secret chest. Inaddition, magic items that duplicate <strong>the</strong>se spells, such as oil <strong>of</strong>e<strong>the</strong>realness, do not function in <strong>the</strong> absence <strong>of</strong> this plane.• The following spells have elements that do not functionbecause <strong>the</strong>re is no E<strong>the</strong>real Plane to affect: dimensionalanchor, invisibility purge, make manifest, mass manifest, see invisibility,true seeing, vanish, zone <strong>of</strong> respite, zone <strong>of</strong> revelation, andspells with <strong>the</strong> force descriptor such as magic missile and wall<strong>of</strong> force. O<strong>the</strong>r elements <strong>of</strong> <strong>the</strong>se spells function as normal.• The blink spell still works, but you have to determine exactlyhow it functions (if at all) without an E<strong>the</strong>real Plane.• Creatures that use <strong>the</strong> E<strong>the</strong>real Plane extensively, such as <strong>the</strong>blink dog, e<strong>the</strong>real marauder, e<strong>the</strong>real filcher, and phase spiderare at a distinct disadvantage without access to <strong>the</strong> E<strong>the</strong>realPlane. Accordingly, <strong>the</strong>y avoid areas that don’t provide e<strong>the</strong>realaccess. Ghosts do not exist in areas without <strong>the</strong> E<strong>the</strong>real Plane.In <strong>the</strong> D&D cosmology, only <strong>the</strong> Material Plane has a coexistentE<strong>the</strong>real Plane. None <strong>of</strong> <strong>the</strong> Inner or Outer <strong>Planes</strong> connectto <strong>the</strong> E<strong>the</strong>real Plane, so <strong>the</strong> above rules apply on any InnerPlane or Outer Plane.pqqqqrs55

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!