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Manual of the Planes

Manual of the Planes

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CHAPTER 9:MONSTERSIllus. by W. Reynolds168use its special abilities, <strong>the</strong>n follows up with its ownmelee attacks. If <strong>the</strong> outcome <strong>of</strong> <strong>the</strong> battle is uncertain,<strong>the</strong> narzugon opens <strong>the</strong> visor on its helmet and makesgaze attacks.Baleful Gaze (Su): Those who see <strong>the</strong> narzugon’sunmasked face see <strong>the</strong>ir own worst fears reflected in itseyes. As <strong>the</strong>y hold its gaze, <strong>the</strong> fearsome image growslike a hallucination until it blocks out reality completely.The baleful gaze functions as a phantasmal killerspell cast by a 10th-level sorcerer (save DC 18) againstall within 30 feet.Spell-Like Abilities: At will—desecrate, doom, holdperson, produce flame, suggestion; 1/day—order’s wrath orunholy blight. These abilities are as <strong>the</strong> spells cast by a10th-level sorcerer (save DC = 14 + spell level).At will, a narzugon can teleport without error itself and itsmount as <strong>the</strong> spell cast by a 12th-level sorcerer.Summon Baatezu (Sp): Once per day, a narzugon canattempt to summon 1d3 erinyes or ano<strong>the</strong>r narzugonwith a 30% chance <strong>of</strong> success.ENERGONEnergons are faintly glowingcoalescences <strong>of</strong> energyinhabited by alienintelligence. Native to<strong>the</strong> Energy <strong>Planes</strong>, <strong>the</strong>ywander elsewhere to satisfycuriosity or fulfillsome unknown plan.Xag-yas hail from <strong>the</strong>Positive EnergyPlane, while xeg-yiscome from <strong>the</strong> NegativeEnergy Plane. Ei<strong>the</strong>rtype <strong>of</strong> energon is atranslucent globeabout 2 feet acrossthat floats andshimmers in <strong>the</strong>air, giving <strong>of</strong>f awarm (xag-ya) orcold (xeg-yi) glow.Emerging from<strong>the</strong> lower hemisphere<strong>of</strong> <strong>the</strong> globeare six to twelvetentacles. The onlyo<strong>the</strong>r feature is apair <strong>of</strong> spots on <strong>the</strong>upper hemisphere thatsuggest eyes.Incorporeal creatures,xag-yas and xeg-yis takeno notice <strong>of</strong> features suchas doors, walls, and furniture, silently gliding from placeto place on unknowable errands. They <strong>of</strong>ten pause toobserve o<strong>the</strong>r creatures, tending to favor places wherebirth or death is occurring. Energons rarely start fights,but <strong>the</strong>ir mere touch is dangerous, so many creaturesconsider <strong>the</strong>m a threat and try to drive <strong>the</strong>m <strong>of</strong>f.Some powerful necromancers and clerics capture energons,using <strong>the</strong>m to guard a location, assist in a ritual, orstreng<strong>the</strong>n undead minions. When freed, xag-yas andxeg-yis express gratitude by healing <strong>the</strong>ir rescuers orfighting on <strong>the</strong>ir behalf.Xag-yas and xeg-yis do not speak, even among <strong>the</strong>mselves.Their feeding and reproductive habits remainunknown.COMBATEnergons like to move around in combat, using <strong>the</strong>irincorporeality to outmaneuver material foes. A xag-ya orxeg-yi <strong>of</strong>ten fires its energy ray, <strong>the</strong>n ducks into a solidobject to avoid a counterattack.In melee combat,energons try to position<strong>the</strong>mselves sothat <strong>the</strong>ir enemies can’tmaneuver easily and tryto use CombatReflexes to makeextra attacks<strong>of</strong> opportunity.An energoncan fightwith only fourtentacles at a time.Incorporeal: Energonscan be harmed only byo<strong>the</strong>r incorporeal creatures,+1 or better magic weapons, ormagic, with a 50% chance toignore any damagefrom a corporealsource. They can passthrough solid objectsat will, and <strong>the</strong>irattacks pass througharmor. They always move silently.Energy Ray (Ex): An energon’senergy ray has a range <strong>of</strong> 30 feet.Explosion(Su): If an energonis reducedto 0 hit points, its body isinstantaneously destroyedin an explosion <strong>of</strong>positive or negativeenergythat deals 1d8+9points <strong>of</strong> damageto everyone in a20-foot-radius burst(Fortitude save DC 16 half ). If a

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