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Manual of the Planes

Manual of the Planes

Manual of the Planes

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CHAPTER 8:DEMIPLANES154to multiple planes, and such a demiplane connects to aspecific spot on each <strong>of</strong> <strong>the</strong> planes it’s coterminous to.These demiplanes normally become pathways betweeno<strong>the</strong>rwise unconnected planes, or <strong>the</strong>y serve as meetinggrounds for particular cosmologies. If you create acosmology where rival deities need a place to meet(such as Mount Olympus in Greek myth) or a “land <strong>of</strong><strong>the</strong> dead” that several deities share, those locations areprobably demiplanes.Second, characters cannot use plane shift or similarspells to travel to or from a demiplane, except at <strong>the</strong> specificlocations where <strong>the</strong> demiplane is close to its coterminousplane. These locations usually already have portalsor natural vortices. But some demiplanes don’t evenhave a single portal—such places are <strong>of</strong>ten used as prisonsfor powerful creatures.Demiplanes are not coexistent with <strong>the</strong> E<strong>the</strong>realPlane or o<strong>the</strong>r Transitive <strong>Planes</strong>, so spells that requireaccess to <strong>the</strong> Astral Plane, <strong>the</strong> E<strong>the</strong>real Plane, or <strong>the</strong>Plane <strong>of</strong> Shadow do not function (see Chapter 3 for alist <strong>of</strong> such spells). Some limited locations may stillhave a tenuous connection to <strong>the</strong> Astral Plane even ona prison demiplane. Spells that use <strong>the</strong> Astral Planework only within 100 feet <strong>of</strong> such weak spots, and even<strong>the</strong>n, such spells are considered impeded (as <strong>the</strong>impeded magic trait).Most links to demiplanes take <strong>the</strong> forms <strong>of</strong> establishedportals. However, o<strong>the</strong>r types <strong>of</strong> connections are possible,especially shifting borders. Some demiplanes coterminousto <strong>the</strong> Material Plane have fog on <strong>the</strong>ir borders,for example, and travelers passing through <strong>the</strong> mists onenight may find <strong>the</strong>mselves on a demiplane.RANDOM DEMIPLANEGENERATORThe tables on <strong>the</strong> following page may be used to create ademiplane and its inhabitants at a moment’s notice.These tables won’t produce startlingly radical demiplanes,but <strong>the</strong>y’re useful when time is short or you needideas to get started with a demiplane you’re creating.To use <strong>the</strong> tables, simply roll or choose on Tables 8–1through 8–10 in order, jotting down each aspect <strong>of</strong> <strong>the</strong>demiplane as you do so. Certain aspects <strong>of</strong> a demiplaneare discussed below.Elemental and Energy Traits (Table 8–6): Particulardominances are more likely if <strong>the</strong> demiplane is coterminousto an Inner Plane. For example, a demiplane connectedto <strong>the</strong> Elemental Plane <strong>of</strong> Fire is probably firedominant,not water-dominant.Alignment Traits (Table 8–7): Demiplanes that arenot neutral-aligned tend to drift, eventually becomingcoterminous to larger planes <strong>of</strong> similar alignment.Magic Traits (Table 8–8): The most dangerous demiplanesare those with <strong>the</strong> dead magic trait—<strong>the</strong> only way<strong>of</strong>f is through an established portal.Inhabitants: The inhabitants <strong>of</strong> a demiplane wi<strong>the</strong>lemental traits would most likely be element templatecreatures, half-elementals, or elementals and outsiders.Inhabitants <strong>of</strong> a demiplane with an elemental or energytrait are probably immune to damage from that trait.Inhabitants <strong>of</strong> demiplanes with an alignment trait areprobably outsiders <strong>of</strong> <strong>the</strong> appropriate alignment or monsterswith an appropriate template (anarchic, axiomatic,celestial or fiendish) applied. Demiplanes with two onealignment traits have template creatures <strong>of</strong> both types.Table 8–9 provides random templates to apply to creatureson demiplanes without strong elemental, energy, oralignment traits.Access: Most demiplanes have only one accessportal, or <strong>the</strong>y have a weak spot where spells such asastral projection function.NETH, THE PLANETHAT LIVESIt calls itself Neth.It is a realm <strong>of</strong> sentient matter.It lives.On a normal plane, <strong>the</strong> fabric <strong>of</strong> reality is woven withinert matter, scattered here and <strong>the</strong>re with bits <strong>of</strong> life. ButNeth, <strong>the</strong> Plane That Lives, is one living, thinking entity.The living demiplane has been <strong>the</strong> bane <strong>of</strong> many anunfortunate traveler that chanced upon it, ei<strong>the</strong>r by accidentor by Neth’s calculated design. A being <strong>of</strong> immensecuriosity, Neth learns about o<strong>the</strong>r planes by simplyabsorbing <strong>the</strong> flesh <strong>of</strong> visitors and incorporating <strong>the</strong>irmemories directly into itself.No one knows how a demiplane gains sentience, least<strong>of</strong> all <strong>the</strong> demiplane itself. The reason for its existenceremains Neth’s single most important goal and fuels itsinquisitiveness. In many ways, <strong>the</strong> Plane That Lives is farless powerful than a true deity. But like all living creatures,Neth continues to grow.NETH TRAITSThe Plane That Lives has <strong>the</strong> following traits.• Subjective Directional Gravity: The strength <strong>of</strong> gravityis <strong>the</strong> same as <strong>the</strong> material world, but Neth chooses<strong>the</strong> direction <strong>of</strong> gravity’s pull. Neth can change <strong>the</strong>direction <strong>of</strong> gravity at will as a free action.• Normal Time.• Finite Size: Neth is a continent-sized living membranefolded upon itself like a piece <strong>of</strong> parchmentcrumpled into a ball about 25 miles in radius. Thespaces between <strong>the</strong> membrane’s folds range in sizefrom a slim space no larger than a handspan to cavernslarger than a city. These spaces are filled with airsaturatedfluid that nourishes <strong>the</strong> demiplane’s lifefunctions. If spread flat, Neth would be approximately500 miles in diameter and have an averagethickness <strong>of</strong> 30 feet.• Sentient: Neth can flex and fold its interior membraneaccording to its own desires, creating or destroyingfluid-filled spaces as it wills.

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