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Manual of the Planes

Manual of the Planes

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Additional Immunities: Electricity, sonic.Resistances: Cold 20, acid 20.O<strong>the</strong>r Special Qualities: None.MOVEMENT AND COMBATLocomotion on Pandemonium feels like it does on <strong>the</strong>Material Plane where tunnels are long and winds arestrong. But when <strong>the</strong> winds gust up, movement can be verydifficult (see <strong>the</strong> Windstorms on Pandemonium sidebar).MadhousePandemoniumCHAPTER 7:THE OUTERPLANES98Pandemonium CombatCombat functions normally on Pandemonium, but inmost cases takes place among strong winds. All rangedweapons suffer a –2 penalty on attacks due to <strong>the</strong> winds,and Tiny or smaller creatures must make a Fortitude save(DC 10) each round or be knocked down.Sometimes <strong>the</strong> winds <strong>of</strong> Pandemonium are evenmore powerful. For <strong>the</strong> effects <strong>of</strong> stronger winds oncombat, see Table 3–17: Wind Effects in Chapter 3 <strong>of</strong> <strong>the</strong>DUNGEON MASTER’s Guide.FEATURES OF PANDEMONIUMThe name Pandemonium means “uproar and commotion.”As its definition implies, <strong>the</strong> features <strong>of</strong> Pandemoniumare numerous and tumultuous.There are four layers on Pandemonium, and <strong>the</strong> terriblewindstorms can blow through any one <strong>of</strong> <strong>the</strong>m.Vision on Pandemonium is much like any deep undergroundlocations on <strong>the</strong> Material Plane where <strong>the</strong>re isno natural light.Hearing on PandemoniumThe constant screams <strong>of</strong> <strong>the</strong> wind make it impossible tohear anything beyond 10 feet. Likewise, spells andeffects that rely on sonic energy have <strong>the</strong>ir range limitedto 10 feet. Travelers are temporarily deafened after1d10 rounds <strong>of</strong> exposure to <strong>the</strong> winds, and permanentlydeafened after 24 hours <strong>of</strong> exposure. Temporarily deafenedcharacters regain <strong>the</strong>ir hearing after 1 hour spentout <strong>of</strong> <strong>the</strong> wind.Ear plugs or similar devices negate <strong>the</strong> deafeningeffect. Of course, wearing ear-plugs effectively mimics<strong>the</strong> normal effects <strong>of</strong> being deafened.PandesmosThe first layer <strong>of</strong> Pandemonium has <strong>the</strong> largest caverns,with some big enough to hold entire nations.Large or small, most caverns are desolate and abandonedto <strong>the</strong> winds.Several <strong>of</strong> Pandesmos’s caverns and tunnels possess afeature in common besides <strong>the</strong> omnipresent wind.Streams <strong>of</strong> frigid water flow from cavern to cavern,some down <strong>the</strong> center <strong>of</strong> <strong>the</strong> tunnel in midair because<strong>the</strong> objective gravity exerted by each wall cancels out <strong>the</strong>o<strong>the</strong>rs. Many <strong>of</strong> <strong>the</strong>se streams, but not all, are tributaries<strong>of</strong> <strong>the</strong> River Styx.Madhouse: A group <strong>of</strong> outsiders known as <strong>the</strong> BleakCabal maintains a citadel in Pandesmos that serves as aPhlegethonPandesmosHowler’sCragCitadel <strong>of</strong>SlaughterCocytusAgathionway station for travelers. The Madhouse is a sprawlingedifice <strong>of</strong> haphazardly organized buildings divided byseveral circular stone walls. The citadel is so large it fillsan entire cavern, covering every surface. The place isrife with travelers, petitioners, and natives. Availableservices include lodging and most o<strong>the</strong>r services onemight expect in a normal city. However, a respectablepercentage <strong>of</strong> <strong>the</strong> Madhouse’s populace is insane, deaf,or both.Winter’s Hall: This region <strong>of</strong> Pandemonium is snowyand blizzard-ridden. Visibility, even when light can behad, is only a few feet. The snow never rests; <strong>the</strong> windsconstantly whip it up so it coats tunnels and even creatureswith a uniform layer <strong>of</strong> ice. Frost giants and winterwolves prowl <strong>the</strong> cold waste. These creatures serve a particularlycruel entity called many names but most <strong>of</strong>tenvenerated as <strong>the</strong> Trickster.CocytusThe tunnels <strong>of</strong> Cocytus tend to be smaller than those <strong>of</strong>Pandesmos, which means that <strong>the</strong>y funnel <strong>the</strong> windsmore strongly. The resulting wails have earned Cocytus<strong>the</strong> nickname “layer <strong>of</strong> lamentation.” Strangely, <strong>the</strong> tunnelson this layer bear <strong>the</strong> marks <strong>of</strong> having been handchiseled,but such an undertaking must have occurred solong ago that years do not suffice as a measure.Howler’s Crag: A jagged spike <strong>of</strong> stone stands in <strong>the</strong>center <strong>of</strong> Cocytus. The Crag is a jumbled pile <strong>of</strong> stones,

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