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Manual of the Planes

Manual of the Planes

Manual of the Planes

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CHAPTER 5:THE TRANSITIVEPLANES50(down is beyond your feet, and up is above your head).Unlike normal flying, climbs and dives on <strong>the</strong> AstralPlane don’t change a character’s speed, and <strong>the</strong>re’s nominimum speed to avoid a stall.An astral character may double move, but his maneuverabilitydrops to average. An astral character may moveat four times his speed (effectively running), but maneuverabilitydrops to clumsy.Individuals with an Intelligence <strong>of</strong> 0 or without a listedIntelligence score (golems, for example) can move veryslowly, and <strong>the</strong>n only by pushing <strong>of</strong>f o<strong>the</strong>r solid objects.Their maximum speed is 10 feet, and <strong>the</strong>y cannot doublemove or run. If <strong>the</strong>y are somehow grounded by localizedgravity and able to walk, <strong>the</strong>y move normally.Distances are deceptive on <strong>the</strong> Astral Plane, and mapsare almost completely useless in <strong>the</strong> hazy expanse. Thetime it takes an individual or a group <strong>of</strong> individuals toreach a particular part <strong>of</strong> <strong>the</strong> Astral Plane depends onhow familiar <strong>the</strong> travelers are with that area.FamiliarityVery familiarStudied carefullySeen casuallyViewed onceDescription onlyTravel Time2d6 hours1d4×6 hours1d4×10 hours1d6×20 hours1d10×50 hours“Very familiar” describes a place <strong>the</strong> traveler has been tovery <strong>of</strong>ten and feels at home with. “Studied carefully” is awell-known place from regular visits, including most colorpools <strong>the</strong> traveler has used before. “Seen casually” is a placeknown from occasional visits, including a color pool <strong>of</strong> aparticular type but not a specific color pool (any color poolto Ysgard as opposed to a specific color pool to Ysgard, forOPTION: A CHANNELED ASTRAL PLANEIn <strong>the</strong> D&D cosmology, <strong>the</strong> Astral Plane connects with all o<strong>the</strong>rplanes. It’s easy to imagine a channeled Astral Plane with onlyparticular color pools available when a traveler arrives.Travelers select a particular destination plane when <strong>the</strong>yenter a channeled Astral Plane, ei<strong>the</strong>r physically (<strong>the</strong> planeshift spell) or in astral form (<strong>the</strong> astral projection spell). If atraveler doesn’t choose a destination plane, <strong>the</strong>n <strong>the</strong> journeythrough <strong>the</strong> astral haze reveals no color pools no matter howthorough <strong>the</strong> search.Once in <strong>the</strong> Astral Plane, a traveler is able to see and useonly color pools and portals <strong>of</strong> ei<strong>the</strong>r <strong>the</strong> destination plane shechose or her origin plane. If she comes from <strong>the</strong> Material Planeand seeks an entrance to Celestia, <strong>the</strong>n those are <strong>the</strong> only colorpools she’ll see. A color pool to <strong>the</strong> Nine Hells will be invisibleto her, and <strong>the</strong> traveler cannot access it in any event (<strong>the</strong> portalrebuffs her).Though invisible and locked, <strong>the</strong> o<strong>the</strong>r color pools are present,and creatures may come out <strong>of</strong> <strong>the</strong>m. Like <strong>the</strong> characters,<strong>the</strong>se interlopers can also see only color pools leading to <strong>the</strong>irplane <strong>of</strong> origin and <strong>the</strong>ir destination plane.example). “Viewed once” is for a place seen one time only,or a place that has been seen only by magic. “Descriptiononly” can be verbal or written, although a map to <strong>the</strong> locationwould be useless on a plane so devoid <strong>of</strong> landmarks.Travelers on <strong>the</strong> Astral Plane suffer no movementpenalty for armor or weight, but <strong>the</strong>y can carry no morethan a heavy load while moving.Movement through <strong>the</strong> Astral Plane is silent.Astral CombatThe Astral Plane has no gravity, so attackers may approachfrom all sides. (See <strong>the</strong> Combat in Three Dimensions sidebarin Chapter 1.)And without gravity or anything else to affect it, anarrow can effectively fly forever. The penalty for eachrange increment beyond <strong>the</strong> first is –1 instead <strong>of</strong> –2.There is no maximum range, except <strong>the</strong> limit <strong>of</strong> <strong>the</strong>attacker’s vision.The Astral Plane has <strong>the</strong> timeless trait with respect tosuch things as poison and disease, so a poisoned wizardon <strong>the</strong> Astral Plane would be unaffected until she movesto ano<strong>the</strong>r plane. A traveler in astral form would not beaffected at all, because damage taken by <strong>the</strong> astral formisn’t transferred back to <strong>the</strong> original body on ano<strong>the</strong>rplane. The Astral Plane is also timeless with regard to naturalhealing, so only magical healing works.Travelers on <strong>the</strong> Astral Plane suffer no penalties tospeed for armor or encumbrance. Armor check penaltiesand arcane spell failure chances still apply, however.FEATURES OF THE ASTRAL PLANEWhile mostly empty, <strong>the</strong> Astral Plane has some features<strong>of</strong> interest to <strong>the</strong> planar traveler.pqqqqrsOPTION: WITHOUT THE ASTRALThe Astral Plane is a vital piece <strong>of</strong> most planar arrangementsbecause it makes movement across <strong>the</strong>se vast distances possible.However, you may wish to exclude <strong>the</strong> Astral Plane from acosmology you create. Doing so has <strong>the</strong> following effects:• The following spells don’t work in a cosmology without anAstral Plane: astral projection, interplanar message,* andsummon monster (I–IX).• The following spells have elements that do not function in acosmology without an Astral Plane: dimensional anchor andzone <strong>of</strong> respite.* (O<strong>the</strong>rwise, <strong>the</strong>se spells work normally.)• The following spells can still work, but you will have to determineexactly how <strong>the</strong>y function without an Astral Plane:dimension door, teleport, teleportation circle, teleport withouterror, and vanish.• Passage between non-Transitive <strong>Planes</strong> is still possible, but<strong>the</strong>se planes must be coterminous or coexistent. The destinationplane must connect with <strong>the</strong> plane <strong>of</strong> origin for travelto occur. Access to o<strong>the</strong>r planes is thus limited to specificlocations on <strong>the</strong> Material Plane. There is no Astral Plane forconduits from portals to weave through.pqqqqrs

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