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Manual of the Planes

Manual of the Planes

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Spinagon (Baatezu)Narzugon (Baatezu)Small Outsider (Evil, Lawful)Medium-Size Outsider (Evil, Lawful)Hit Dice: 3d8 (13 hp) 10d8+10 (55 hp)Initiative: +1 (Dex) +2 (Dex)Speed: Fly 120 ft. (average) 20 ft.AC: 16 (+1 size, +1 Dex, +4 natural) 25 (+2 Dex, +4 natural, +8 spikedplate mail, +1 small shield)Attacks: Talons +4 melee; or 2 spikes +5 ranged Heavy lance +14/+9 melee; or heavypick +14/+9 meleeDamage: Talons 1d4 and 1d4 fire; spike 1d4+1 Heavy lance 1d8+4; heavy pick 1d6+4and 1d4 fireFace/Reach: 5 ft. by 5 ft./5 ft. 5 ft. by 5 ft./5 ft.Special Attacks: Spell-like abilities, summon baatezu Baleful gaze, spell-like abilities,summon baatezuSpecial Qualities: SR 18, spike regeneration, baatezu qualities Damage reduction 20/+2, SR 23, baatezu qualitiesSaves: Fort +3, Ref +4, Will +4 Fort +8, Ref +9, Will +8Abilities: Str 10, Dex 13, Con 11, Str 18, Dex 14, Con 13,Int 8, Wis 13, Cha 13 Int 12, Wis 13, Cha 19Skills: Diplomacy +7, Hide +8, Listen +7, Spot +7 Intimidate +17, Knowledge (<strong>the</strong> planes) +13,Ride +15, Search +14, Sense Motive +14, Spot +14,Wilderness Lore +14Feats: Point Blank Shot Improved Critical (heavy pick),Mounted Combat, Ride-By AttackCHAPTER 9:MONSTERSClimate/Terrain: Any land and underground Any landOrganization: Solitary or flock (2–5) Solitary (with mount) or pair (with mounts)Challenge Rating: 4 9Treasure: None Standard`Alignment: Always lawful evil Always lawful evilAdvancement: 4–6 HD (Small); 7–9 HD (Medium-size) By character classSPINAGONAmong <strong>the</strong> smallest <strong>of</strong> <strong>the</strong> devils, spinagons form massivegroups to cruelly torture any victims <strong>the</strong>y can find.Individually, <strong>the</strong>y act as messengers and spies for <strong>the</strong>irdark lords. Many baatezu scorn <strong>the</strong>m for <strong>the</strong>ir weaknessin a fight, but spinagons are <strong>the</strong> eyes and ears <strong>of</strong>Baator, so <strong>the</strong> wisest devil lords treat <strong>the</strong>m with a modicum<strong>of</strong> respect.Spinagons look like gargoyles that bristle with spikesfrom head to toe. They have razor-sharp talons on <strong>the</strong>irfeet, and <strong>the</strong>ir eyes glow a dull red. Their high-pitchedgiggles and shrieks annoy even o<strong>the</strong>r devils.CombatSpinagons rarely close into melee combat with <strong>the</strong>irenemies, preferring to fly circles around <strong>the</strong>m and fire<strong>the</strong>ir body spikes from a distance. If <strong>the</strong> combat situationseems particularly dire, <strong>the</strong>y ei<strong>the</strong>r try to summonreinforcements or use scare and stinking cloud to cover<strong>the</strong>ir escape.Spell-Like Abilities: At will—change self, produce flame,scare, stinking cloud. These abilities are as <strong>the</strong> spells cast byan 8th-level sorcerer (save DC = 11 + spell level).Spike Regeneration (Su): A spinagon can fire twospikes from its body each round. These spikes regeneratewithin a round, so <strong>the</strong> spinagon has unlimited ammunition.The spikes have a range increment <strong>of</strong> 30 feet.Summon Baatezu (Sp): Once per day, a spinagon canattempt to summon 1d3 additional spinagons with a 35%chance <strong>of</strong> success.NARZUGONNarzugons are <strong>the</strong> baatezu’s elite cavalry, riding nightmaresor o<strong>the</strong>r fantastic steeds across <strong>the</strong> planes onerrands <strong>of</strong> evil. When someone escapes Baator, narzugonsare sent to chase <strong>the</strong> escapee down. And when <strong>the</strong>devils’ dirty work needs to be done quickly on <strong>the</strong> MaterialPlane, narzugons travel <strong>the</strong>re to prowl <strong>the</strong> countrysideby night.Narzugons are rarely seen without <strong>the</strong>ir hallmarkspiked plate armor, <strong>of</strong> masterwork construction. Behind<strong>the</strong>ir visors, <strong>the</strong>y resemble pale, gray humans whose eyesbetray an incomparable sadness—but to gaze at <strong>the</strong>narzugon’s face is to court death itself.Most narzugons ride nightmares when on missions for<strong>the</strong> baatezu. Some ride greater barghests, fiendish direboars, or even dragons.CombatNarzugons use <strong>the</strong>ir mounts to great advantage,employing maneuverability, charges, and ride-byattacks to good effect. But <strong>the</strong>y’re cautious enough towithdraw from combat if <strong>the</strong> mount is likely to perish.A narzugon starts a fight by directing <strong>the</strong> mount to167

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