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Manual of the Planes

Manual of the Planes

Manual of the Planes

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CHAPTER 7:THE OUTERPLANES144<strong>Manual</strong>). In addition, <strong>the</strong>re are flocks <strong>of</strong> bariaurs inEhlonna’s service. The grove is not far from Skerrit’srealm; centaur petitioners are found in Ehlonna’s realmand half-celestial/half-unicorns in Skerrit’s.Ehlonna has taken advantage <strong>of</strong> <strong>the</strong> Beastlands’ divinelymorphic trait to give her realm <strong>the</strong> enhanced magic trait.All spells cast by rangers within <strong>the</strong> Grove <strong>of</strong> <strong>the</strong> Unicornsare extended (as <strong>the</strong> Extend Spell feat), and all spellsthat create food or water are maximized (as <strong>the</strong> MaximizeSpell feat). Ehlonna has <strong>the</strong> power to make o<strong>the</strong>r alterationsto <strong>the</strong> traits within her realm, if she so desires.BruxBrux is <strong>the</strong> second layer <strong>of</strong> <strong>the</strong> Beastlands and a land <strong>of</strong>eternal dusk. The sun is a red ball along <strong>the</strong> horizon, castinglong, ruddy shadows through <strong>the</strong> forest. Where it canbe seen above <strong>the</strong> trees, a silvered moon hovers low over<strong>the</strong> opposite horizon. Time passes normally on this layer,but newcomers <strong>of</strong>ten get <strong>the</strong> eerie sense that <strong>the</strong> world isfrozen at sunset.Brux is slightly cooler than Krigala, and fogs and mistsroil through <strong>the</strong> trees. The animal life on Brux is active inmorning and evening, sleeping during <strong>the</strong> heat <strong>of</strong> <strong>the</strong> dayand getting food when <strong>the</strong> sun is low in <strong>the</strong> sky.Travelers who find <strong>the</strong>mselves on Brux by accidentmay find <strong>the</strong>ir way back to Krigala by following <strong>the</strong>creeks and streams. Many <strong>of</strong> <strong>the</strong>m lead eventually toOceanus; o<strong>the</strong>rs lead to boggy marshes and swamps.KarasuthraThe lowest layer <strong>of</strong> <strong>the</strong> Beastlands, Karasuthra wears acloak <strong>of</strong> continual night. A silver moon whose phaseschange achingly slowly hangs in <strong>the</strong> open sky, surroundedby stars that lazily drift across <strong>the</strong> sky. Only a few beacons<strong>of</strong> moonlight piece <strong>the</strong> thick canopy <strong>of</strong> <strong>the</strong> forest here,forming silver shafts that touch <strong>the</strong> forest floor.Karasuthra is <strong>the</strong> home <strong>of</strong> <strong>the</strong> most dangerous nightcreatures, hunters relentless in <strong>the</strong> pursuit <strong>of</strong> <strong>the</strong>irquarry. Hunters from <strong>the</strong> Material Plane sometimes journeyto Karasuthra looking for <strong>the</strong> most dangerous <strong>of</strong> trophies.Some even survive to try a second time.If you’ve designed a cosmology in which <strong>the</strong> Plane <strong>of</strong>Shadow is coterminous to or coexistent with <strong>the</strong> Beastlands,Karasuthra’s darkness makes it a convenientarrival point from that plane. In such a cosmology, duskbeasts, ecalypses, and umbral banyans could be foundthroughout Karasuthras, as could shadow versions <strong>of</strong>animals and beasts (created by applying <strong>the</strong> shadowcreature template). Evil-aligned creatures would beuncomfortable in <strong>the</strong> Beastlands and hunted mercilesslyby <strong>the</strong> many celestial creatures that catch <strong>the</strong>irscent. But desperate evildoers could use Karasuthra as ahiding place from o<strong>the</strong>r, more foul creatures on <strong>the</strong>irhome plane.Beastlands EncountersUse Table 7–9: Beatific Encounters for random encountersin <strong>the</strong> Beastlands.OLYMPIAN GLADESOF ARBOREAIt is a plane <strong>of</strong> passion and peace.It is abundant nature in its patchwork glory.It is <strong>the</strong> domain <strong>of</strong> <strong>the</strong> Elven Lords.The Olympian Glades <strong>of</strong> Arborea are a crazy quilt <strong>of</strong> climatesand environments, all <strong>of</strong> which thrive. Arboreacontains great woods <strong>of</strong> towering maples, birch, and oak.These great deciduous trees strain skyward, leaving aforest floor relatively free <strong>of</strong> undergrowth and brush. Theground beneath <strong>the</strong> canopy itself is a rolling landscape <strong>of</strong>velvet moss and ferns. But <strong>the</strong> forestscape sometimesretreats before open glades <strong>of</strong> wildflowers, fields <strong>of</strong> swayingwheat and barley, and neat rows <strong>of</strong> fruit treesuntended by any human hand. Here are trees that havenever seen <strong>the</strong> woodsman’s axe, fields rich with grain,and orchards heavy with fruit.The very air <strong>of</strong> Arborea seems charged with anticipationand excitement. Sudden squalls brew up out <strong>of</strong>nowhere, beating <strong>the</strong> tree-lined paths with heavywinds. They pass within minutes and leave behindwarm, sunny arcs <strong>of</strong> light filtering through <strong>the</strong> forestcanopy. In <strong>the</strong> distance <strong>the</strong>re always seems to be music;sometimes <strong>the</strong> elves and <strong>the</strong> fey are playing, but just as<strong>of</strong>ten <strong>the</strong> faint tune is merely <strong>the</strong> wind curling through<strong>the</strong> boles <strong>of</strong> <strong>the</strong> great trees.Arborea is a place with flowers in bloom and treesbearing fruit simultaneously. There are uplands coveredwith snow, but even <strong>the</strong> snow shines beneath a crystalbluesky. Arborea is almost overwhelming in its beauty,and <strong>the</strong> land embodies both wilderness and lovelinessin one package.Yet only <strong>the</strong> top layer <strong>of</strong> Arborea has <strong>the</strong> great forestimplied in <strong>the</strong> name <strong>of</strong> <strong>the</strong> plane. Arborea’s second layeris an endless ocean, and its third layer a borderless desert<strong>of</strong> white dust. All three layers are places <strong>of</strong> mercurialwea<strong>the</strong>r, sudden attacks, and strong passions. Arborea is aplane <strong>of</strong> joy and sorrow.ARBOREA TRAITSArborea has <strong>the</strong> following traits.• Normal Gravity.• Normal Time.• Infinite Size: The part <strong>of</strong> Arborea best known to visitorsfrom <strong>the</strong> Material Plane is <strong>the</strong> home <strong>of</strong> <strong>the</strong> ElvenCourt. There may be realms beyond it presided overby deities unknown.• Divinely Morphic: Deities can change <strong>the</strong> traits <strong>of</strong> <strong>the</strong>plane and remake <strong>the</strong> landscape; mortals must usespells and physical effort to change <strong>the</strong>ir environment.• No Elemental or Energy Traits.• Mildly Good-Aligned and Mildly Chaos-Aligned:Evil or lawful characters suffer a –2 penalty on allCharisma-based checks. Lawful evil characters suffer a–4 penalty.• Normal Magic.

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