12.07.2015 Views

Manual of the Planes

Manual of the Planes

Manual of the Planes

SHOW MORE
SHOW LESS
  • No tags were found...

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

CHAPTER 9:MONSTERSDusk Beast Ecalypse Umbral BanyanMedium-Size Outsider Large Outsider Huge PlantHit Dice: 8d8+8 (44 hp) 10d8+40 (85 hp) 15d8+75 (142 hp)Initiative: +6 (+2 Dex, +4 Improved +3 (Dex) –1 (Dex)Initiative)Speed: 30 ft. 40 ft., fly 90 ft. (good) 0 ft.AC: 15 (+2 Dex, +3 natural) 22 (–1 size, +3 Dex, +10 natural) 18 (–2 size, –1 Dex, +11 natural)Attacks: 2 bites +10, tail barb +8 2 hooves +15 melee 4 tendrils +18 meleeDamage: Bite 1d8+2, tail barb 1d4+1 Ho<strong>of</strong> 1d8+5 Tendril 1d8+9Face/Reach: 5 ft. by 5 ft./10 ft. 5 ft. by 10 ft./5 ft. 10 ft. by 10 ft./15 ft.Special Attacks: — Spell-like abilities Improved grab, yank upward,Strength damageSpecial Qualities: — Discorporate, shadow blend Plane shift, camouflage, plant,half damage from piercingSaves: Fort +7, Ref +8, Will +8 Fort +11, Ref +10, Will +7 Fort +14, Ref +4, Will +4Abilities: Str 14, Dex 15, Con 13, Str 20, Dex 16, Con 18, Str 29, Dex 8, Con 21,Int 8, Wis 15, Cha 13 Int 6, Wis 10, Cha 15 Int 4, Wis 9, Cha 12Skills: Climb +11, Hide +17, Listen Hide +7, Intuit Direction +13, —+9, Intuit Direction +9, Move Listen +13, Sense Motive +8,Silently +13, Spot +13 Spot +13Feats: Combat Reflexes, Improved Weapon Focus (ho<strong>of</strong> ), Run, —Initiative, Multiattack Spell Focus (Illusion)Illus. by M. Cavotta170Climate/Terrain: Any land and underground Any land Any forestOrganization: Solitary or pack (2–5) Solitary or herd (4–24) SolitaryChallenge Rating: 3 9 10Treasure: 1/10 coins; 50% goods; None 1/10 coins; 50% goods;50% items 50% itemsAlignment: Usually neutral Usually neutral Usually evilAdvancement: 9–12 HD (Medium-size); 11–20 HD (Large); 16–30 HD (Huge);13–18 HD (Large) 21–30 HD (Huge) 31–45 HD (Gargantuan)shadow it can find, <strong>the</strong>n rises suddenly to attack as manyfoes as it can.Because it’s made<strong>of</strong> shadowstuff,a dusk beastcan extend itsnecks or tailbeyond whatseems possible,granting itextended reach.Unwary opponentsmay find <strong>the</strong>mselvescaught in itsblack teeth when<strong>the</strong>y attempt toskirt it at what<strong>the</strong>y believeto be a safedistance.Skills:Their darkand shadowy naturegives duskbeasts a +4 racial bonus onHide checks.ECALYPSEEcalypses are equine creatures that gallop across <strong>the</strong>Plane <strong>of</strong> Shadow in great herds. They’re<strong>of</strong>ten used as steeds by those powerfulenough to tame <strong>the</strong>m.Only at a great distance could anecalypse be mistakenfor a normalhorse. Themost obviousdifferenceis its sixlegs, but o<strong>the</strong>rdifferencesemerge on closerexamination.Its coat is aflat gray thatseems almostinsubstantial—darker shadowsbeneath <strong>the</strong>skin reveal a ribcage, skull, and bones. Thehooves fade <strong>of</strong>f into tendrils <strong>of</strong>mist, as do <strong>the</strong> mane and tail. Its eyes are

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!