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Manual of the Planes

Manual of the Planes

Manual of the Planes

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even if prisoners escape, <strong>the</strong>y’re still on <strong>the</strong> E<strong>the</strong>realPlane, where travel is slow, easily spotted, and sometimesblocked by e<strong>the</strong>real solids.As with any portal, each e<strong>the</strong>real curtain can have itsown properties. In general such curtains are one-wayportals, although <strong>the</strong>re are exceptions (see <strong>the</strong> e<strong>the</strong>realtapestry magic item below).As with <strong>the</strong> color pools <strong>of</strong> <strong>the</strong> Astral Plane, e<strong>the</strong>realcurtains have <strong>the</strong>ir own colors. The D&D cosmology uses<strong>the</strong> table below, but you can create your own if you like.The color schemes <strong>of</strong> e<strong>the</strong>real curtains and astral colorpools don’t need to match.Table 5–4: Random E<strong>the</strong>real Curtains for <strong>the</strong> D&DCosmologyd% Plane Color01–05 Heroic Domains <strong>of</strong> Ysgard Purple06–10 Ever-Changing Chaos <strong>of</strong> Limbo Swirling black11–15 Windswept Depths <strong>of</strong> Pandemonium Crimson16–20 Infinite Layers <strong>of</strong> <strong>the</strong> Abyss Swirling red21–25 Tarterian Depths <strong>of</strong> Carceri Gray-green26–30 Gray Waste <strong>of</strong> Hades Dark red31–35 Bleak Eternity <strong>of</strong> Gehenna Bright red36–40 Nine Hells <strong>of</strong> Baator Red and black41–45 Infernal Battlefield <strong>of</strong> Acheron Metallic red46–50 Clockwork Nirvana <strong>of</strong> Mechanus White51–55 Peaceable Kingdoms <strong>of</strong> Arcadia Pale yellow56–60 Seven Mounting Heavens <strong>of</strong> Celestia Brilliant yellow61–65 Twin Paradises <strong>of</strong> Bytopia Dark yellow66–70 Blessed Fields <strong>of</strong> Elysium Dark green71–75 Wilderness <strong>of</strong> <strong>the</strong> Beastlands Emerald green76–80 Olympian Glades <strong>of</strong> Arborea Bright blue81–89 Concordant Domain Brown<strong>of</strong> <strong>the</strong> Outlands90–95 Material Plane Metallic silver96–97 Astral Plane Swirling gray98–99 Elemental or Energy Plane; make a second d% roll01–20 Elemental Plane <strong>of</strong> Fire Flickering green21–40 Elemental Plane <strong>of</strong> Earth Flickering gray41–60 Elemental Plane <strong>of</strong> Water Flickering blue61–80 Elemental Plane <strong>of</strong> Air Flickering white81–90 Positive Energy Plane Shining white91–100 Negative Energy Plane Glossy black99–100 Demiplane <strong>of</strong> <strong>the</strong> DM’s choice Any o<strong>the</strong>r colorE<strong>the</strong>r CyclonesAkin to <strong>the</strong> psychic storms <strong>of</strong> <strong>the</strong> Astral Plane, e<strong>the</strong>rcyclones are pressure centers <strong>of</strong> magical force that roilthrough <strong>the</strong> E<strong>the</strong>real Plane. They brew up out <strong>of</strong> nowhereand pose a hazard to e<strong>the</strong>real travelers in <strong>the</strong> area. Theyare usually as temporary as thunderstorms on <strong>the</strong> MaterialPlane, but sometimes a more permanent e<strong>the</strong>r cyclonecan develop, lasting for years or even centuries.To those on <strong>the</strong> Material Plane, <strong>the</strong> e<strong>the</strong>r cyclone hasno effect beyond a shiver down one’s spine or strangebehavior from nearby animals. But on <strong>the</strong> E<strong>the</strong>realPlane, <strong>the</strong> e<strong>the</strong>r cyclone is an incredibly strong wind.Clothing, hair, and unattended objects are blownabout, and eventually a traveler is uprooted and spunthrough <strong>the</strong> E<strong>the</strong>real Plane to an unknown fate.The rising winds <strong>of</strong> a typical e<strong>the</strong>r cyclone provide1d10 rounds <strong>of</strong> warning before <strong>the</strong> cyclone reaches fullE<strong>the</strong>realCurtainsCelestiaBytopiaElysiumThe BeastlandsArboreaYsgardLimboPandemoniumThe AbyssCarceriThe Gray WasteGehennaThe Nine HellsAcheronMechanusArcadiaThe OutlandsMaterial PlaneAstral PlaneElemental Plane <strong>of</strong> FireElemental Plane <strong>of</strong> EarthElemental Plane <strong>of</strong> WaterElemental Plane <strong>of</strong> AirPositive Energy PlaneNegative Energy PlaneDemiplanes (Varies)CHAPTER 5:THE TRANSITIVEPLANES57

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