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Manual of the Planes

Manual of the Planes

Manual of the Planes

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damage bonus does not apply to creatures immune tocritical hits.The champion chooses only one favored plane, andeven identical creatures from o<strong>the</strong>r planes are notaffected. For example if a planar champion chooses<strong>the</strong> Nine Hells as her favored plane, she wouldgain <strong>the</strong> bonus against devils native to thatplane, but not devils from <strong>the</strong>adjacent plane <strong>of</strong> Acheron.The planar champion’s studieshelp in noncombat settingsas well. The planar championgets a +1 bonus on Diplomacyand Ga<strong>the</strong>r Information checkswhen interacting with natives<strong>of</strong> <strong>the</strong> favored plane. IntuitDirection checks get a +1bonus when performed on <strong>the</strong>favored plane.The planar champion gainsa second favored plane whenreaching 5th level and a thirdfavored plane when reaching10th level. When gaining anew favored plane, <strong>the</strong> bonusesfor previous favored planesincrease by +1. For example, a5th-level planar championcould choose Acheron as anew favored plane, earning a+1 bonus against its natives,and her bonus againstnatives <strong>of</strong> <strong>the</strong> Nine Hellswould increase to +2. Theplanar champion may notchoose her native plane asa favored plane.The bonuses from thisability stack with <strong>the</strong>ranger’s favored enemy ability.A ranger/planar champion with afavored enemy <strong>of</strong> devils and a favored plane <strong>of</strong> <strong>the</strong>Nine Hells adds both bonuses toge<strong>the</strong>r when fighting adevil native to <strong>the</strong> Nine Hells.See Invisibility (Su): Upon reaching 2nd level, aplanar champion has <strong>the</strong> ability to see invisibility at will,as per <strong>the</strong> spell cast by a 5th-level sorcerer. This abilityallows her to see (but not affect) e<strong>the</strong>real creatures.Attack E<strong>the</strong>real (Su): A planar champion <strong>of</strong>3rd level or higher can transform her weaponinto a material force effect at will, enabling herto attack creatures on <strong>the</strong> E<strong>the</strong>real Plane. Theplanar champion begins and ends this abilityas a free action, but must use it on a meleeweapon she has Weapon Specialization in. If<strong>the</strong> planar champion is wielding a magicweapon, this ability also eliminates <strong>the</strong>50% miss chance when attacking anincorporeal foe.Planar Survival (Ex): At 4thlevel, a planar champion becomesattuned to <strong>the</strong> nature <strong>of</strong> <strong>the</strong> planesshe visits and personally immuneto <strong>the</strong>ir natural planar effects.Any effect that would be negatedby <strong>the</strong> avoid planar effects spell isnegated by <strong>the</strong> planar survivalability as well.The planar champion is immuneto <strong>the</strong> “normal” fires <strong>of</strong><strong>the</strong> Elemental Plane <strong>of</strong> Fire,but fire-based attack formsand unusually fiery areas<strong>the</strong>re still affect her. Becausethis extraordinary ability is<strong>the</strong> result <strong>of</strong> attuning herselfto a particular plane, <strong>the</strong>planar champion remainsvulnerable to <strong>the</strong> same sort<strong>of</strong> damage in o<strong>the</strong>r planeswhere that attack form is notpart <strong>of</strong> <strong>the</strong> natural order. Fireson o<strong>the</strong>r planes, including<strong>the</strong> Material Plane, affect hernormally.E<strong>the</strong>real Jaunt (Sp): A planarchampion <strong>of</strong> 6th level or highermay step onto <strong>the</strong> E<strong>the</strong>real Planethree times per day. This functions as <strong>the</strong> e<strong>the</strong>realjaunt spell cast by a 13th-level sorcerer.Rip Portal (Sp): Once per day, a planar champion <strong>of</strong> 7thlevel or higher can rip a portal through <strong>the</strong> Astral PlaneTable 3–5: The Planar ChampionClass Base Fort Ref WillLevel Attack Bonus Save Save Save Special1st +1 +2 +2 +0 Favored plane2nd +2 +3 +3 +0 See invisibility3rd +3 +3 +3 +1 Attack e<strong>the</strong>real4th +4 +4 +4 +1 Planar survival5th +5 +4 +4 +1 Favored plane6th +6 +5 +5 +2 E<strong>the</strong>real jaunt7th +7 +5 +5 +2 Rip portal8th +8 +6 +6 +2 Sunder portal9th +9 +6 +6 +3 Damage reduction 20/+110th +10 +7 +7 +3 Favored planeCHAPTER 3:CHARACTERSAND MAGIC Illus. by M. Cavotta29

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