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Manual of the Planes

Manual of the Planes

Manual of the Planes

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Illus. by A. Swekelhe planes are lands <strong>of</strong> opportunity for braveadventurers, and those who travel <strong>the</strong>m are foreverchanged by <strong>the</strong> experience. Players whowant extraplanar creatures as player characters getguidelines in this chapter for <strong>the</strong> bariaur, githyanki,githzerai, and o<strong>the</strong>r monsters. Four new prestige classesare presented for those who wish to walk <strong>the</strong> paths <strong>of</strong>new worlds, pierce <strong>the</strong> veils <strong>of</strong> reality, and serve <strong>the</strong>greater powers that lie beyond. And new spells aidplanar travelers in moving between <strong>the</strong> worlds and survivingwhat <strong>the</strong>y find <strong>the</strong>re.MONSTERS AS RACESSome <strong>of</strong> <strong>the</strong> races described in this book are suitable foruse as player character races. However, <strong>the</strong>y are significantlymore powerful than <strong>the</strong> races in <strong>the</strong> Player’sHandbook. If you decide to use <strong>the</strong>se races in your game,adjustments are necessary to maintain <strong>the</strong> balance <strong>of</strong>power between player characters using <strong>the</strong> commonraces and player characters with more exotic races.Even <strong>the</strong>n, <strong>the</strong> approval <strong>of</strong> <strong>the</strong> DM is required beforeany race is deemed suitable for a player character.LEVEL ADJUSTMENTSNonstandard races that are candidates for playercharacters are assigned a level adjustment or levelequivalent. This concept is touched on in Chapter2 <strong>of</strong> <strong>the</strong> DUNGEON MASTER’s Guide. In a way, alevel adjustment can be thought <strong>of</strong> as a race’s“monster class.”Thus, player characters using one <strong>of</strong> <strong>the</strong>seraces who pick up <strong>the</strong>ir first level <strong>of</strong> a standardclass are actually multiclassing in a way. But <strong>the</strong>multiclass rules and restrictions don’t apply(except for one noted below), and <strong>the</strong>se charactersonly get <strong>the</strong> special abilities naturallyattributed to <strong>the</strong>ir “monster class”: naturalarmor, natural weapons, special attacks, andany extraordinary, spell-like, or supernaturalabilities <strong>the</strong> creature has.When creating a character using a nonstandardrace, add that race’s level adjustmentto <strong>the</strong> character’s class level (or levels) todetermine <strong>the</strong> character’s effective characterlevel (ECL). For instance, a tiefling with alevel adjustment <strong>of</strong> 1 who is also a 1st-levelsorcerer has an ECL <strong>of</strong> 2.Races suitable for characters from <strong>the</strong><strong>Manual</strong> <strong>of</strong> <strong>the</strong> <strong>Planes</strong> (and <strong>the</strong> Monster <strong>Manual</strong>,in <strong>the</strong> case <strong>of</strong> <strong>the</strong> tiefling and aasimar) aresummarized below, listed with <strong>the</strong>ir leveladjustments.23

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