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Manual of the Planes

Manual of the Planes

Manual of the Planes

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CHAPTER 9:MONSTERSIllus. by D. Roach196Skills: Tundra shamblers receive a +4 racial bonuson Hide, Listen, and Move Silently checks. *Theyreceive a +12 bonus on Hide checks when in a snowboundor icy area.WOOD ELEMENT CREATURESWood element creatures dwell on <strong>the</strong> Elemental Plane <strong>of</strong>Wood or similar hospitable domains, including <strong>the</strong> MaterialPlane. They have <strong>the</strong> same general form as materialbeings but are made entirely <strong>of</strong> wood, branches, andleaves. They have ebon, opaline spheres for eyes, and<strong>the</strong>ir clawlike hands end in jagged splinters.Creating a Wood Element Creature“Wood element” is a template thatcan be added to any corporealcreature <strong>of</strong> <strong>the</strong> followingbase types: aberration,animal, beast,magical beast, orvermin. The creature’stype changesto “elemental(wood)” if yourcampaignhas an ElementalPlane<strong>of</strong> Wood. O<strong>the</strong>rwiseits typechanges to “plant.”It uses all <strong>the</strong> basecreature’s statisticsand special abilitiesexceptas notedhere.HitDice: Change to d8.Armor Class: Natural armor improves by +2.Speed: Normal (ground) speed is halved. O<strong>the</strong>r types<strong>of</strong> movement (swim, fly, climb) are unaffected.Special Attacks: A wood element creature retains all<strong>the</strong> special attacks <strong>of</strong> <strong>the</strong> base creature and also gains <strong>the</strong>following.Spikes (Ex): A wood element creature can release volleys<strong>of</strong> bark, splinters, or wood shards, up to four such spikesper round, as a standard action. This attack has a range <strong>of</strong>120 feet with no range increment. Damage is 1d6 +Strength bonus. The wood element creature can launchup to its HD total in spikes per day.Special Qualities: A wood element creature retains all<strong>the</strong> special qualities <strong>of</strong> <strong>the</strong> base creature and also gains<strong>the</strong> following ones:• Elemental: Immune to poison, sleep, paralysis, and stunning.Not subject to critical hits.• Darkvision with a range <strong>of</strong> 60 feet.• Damage reduction (see <strong>the</strong> table below).Hit Dice Damage Reduction1–7 —8–11 5/+112+ 10/+1• Plant: While <strong>of</strong> <strong>the</strong> elemental type, a wood elementcreature is also plantlike. In addition to benefitsgranted through its elemental type, <strong>the</strong> wood elementcreature gains immunity to polymorphing and is notsubject to mind-influencing effects (charms, compulsions,phantasms, patterns, and morale effects).• Woodsense (Ex): A wood element creature can automaticallysense <strong>the</strong> location <strong>of</strong> anything within 60 feetthat is in contact withvegetation, even if<strong>the</strong> wood elementcreature is not incontact with <strong>the</strong>same vegetation.If <strong>the</strong> base creature alreadyhas one or more <strong>of</strong><strong>the</strong>se special qualities,use <strong>the</strong> better value.Saves: Same as <strong>the</strong>base creature.Abilities:Same as <strong>the</strong> basecreature.Skills: Same as<strong>the</strong> base creature.If <strong>the</strong> wood elementcreaturehas anIntelligence <strong>of</strong> 4 or greater, itspeaks Sylvan and <strong>the</strong> language<strong>of</strong> treants.Feats: Same as <strong>the</strong> base creature.Climate/Terrain: Any land and underground.Organization: Same as <strong>the</strong> base creature.Challenge Rating: Up to 3 HD, same as <strong>the</strong> basecreature.3 HD to 7 HD, same as <strong>the</strong> base creature +1.8+ HD, same as <strong>the</strong> base creature +2.Treasure: Same as <strong>the</strong> base creature.Alignment: Usually neutral.Advancement: Same as <strong>the</strong> base creature.Sample Wood Element CreatureWood Element LeopardMedium-Size Elemental (Wood)Hit Dice: 3d8+6 (19 hp)Initiative: +4 (Dex)Speed: 20 ft., climb 20 ft.AC: 17 (+4 Dex, +3 natural)Attacks: Bite +6 melee, 2 claws +1 melee; or 3 spikes+6 ranged

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