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Manual of the Planes

Manual of the Planes

Manual of the Planes

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CHAPTER 5:THE TRANSITIVEPLANESstumble upon a dead deity probably also encounter worshipers,clerics, or perhaps even a permanent contingent<strong>of</strong> followers. Some may be former followers <strong>of</strong> <strong>the</strong>deity, seeking to protect its physical form from violators.Some may be worshipers <strong>of</strong> later deities who wishto keep this particular deity dead. Nei<strong>the</strong>r type <strong>of</strong> followertakes kindly to trespassers.Githyanki on <strong>the</strong> Astral PlaneThe githyanki live on <strong>the</strong> Astral Plane in cities,fortresses, and citadels. The largest cities are built uponnameless and forgotten dead deities, where deific fleshhas given way to simple stone.Compared to <strong>the</strong> communities <strong>of</strong> most o<strong>the</strong>r races,githyanki communities are very militaristic in nature.Though <strong>the</strong>y do not live in barracks, <strong>the</strong>ir homes andbusinesses are arranged according to <strong>the</strong> rank and standing<strong>of</strong> each individual or training group. Githyanki donot arrange <strong>the</strong>mselves into families, but instead identify<strong>the</strong>mselves by <strong>the</strong> training groups <strong>the</strong>y belong to. Trainingis one <strong>of</strong> <strong>the</strong> most important githyanki values, and itrarely ceases. Each githyanki strives to excel over his orher companions.Training centers, magical and psionic laboratories,libraries, and practice fields are <strong>the</strong> most frequented portions<strong>of</strong> any githyanki community.Tu’narath: Tu’narath is <strong>the</strong> largest and greatest githyankicity. It is built upon <strong>the</strong> body <strong>of</strong> a deity that hadbeen dead for eons when <strong>the</strong> githyanki first came to <strong>the</strong>Astral Plane. Subjective directional gravity holds swaywithin 200 feet <strong>of</strong> <strong>the</strong> stony form, allowing <strong>the</strong> city’sinhabitants to walk around normally.Tu’narath boasts a githyanki population <strong>of</strong> about100,000. The city is also cosmopolitan enough to hosto<strong>the</strong>r races in <strong>the</strong>ir own quarters: bariaurs, humans, and afew fiendish races. The leader <strong>of</strong> all githyanki, <strong>the</strong> lichqueen,dwells here, rarely leaving <strong>the</strong> inner sanctum <strong>of</strong>her gigantic palace. The palace is carved from what mayhave been <strong>the</strong> forehead <strong>of</strong> <strong>the</strong> gargantuan dead deityupon which Tu’narath is nestled. It is by far <strong>the</strong> highestand broadest structure in all <strong>of</strong> Tu’narath.The Lich-Queen: The current ruler <strong>of</strong> <strong>the</strong> githyanki race,Vlaakith <strong>the</strong> lich-queen, has ruled supreme for over athousand years. She has her lichdom to thank for herlongevity. She has no heirs and is unlikely to produce any.However, she has no intention <strong>of</strong> ever relinquishing herrule, so heirs are unnecessary.Hideous in appearance, <strong>the</strong> lich-queen resembles anaged, blackened corpse with smoldering emerald eyes.She prefers long purple robes trimmed in gold andembroidered with precious gems. An elaborate headdress<strong>of</strong> gold and rubies and a dragon-headed scepterencrusted with yet more rubies are her badges <strong>of</strong> <strong>of</strong>fice.The scepter was given to Vlaakith by Tiamat’s red consort,Ephelemon. It is possible <strong>the</strong> scepter is <strong>the</strong> physicalrepresentation <strong>of</strong> <strong>the</strong> truce between red dragonsand githyanki.The githyanki revere <strong>the</strong> lich-queen as <strong>the</strong> stepmo<strong>the</strong>r<strong>of</strong> <strong>the</strong>ir race, and few would ever gainsay her. To <strong>the</strong>m,her word is truth. Despite this, <strong>the</strong> lich-queen jealouslyguards her position. She devours <strong>the</strong> life essence <strong>of</strong> anygithyanki who gains more than sixteen character levels.This act both nourishes her own undead spirit and eliminatesfuture rivals.Githyanki Astral Ships: The githyanki possess specialitem creation feats that enable <strong>the</strong>m to create <strong>the</strong>irfamed astral ships. Each ship is difficult to create, requiringyears <strong>of</strong> work. Small communities have access to onlypqqqqrs52ASTRAL CARRACKThis 100-foot-long astral ship has an open main deck and acompletely enclosed middle deck and bottom deck. It requiresa crew <strong>of</strong> twenty, but generally runs on a crew <strong>of</strong> forty, includingan 11th-level captain, an 8th-level first <strong>of</strong>ficer, and five 4thlevellieutenants. The attack and damage entries below onlyapply when <strong>the</strong> ballistae are manned by <strong>the</strong> normal complement<strong>of</strong> githyanki. Likewise, <strong>the</strong> ram attack is only possiblewhen <strong>the</strong> captain is at <strong>the</strong> wheel.CarrackColossal ConstructHit Dice: 18d10 (99 hp)Initiative: as <strong>the</strong> captain – 4Speed: 50 ft. (only on <strong>the</strong> Astral Plane)AC: 30 (–1 size, –1 Dex, +22 natural)Attacks: 10 ballistae +23 meleeDamage: Ballistae 1d12Face/Reach: 100 ft. by 30 ft./0 ft.Special Attacks: Ram 10d10Special Qualities: Construct, hardness 10Astral ships are magically created craft <strong>of</strong> great utility on <strong>the</strong>Astral Plane. They are certainly not creatures in <strong>the</strong>ir own right,but if properly manned, <strong>the</strong>y can be treated as colossalconstructs moving through <strong>the</strong> Astral Plane.Combat: Astral ships are armed with ballistae, which whenfired by a “standard” crew <strong>of</strong> githyanki possess <strong>the</strong> attackrating noted above. Individual githyanki can launch rangedattacks, psionic powers, or spells from <strong>the</strong> deck <strong>of</strong> <strong>the</strong> carrackat o<strong>the</strong>r creatures.Ballistae: Mounted ballistae have a range increment <strong>of</strong> 300feet on <strong>the</strong> Astral Plane.Ram: In any round in which no ballistae are fired, a captaincan command a ram attack against a Huge or larger creature.If <strong>the</strong> prow <strong>of</strong> <strong>the</strong> astral ship is more than 50 feet away in astraight line from a target, it can move up to double its speedin order to deliver <strong>the</strong> ram attack with an attack bonus <strong>of</strong> +23,dealing 10d10 points <strong>of</strong> piercing damage if successful.pqqqqrs

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