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Manual of the Planes

Manual of the Planes

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without touching <strong>the</strong> ground. The Beastlands does notpresent any inherent benefit or penalty to combat,thought cover and concealment are plentiful.FEATURES OF THE BEASTLANDSThe Beastlands is divided into three layers: a land <strong>of</strong> eternalday known as Krigala on <strong>the</strong> top, a territory <strong>of</strong> duskcalled Brux in <strong>the</strong> middle, and a moonlit place <strong>of</strong> firefliesand wandering stars, Karasuthra, on <strong>the</strong> bottom.KrigalaThe Beastlands’ top layer is Krigala, split in two by <strong>the</strong>River Oceanus. The river flows through <strong>the</strong> layer in astrong torrent, flanked by verdant forests that <strong>of</strong>tenbridge <strong>the</strong> great river with intertwined branches above.Small side channels depart from <strong>the</strong> river, and <strong>the</strong>re arenumerous bayous and oxbow lakes formed whenever thisextraplanar river alters its banks.Krigala is a land <strong>of</strong> eternal afternoon. A warm sunbasks <strong>the</strong> land in its continual glow. It is just warmenough in Krigala for <strong>the</strong> plant life <strong>of</strong> <strong>the</strong> area, and temperaturesremain in a comfortable range unless manipulatedby spells or divine will.Time passes normally but is not tracked by <strong>the</strong> moving<strong>of</strong> <strong>the</strong> sun. Instead, gentle rains drift in on s<strong>of</strong>t breezesonce per day. More rarely, occasional thunderstormsstrike, sending many <strong>of</strong> Krigala’s beasts to cover.The centaur deity Skerrit lives in Krigala with his closestpetitioners. Skerrit is a lesser deity, but he is greatlyvenerated by <strong>the</strong> centaurs. The deity’s realm looks littledifferent from <strong>the</strong> surrounding woods, and <strong>the</strong> homes <strong>of</strong>his petitioners are <strong>of</strong>ten small huts and lean-tos. When afeast is called (and that’s <strong>of</strong>ten if you’re a centaur), <strong>the</strong>centaurs set out great tables in <strong>the</strong> midst <strong>of</strong> <strong>the</strong> forest,trusting to Krigala’s benign nature and Skerrit’s power tokeep <strong>the</strong>m in line.Skerrit’s petitioners take centaur form but are o<strong>the</strong>rwisesimilar to o<strong>the</strong>r Beastlander petitioners. They attackas centaurs do (two hooves at a +3 attack bonus, dealing1d6+2 points <strong>of</strong> damage). In extreme cases, Skerrit mightarm <strong>the</strong>m, but such events are exceedingly rare.Most <strong>of</strong> <strong>the</strong> creatures encountered in Krigala would beactive during <strong>the</strong> day if <strong>the</strong>y lived on <strong>the</strong> Material Plane.Most <strong>of</strong> <strong>the</strong> native life has a basic understanding <strong>of</strong> how<strong>the</strong> portals between <strong>the</strong> layers work, and <strong>the</strong>y can avoid <strong>the</strong>portals instinctively if <strong>the</strong>y choose.BeastlandsBruxKrigalaKarasuthraThe Grove <strong>of</strong> <strong>the</strong> Unicorns: Deep within <strong>the</strong> Beastlandsis <strong>the</strong> realm <strong>of</strong> Ehlonna, deity <strong>of</strong> forests andwoodlands. The grove sits at <strong>the</strong> base <strong>of</strong> a cluster <strong>of</strong>great sequoias that form a natural ca<strong>the</strong>dral for thosebeneath <strong>the</strong> canopy. The lowest branches <strong>of</strong> <strong>the</strong> greatredwoods are hundreds <strong>of</strong> feet in <strong>the</strong> air, such thatthose with wings can fly through Ehlonna’s ca<strong>the</strong>dralwithout difficulty.Those who reside within <strong>the</strong> borders <strong>of</strong> Ehlonna’srealm live in peace with <strong>the</strong> trees and animals, and <strong>the</strong>yare similarly left alone by <strong>the</strong> wild creatures. The thinkingcreatures <strong>of</strong> <strong>the</strong> Beastlands adore Ehlonna, suchthat she is <strong>of</strong>ten aware <strong>of</strong> occurrences that happen farfrom her Realm.True to its name, <strong>the</strong> grove attracts groups <strong>of</strong> unicorns.These are both unicorns with <strong>the</strong> celestial template andhalf-celestial/half-unicorns (as described in <strong>the</strong> MonsterCHAPTER 7:THE OUTERPLANESpqqqqrsEHLONNA, DEITY OF THE WOODLANDSEhlonna appears in her realm as a dark-haired woman or agolden-tressed elven maid. A planetar named Novalee attendsEhlonna at all times. Though Novalee rarely speaks, allEhlonna’s petitioners agree that his heart is pure and his noblespirit unsullied.Some exceptional petitioners serving Ehlonna slowly becomecelestial unicorns. Ehlonna also has more common petitionerswho are typical Beastlanders, though <strong>the</strong>y tend to grow cosmeticfeatures reminiscent <strong>of</strong> unicorns or o<strong>the</strong>r equines.Ehlonna has deep philosophical differences with Obad-Hai,<strong>the</strong> Nature Deity <strong>of</strong> <strong>the</strong> Outlands, and <strong>the</strong> two are consideredrivals. Ehlonna believes in a beneficial nature, tranquil andbountiful. Obad-Hai celebrates a wilder and more heartlessaspect <strong>of</strong> nature, red <strong>of</strong> tooth and claw. Characters who havedealings with one deity should be wary in <strong>the</strong> lair <strong>of</strong> <strong>the</strong> o<strong>the</strong>r.pqqqqrs143

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