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Manual of the Planes

Manual of the Planes

Manual of the Planes

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on <strong>the</strong> Material Plane, sounds more melodious and s<strong>of</strong>t,and <strong>the</strong> nature <strong>of</strong> o<strong>the</strong>rs seems more pleasant and understanding.At <strong>the</strong> conclusion <strong>of</strong> every week spent on Elysium,any nonoutsider must make a Will saving throw(DC 10 + <strong>the</strong> number <strong>of</strong> consecutive weeks on Elysium).Failure indicates that <strong>the</strong> individual has fallen under <strong>the</strong>control <strong>of</strong> <strong>the</strong> plane, becoming a petitioner <strong>of</strong> Elysium.Travelers entrapped by <strong>the</strong> inherent tranquility andgood <strong>of</strong> Elysium cannot leave <strong>the</strong> plane <strong>of</strong> <strong>the</strong>ir ownvolition and have no desire to do so. Memories <strong>of</strong> anyprevious life fade into nothingness, and it takes a wishor miracle spell to return such characters to normal.• Normal Magic.ELYSIUM LINKSElysium borders <strong>the</strong> neighboring Outer <strong>Planes</strong> <strong>of</strong>Bytopia and <strong>the</strong> Beastlands. Natural portals exist between<strong>the</strong>se locations, and <strong>the</strong> shifting borders between Elysiumand its neighbors mean that travelers may find<strong>the</strong>mselves on ano<strong>the</strong>r good-aligned plane without realizingit. Portals from Elysium to o<strong>the</strong>r planes <strong>of</strong>ten take<strong>the</strong> form <strong>of</strong> caverns.Elysium has four layers, each with a radically differenttype <strong>of</strong> terrain. Inhabitants move between layers througha portal, or by following <strong>the</strong> River Oceanus—probably<strong>the</strong> easiest method.The River Oceanus originates in <strong>the</strong> deepest layer <strong>of</strong>Elysium and flows through all four layers, emptying from<strong>the</strong> first layer, Amoria, into <strong>the</strong> Beastlands. There arerapids at <strong>the</strong> border where <strong>the</strong> river crosses <strong>the</strong> boundarybetween layers, but no serious waterfalls or o<strong>the</strong>r perils.Most <strong>of</strong> <strong>the</strong> activity on Elysium takes place along <strong>the</strong> borders<strong>of</strong> <strong>the</strong> great river.ELYSIUM INHABITANTSAll types <strong>of</strong> good-aligned outsiders can be found on Elysium,including those <strong>of</strong> lawful or chaotic dispositionand even natives <strong>of</strong> <strong>the</strong> Elemental <strong>Planes</strong> such as djinn.While all types <strong>of</strong> celestials can be found here, <strong>the</strong> dominanttype is <strong>the</strong> guardinal, which includes <strong>the</strong> wingedavoral guardinal and <strong>the</strong> powerful leonal guardinal.The plane is also aswarm with celestial creatures andhalf-celestials. Celestial creatures have golden skin andsilvery eyes, and <strong>the</strong>y seem to shine with power andnobility. Unlike <strong>the</strong> creatures <strong>of</strong> <strong>the</strong> neighboring Beastlands,celestial creatures have <strong>the</strong> same Intelligencescores as <strong>the</strong>ir counterparts on <strong>the</strong> Material Plane,although <strong>the</strong>y seem more empathic and understanding.Elysium is also <strong>the</strong> home <strong>of</strong> deities devoted to <strong>the</strong>cause <strong>of</strong> good. The most powerful <strong>of</strong> <strong>the</strong>se deities is Pelor,<strong>the</strong> sun deity, who rules from a gold-plated fortress on <strong>the</strong>fourth layer <strong>of</strong> Elysium.Elysium PetitionersThe petitioners <strong>of</strong> Elysium ei<strong>the</strong>r venerate a particulardeity <strong>of</strong> that plane, or are merely souls that naturally gravitatedto <strong>the</strong> plane <strong>of</strong> ultimate goodness and peace. Petitionersappear as <strong>the</strong>y did in life (goodness cares little foroutward appearance), but most have a nobler and calmerdemeanor as petitioners.Only when evil actions besmirch <strong>the</strong> plane do <strong>the</strong> petitioners<strong>of</strong> Elysium take up arms, and <strong>the</strong>n <strong>the</strong>y are moredangerous than most o<strong>the</strong>r petitioners. Unlike o<strong>the</strong>rpetitioners, those who call Elysium home retain someknowledge <strong>of</strong> <strong>the</strong>ir past, which usually manifests itself aswistful nostalgia. Sometimes <strong>the</strong>ir memories are morepractical: Petitioners who had character levels before<strong>the</strong>y became petitioners retain up to four character levels(multiclass characters can choose levels from any classes<strong>the</strong>y held in life).Petitioners <strong>of</strong> Elysium have <strong>the</strong> following special petitionerqualities:Additional Immunities: Electricity, cold.Resistances: Cold 20, fire 20.O<strong>the</strong>r Special Qualities: Retain up to four characterlevels acquired prior to becoming a petitioner.Planar travelers are common on <strong>the</strong> shores <strong>of</strong> <strong>the</strong> RiverOceanus, and merchants ply <strong>the</strong>ir wares up and down<strong>the</strong> river between towns inhabited by petitioners andhalf-celestials.Evil and morally neutral creatures tend to become lostalong <strong>the</strong> riverbanks, unable to cope with <strong>the</strong> goodnessthat infuses <strong>the</strong> landscape. This makes such interlopersprime targets for avoral scouts. If <strong>the</strong> scouts face determinedevil foes, <strong>the</strong>y’ll call on <strong>the</strong> more august leonals tojoin <strong>the</strong> battle; evil creatures are slain on Elysium.Morally neutral visitors are <strong>of</strong>ten questioned closely by<strong>the</strong> avorals, who determine <strong>the</strong>ir intentions and <strong>the</strong>nei<strong>the</strong>r aid or expel <strong>the</strong>m. Aid or expulsion is accompaniedby a gentle (but long) lecture.MOVEMENT AND COMBATThe Great River Oceanus and its side channels dominatemuch <strong>of</strong> <strong>the</strong> plane, so boat traffic is common. TheOceanus current is normally 3 miles per hour and flowsfrom <strong>the</strong> deepest layer, Thalasia, through Belierin andEronia to Amoria.Celestial animals haul rafts and keelboats upstream,and all manner <strong>of</strong> mundane and fantastic seagoing vesselsstray into deeper waters. In places, <strong>the</strong> Oceanuswidens to a great, calm lake or fen with no appreciablecurrent, while in o<strong>the</strong>rs, <strong>the</strong> river splits and tumblesthrough sharp-rocked rapids, particularly on <strong>the</strong> mountainoussecond layer.Elysium CombatElysium does not present any inherent benefit or penaltyto combat. There is very little tolerance for evil, and most<strong>of</strong> <strong>the</strong> celestial natives have <strong>the</strong> ability to smite evil.Fights tend to last longer and be less <strong>of</strong>ten fatal due to <strong>the</strong>positive energy that infuses <strong>the</strong> entire plane.FEATURES OF ELYSIUMThe top layer <strong>of</strong> Elysium is Amoria; it is more like <strong>the</strong> MaterialPlane than <strong>the</strong> o<strong>the</strong>r levels. Upstream on <strong>the</strong> Oceanus,CHAPTER 7:THE OUTERPLANES139

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