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Manual of the Planes

Manual of the Planes

Manual of the Planes

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CHAPTER 9:MONSTERSIllus. by W. Reynolds186Spell-Like Abilities: At will—cause fear, desecrate, detectgood, detect magic. These abilities are as <strong>the</strong> spells cast by a5th-level sorcerer (save DC = 11 + spell level).Blindsight (Ex): Canoloths can ascertain all foeswithin 40 feet as a sighted creature would. Beyondthat range, <strong>the</strong>y treat all targets as having total concealment(see Concealment in Chapter 8 <strong>of</strong> <strong>the</strong>Player’s Handbook).Canoloths are susceptible to sound- and scent-basedattacks, however, and are affected normally by loudnoises and sonic spells (such as ghost sound or silence)and overpowering odors (such as stinking cloud, cloudkill,or incense-heavy air). Negatinga canoloth’s sense <strong>of</strong> smellor hearing reducesthis ability tonormal Blind-Fight (as <strong>the</strong>feat). If bothsenses arenegated, <strong>the</strong>canoloth iseffectivelyblinded.ImprovedGrab (Ex):To use thisability, <strong>the</strong>canoloth musthit with itstongue attack.It canpull a grabbedopponent<strong>of</strong> Medium-sizeor smaller into its mouth on <strong>the</strong> same round and makea bite attack. The canoloth can establish a hold with asuccessful attack even if <strong>the</strong> victim isn’t paralyzed(see below).Paralysis (Ex): Those hit by a canoloth’s tongue attackmust succeed at a Fortitude save (DC 12) or be paralyzedfor 1d6+2 minutes.Summon Yugoloth (Ex): Once per day, a canoloth canattempt to summon a mezzoloth or 1d3 canoloths with a40% chance <strong>of</strong> success.Immunities (Ex): Canoloths are immune to gazeattacks, visual effects, illusions, and o<strong>the</strong>r attack formsthat rely on sight.MEZZOLOTHMezzoloths are <strong>the</strong> most common foot soldiers in <strong>the</strong>yugoloth armies. They understand little beyond combat,but <strong>the</strong>ir skill in battle is fearsome. When <strong>the</strong>y aren’tfighting, <strong>the</strong>y’re imagining new ways to hurt <strong>the</strong>ir enemiesand practicing <strong>the</strong>ir martial skills.A mezzoloth looks like a human-sized insect withheavy chitin and four limbs tipped with sharp claws. Itswide-set eyes glow red when it’s angry (which is almostalways). When arrayed for battle, mezzoloths wield tridentsand carry shields.CombatWhen directed to attack an opponent, mezzoloths firsttry to weaken it with cloudkill, <strong>the</strong>n close and attack with<strong>the</strong>ir tridents. If <strong>the</strong> enemy is likely to use enhancingmagic such as bull’s strength or stoneskin, a few mezzolothsattempt area dispel magic before melee begins. If <strong>the</strong>battle is going poorly, mezzoloths use darkness and teleportwithout error to make a getaway.Their tactics are similar in a largearmy battle. Squads <strong>of</strong> tridentwieldingmezzoloths are <strong>the</strong> backbone<strong>of</strong> a yugoloth force. They teleportinto battle, launch cloudkill at<strong>the</strong> enemy, <strong>the</strong>n charge into <strong>the</strong>yellow mist with <strong>the</strong>ir tridents.Spell-LikeAbilities: Atwill—causefear, darkness,desecrate, produceflame, see invisibility;2/day—cloudkill,dispel magic.These abilitiesare as <strong>the</strong> spellscast by an8th-level sorcerer(save DC =12 + spell level).Twice per day, amezzoloth can useteleport without error(self plus 50 pounds <strong>of</strong> objects only) as <strong>the</strong> spell cast by a12th-level sorcerer.Summon Yugoloth (Ex): Once per day, a mezzolothcan attempt to summon ano<strong>the</strong>r mezzoloth with a 40%chance <strong>of</strong> success.NYCALOTHNycaloths act as elite cavalry in yugoloth armies, swoopingdown onto enemy flanks and tearing up unsuspectingtroops. They pride <strong>the</strong>mselves in <strong>the</strong>ir ability to strikewithout warning, <strong>the</strong>n disappear before <strong>the</strong> enemy hastime to launch a reprisal.A nycaloth looks like a big gargoyle with powerful batwingsand thick, green skin. All four limbs have razor-sharpclaws. The head is vaguely canine, with small webbed earsand horns. Some nycaloths carry Huge greataxes into battle.CombatA nycaloth’s favorite tactic is to use invisibility to approachan enemy on <strong>the</strong> ground, <strong>the</strong>n dive in with clawsextended. If <strong>the</strong> opponent survives <strong>the</strong> attack, <strong>the</strong> nycalothgrabs it and takes <strong>of</strong>f, grappling <strong>the</strong> enemy until itcan drop it from a great height.

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