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Manual of the Planes

Manual of the Planes

Manual of the Planes

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pqqqqrsCHAPTER 7:THE OUTERPLANESTIAMAT, THE CHROMATIC DRAGONDTiamat: CR 25; Colossal dragon; HD 49d12+588; hp 906;Init +4; Spd 40 ft., fly 150 ft. (clumsy), swim 40 ft.; AC 50(touch 2, flat-footed 50); Atk +60/+55/+55 melee(4d6+19/19–20, 5 bites; 2d8+9, 2 wings; 3d6+9 plus poison,sting); Face/Reach 15 ft. by 40 ft./15 ft.; SA Breath weapons,frightful presence, sound imitation, spells, spell-like abilities;SQ Scent, damage reduction 25/+4, immunities, seeinvisibility, keen senses, water breathing; SR 30; AL LE; SVFort +39, Ref +27, Will +34; Str 49, Dex 10, Con 35, Int 28,Wis 25, Cha 28.Skills and Feats: Alchemy +35, Bluff +61, Concentration+63, Diplomacy +61, Ga<strong>the</strong>r Information +59, Intimidate+61, Knowledge (arcana) +31, Knowledge (dragonkind) +34,Knowledge (history) +31, Knowledge (<strong>the</strong> planes) +31,Knowledge (religion) +31, Listen +61, Scry +61, Search +61,Sense Motive +59, Spellcraft +61, Spot +61, Wilderness Lore+33; Alertness, Blind-Fight, Combat Casting, Expertise, Fly-By Attack, Hover, Improved Critical (bite), Improved Initiative,Power Attack, Quicken Spell-Like Ability (domination),Snatch, Wingover.Breath Weapons (Su): Each <strong>of</strong> Tiamat’s five heads producesa different breath weapon, as follows:White: A cone <strong>of</strong> cold 70 feet long; creatures within <strong>the</strong> conetake 12d6 points <strong>of</strong> cold damage.Black: A line <strong>of</strong> acid 5 feet high, 5 feet wide, and 140 feetlong; affected creatures take 24d4 points <strong>of</strong> acid damage.Green: A cone <strong>of</strong> corrosive gas 70 feet long; creatures within<strong>the</strong> cone take 24d6 points <strong>of</strong> acid damage.Blue: A line <strong>of</strong> lightning 5 feet high, 5 feet wide, and 140 feetlong; affected creatures take 24d8 points <strong>of</strong> electricity damage.Red: A cone <strong>of</strong> fire 70 feet long; creatures within <strong>the</strong> conetake 24d10 points <strong>of</strong> fire damage.Each <strong>of</strong> Tiamat’s breath weapons allows a Reflex savingthrow (DC 46) for half damage.Once one <strong>of</strong> Tiamat’s heads brea<strong>the</strong>s, that head must wait1d4 rounds before it can brea<strong>the</strong> again.Frightful Presence (Ex): Tiamat can unsettle foes with hermere presence. The power takes effect automatically wheneverTiamat attacks, charges, or flies overhead. Creatures within aradius <strong>of</strong> 450 feet are subject to <strong>the</strong> effect if <strong>the</strong>y have 48 orfewer Hit Dice.An affected creature can resist <strong>the</strong> effects by making a Willsave (DC 43). A successful saving throw makes a creatureimmune to Tiamat’s frightful presence for one day. Creatureswith 4 Hit Dice or fewer become panicked for 4d6 rounds if<strong>the</strong>y fail <strong>the</strong>ir saving throws. Creatures with 5 or more Hit Dicebecome shaken for 4d6 rounds if <strong>the</strong>y fail <strong>the</strong>ir saving throws.Evil dragons (and Bahamut, <strong>the</strong> Platinum Dragon) ignore <strong>the</strong>effects <strong>of</strong> Tiamat’s frightful presence.Multiple Heads (Ex): Tiamat can bite with all her heads,even if she moves or charges during a round. Instead <strong>of</strong>biting, each head can use a breath weapon or a spell-likeability as a standard action. Tiamat can cast one spell eachround, which counts as a standard action for one <strong>of</strong> herheads.If a blow from a slashing weapon deals at least 185 points <strong>of</strong>damage in a single blow, one <strong>of</strong> Tiamat’s heads is severed, justas a hydra’s head would be.Immunities (Ex): Tiamat is immune to acid, cold, electricity,fire poison, sleep, and paralysis effects. She ignores <strong>the</strong>effects <strong>of</strong> spells and spell-like abilities <strong>of</strong> 5th level or lower,just as if <strong>the</strong> spellcaster had failed to overcome Tiamat’sspell resistance.See Invisibility (Ex): Tiamat has <strong>the</strong> extraordinary ability tosee invisible creatures. This works like <strong>the</strong> see invisibility spellwith a range <strong>of</strong> 1,600 feet. This ability is always active.Keen Senses (Ex): Tiamat sees four times as well as a humanin low light conditions and twice as well in normal light. Shealso has darkvision to a range <strong>of</strong> 1,600 feet.Sound Imitation (Ex): Tiamat can mimic any voice or soundshe has heard at any time she likes. Listeners can detect <strong>the</strong>ruse with a Will save (DC 43).Spells: Tiamat is a 20th-level sorcerer and a 20th-level clericwith access to <strong>the</strong> Evil and Law domains. (Tiamat also gains<strong>the</strong> granted powers associated with those domains.) In hernatural form, Tiamat can cast her spells with but a word.Spell-like Abilities: Tiamat can use <strong>the</strong> following spell-likeabilities each three times per day as a 20th-level caster:command plants, control wea<strong>the</strong>r, darkness, domination, fogcloud, gust <strong>of</strong> wind, mirage arcana, plant growth, suggestion,summon swarm, veil, and ventriloquism. She can use <strong>the</strong> followingpowers once per day as a 20th-level sorcerer: eyebite anddiscern location. The save DC for <strong>the</strong>se spell-like abilities is 19 +spell level.Tiamat has <strong>the</strong> ability to corrupt water once per day. This abilitycauses up to 10 cubic feet <strong>of</strong> water to become stagnant,foul, inert, and unable to support animal life. The ability canspoil potions and any o<strong>the</strong>r liquid containing water; unattendeditems are automatically fouled. Items in a creature’spossession remain unaffected if <strong>the</strong> bearer makes a Will savingthrow (DC 43).Tiamat can charm reptiles three times per day. The poweroperates as a mass charm spell (Will save DC 27 negates), but<strong>the</strong> ability works only on reptilian animals. Tiamat can communicatewith any reptiles she has charmed as though using aspeak with animals spell.Poison (Ex): Creatures Tiamat stings with her tail take 3d6points <strong>of</strong> temporary Constitution damage unless <strong>the</strong>y make aFortitude save (DC 46). After 1 minute, poisoned creaturesmust make an additional Fortitude save (DC 46) or take anadditional 3d6 points <strong>of</strong> temporary Constitution damage.Water Breathing (Ex): This ability allows Tiamat to brea<strong>the</strong>underwater indefinitely. She can freely use her breath weapons,spells, and o<strong>the</strong>r abilities while submerged.Possessions: Amulet <strong>of</strong> <strong>the</strong> planes, bracers <strong>of</strong> armor +8, carpet<strong>of</strong> flying (6 ft. by 9 ft.), cloak <strong>of</strong> displacement, crystal ball withdetect thoughts, darkskull, iron bands <strong>of</strong> Bilarro, iron flask(empty), orb <strong>of</strong> storms, portable hole, ring <strong>of</strong> protection +5, ring<strong>of</strong> resistance +5, rod <strong>of</strong> rulership, and rod <strong>of</strong> splendor. Thebonuses <strong>the</strong>se items grant are not reflected in <strong>the</strong> numbersgiven above.118pqqqqrs

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