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Manual of the Planes

Manual of the Planes

Manual of the Planes

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CHAPTER 7:THE OUTERPLANES116Particularly vile petitioners become lemures. Only <strong>the</strong>most evil <strong>of</strong> mortals can achieve status as lemures, and <strong>the</strong>yusually end up here regardless <strong>of</strong> <strong>the</strong> deity <strong>the</strong>y worshipedin life. Lemures, <strong>of</strong> course, are despised by all o<strong>the</strong>r devils,and <strong>the</strong>y serve <strong>the</strong> most base duties in any devilish group<strong>the</strong>y are part <strong>of</strong>. In any initial Blood War confrontation, <strong>the</strong>lemures are <strong>the</strong> shock troops that draw <strong>the</strong> enemy’s fire.Lemures appear as revolting blobs <strong>of</strong> molten flesh,with vaguely humanoid torsos and heads. Hints <strong>of</strong> <strong>the</strong>petitioner’s former mortal features are visible when <strong>the</strong>yare not too twisted by anguish. Lemures are mindless,though <strong>the</strong>y are sensitive to telepathic messages fromo<strong>the</strong>r devils and obey <strong>the</strong>ir mental commands, doing <strong>the</strong>bidding <strong>of</strong> <strong>the</strong> strongest devil in <strong>the</strong> closest proximity.Lemures have <strong>the</strong> following special petitioner qualities:Additional Immunities: Fire, poison.Resistances: Cold 20, acid 20.O<strong>the</strong>r Special Qualities: Mindless, damage reduction5/silver, spell resistance 5, no planar commitment.Mindless (Ex): Lemures are immune to all mindinfluencingeffects, and unless commanded, act as iffeebleminded.No Planar Commitment (Ex): Unlike most o<strong>the</strong>r petitioners,lemures can leave <strong>the</strong>ir home plane.MOVEMENT AND COMBATMovement in <strong>the</strong> Nine Hells is much like movement on<strong>the</strong> Material Plane. Even moving between layers is fairlystraightforward.The connecting points between two layers are alwaysfound at <strong>the</strong> lowest point <strong>of</strong> <strong>the</strong> higher layer and at <strong>the</strong>highest point on <strong>the</strong> next layer down. If <strong>the</strong>re is a mountain,hellish fortress spire, or o<strong>the</strong>r high structure along<strong>the</strong> ledge on <strong>the</strong> lower layer, <strong>the</strong>n <strong>the</strong> traveler can climbdown. O<strong>the</strong>rwise, simply stepping <strong>of</strong>f <strong>the</strong> lowest, ledgelikeprojection on <strong>the</strong> upper layer sends a traveler plummetinginto <strong>the</strong> lower layer. The distance fallen is subjective,but seems to be at least a half-mile. Creatureswithout some way to slow <strong>the</strong>ir fall take 20d6 points <strong>of</strong>damage when <strong>the</strong>y impact <strong>the</strong> lower layer.FEATURES OF THE NINE HELLSThe layers <strong>of</strong> Baator are nine, and each layer has its ownruler. All o<strong>the</strong>r rulers answer to <strong>the</strong> lowest, Asmodeus,in <strong>the</strong> Pit. Each <strong>of</strong> <strong>the</strong> nine layers has its own uniqueenvironment, but <strong>the</strong>y’re all inhospitable and possiblyoutright deadly. Travelers to <strong>the</strong> Nine Hells had bestknow how to get back out, lest <strong>the</strong>y are waylaid by a devilishpress gang bound for <strong>the</strong> Blood War. But even asmall chance <strong>of</strong> survival in battle would be preferable toenslavement in <strong>the</strong> Nine Hells for eternity.The politics <strong>of</strong> <strong>the</strong> Nine Hells have rocked back and forthover <strong>the</strong> millennia, <strong>of</strong>ten accomplished by artful rhetoric orsubtle poison, but sometimes accomplished by outrightconflict involving armies <strong>of</strong> devils warring against eacho<strong>the</strong>r. The city <strong>of</strong> Dis on <strong>the</strong> second layer has withstoodsiege more than once at <strong>the</strong> hands <strong>of</strong> aggressive devils.However, in all <strong>the</strong> time that Asmodeus has ruled frombelow, no revolt has ever succeeded in replacing <strong>the</strong> lord<strong>of</strong> <strong>the</strong> ninth layer with a different devil, despite a ploydesigned by Asmodeus that once allowed his rivals tothink he had been dethroned.Though <strong>the</strong> Nine Hells is governed by devils, some sagesbelieve that <strong>the</strong> devils commandeered <strong>the</strong> Nine Hells froma far older, stranger race now simply called ancient baatorians.It’s possible that remnants <strong>of</strong> this mysterious race stillinhabit isolated portions <strong>of</strong> <strong>the</strong> Nine Hells.AvernusThe first layer <strong>of</strong> Baator is a wasteland <strong>of</strong> charred, rubblestrewnplains, with mountains and talus-sided foothillsbreaking up <strong>the</strong> monotony. Legions <strong>of</strong> mail-clad devils areon perpetual watch here, always assembling for some newcross-planar Blood War sortie. Blood-red light suffuses <strong>the</strong>air, and fiery balls flit randomly across <strong>the</strong> sky, sometimesdetonating to terrible effect. Travelers not protected byartificial structures or caves are 10% likely per day to find<strong>the</strong>mselves at ground center <strong>of</strong> a fireball dealing 6d6 points<strong>of</strong> fire damage (as if cast by a 6th-level spellcaster).Runnels <strong>of</strong> blood flow in streams across Avernus,finally joining <strong>the</strong> River Styx. The origin <strong>of</strong> <strong>the</strong> blood isunknown, though <strong>the</strong> devils say it is likely <strong>the</strong> blood <strong>of</strong>all Avernus’s past victims.Bronze Citadel: What may have once been a citadelconstructed <strong>of</strong> bronze is now a brutish, unimaginativecity covering dozens <strong>of</strong> square miles and featuring twelveconcentric ring walls, each bristling with war machines.The city is filled with petitioners, both lemures and soulshells, and hundreds <strong>of</strong> thousands <strong>of</strong> lesser devils <strong>of</strong> alltypes bound for <strong>the</strong> Blood War.Because Avernus is <strong>the</strong> likeliest beachhead for anymassed demonic attack, fortifications are always beingpqqqqrsTHE DARK EIGHTand Zimmimar. These eight rule <strong>the</strong> devils beneath <strong>the</strong>m,The Dark Eight are <strong>the</strong> generals <strong>of</strong> <strong>the</strong> Blood War; <strong>the</strong>se eight meeting in <strong>the</strong> fortress <strong>of</strong> Malsheem in Nessus, <strong>the</strong> ninthpit fiends hold council every sixty-six days. The Dark Eight hold layer. In addition to planning <strong>the</strong> next Blood War <strong>of</strong>fensive,immense power, but <strong>the</strong>y still answer to <strong>the</strong> Lords <strong>of</strong> <strong>the</strong> Nine, <strong>the</strong>y also have a hand in determining which devils getwho each control a layer <strong>of</strong> <strong>the</strong> Nine Hells, and ultimately <strong>the</strong>y promoted.answer to Asmodeus.On <strong>the</strong> rare occasions when <strong>the</strong>y are not leading <strong>the</strong>irThe pit fiends that make up <strong>the</strong> Dark Eight are called armies, <strong>the</strong>y reside in Nessus. When away on some hellishBaalzephon, Corin, Dagos, Furcas, Pearza, Zapan, Zaebos, errand, <strong>the</strong>y <strong>of</strong>ten appear in malefic human guise.pqqqqrs

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