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Manual of the Planes

Manual of the Planes

Manual of the Planes

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directional gravity. Unless stated o<strong>the</strong>rwise, thosetraits function <strong>the</strong> same in <strong>the</strong> Abyss as <strong>the</strong>y do everywhereelse.FEATURES OF THE ABYSSThe Abyss has more layers than anyone knows, mortal ordeity. A few <strong>of</strong> <strong>the</strong> most well known are described below.Vision in <strong>the</strong> Abyss is normal except on layers whereenvironmental conditions inhibit it. Unless noted o<strong>the</strong>rwise,hellish suns, phantom glows, or similarly unpleasantradiances illuminate all layers <strong>of</strong> <strong>the</strong> Abyss.Unless a particular layer somehow inhibits sound,hearing is also normal in <strong>the</strong> Abyss.Plain <strong>of</strong> Infinite PortalsThis is <strong>the</strong> topmost <strong>of</strong> <strong>the</strong> uncountable Abyssal layers. Itis a barren, dusty place without life or greenery, bakingbeneath a hell-red sun. The dusty plains are broken bythree features: huge pits in <strong>the</strong> earth, great iron strongholds,and <strong>the</strong> River Styx.The pits <strong>of</strong> this first layer are portals to deeper layers.Dropping down a given pit soon deposits <strong>the</strong> travelerinto <strong>the</strong> associated layer, though jumping into randompits that lead to unknown planes <strong>of</strong> <strong>the</strong> Abyss isinsanely dangerous. Most <strong>of</strong> <strong>the</strong> pits are two-way portals,but some are only one-way, leaving travelersstranded on <strong>the</strong> new layer.pqsRANDOM ABYSSAL LAYERSWhat if your characters wind up being sent to <strong>the</strong> Abyss as aresult <strong>of</strong> an adventure gone wrong? Or what if <strong>the</strong>y flee powerfuldemons on <strong>the</strong> Plain <strong>of</strong> Infinite Portals by jumping down <strong>the</strong>nearest pit?Use <strong>the</strong> following table to randomly determine <strong>the</strong> generalterrain type <strong>of</strong> an unknown layer. If desired, roll twice (or more)and combine <strong>the</strong> results.d% Type <strong>of</strong> Layer01–05 Air-dominant06–10 Blood War battleground (demons against devils)11–15 Burning hellscape16–20 Demonic city21–25 Desert <strong>of</strong> sand, ice, salt, or ash26–30 Earth-dominant31–35 Fire-dominant36–40 Grass plain (filled with predators)41–45 Mixed elemental-dominant (as Limbo)46–50 Mountainous51–55 Negative-dominant (minor or major)56–60 Normal (as <strong>the</strong> Material Plane)61–65 Ocean <strong>of</strong> water66–70 Realm <strong>of</strong> powerful Abyssal entity71–75 Sea <strong>of</strong> acid76–80 Sea <strong>of</strong> insects81–85 Sea <strong>of</strong> magma86–90 Subterranean91–95 Undead realm96–100 Water-dominantpqsIron strongholds here most <strong>of</strong>ten house powerfuldemons and <strong>the</strong>ir court. Such fortresses <strong>of</strong>ten serve as arallying point for demonic armies on <strong>the</strong>ir way to join <strong>the</strong>endless Blood War. Some <strong>of</strong> that war’s greatest battles takeplane in this layer, deeper layers, and nearby Outer <strong>Planes</strong>.The River Styx flows a winding course on this layer.Some channels pour into <strong>the</strong> pits, while o<strong>the</strong>r pitswell up with foul water, serving as tributaries <strong>of</strong> <strong>the</strong>mighty river.A character entering a new, unknown layer <strong>of</strong> <strong>the</strong>Abyss via a pit (or ano<strong>the</strong>r method) can wind up inalmost any sort <strong>of</strong> terrain. Develop this layer <strong>of</strong> <strong>the</strong> Abyssyourself, or use <strong>the</strong> Random Abyssal Layers sidebar toprovide guidance.Broken Reach: Red Shroud, a succubus sorcerer, rules<strong>the</strong> town <strong>of</strong> Broken Reach, which serves as a ga<strong>the</strong>ringpoint for Blood War mercenaries, a way spot for travelersinsane enough to explore <strong>the</strong> Abyss, and a place for trade.The town is a set <strong>of</strong> crumbling towers surrounded by outworks<strong>of</strong> trenches, walls, and spiky barricades.Several important precincts are underground. Theportal to Plague-Mort, a town in <strong>the</strong> Outlands, is beneath<strong>the</strong> main hall, for example. The food stores, <strong>the</strong> arsenal,<strong>the</strong> interrogation halls, and <strong>the</strong> crypts are likewise underground,connected by narrow tunnels. Rooms for visitingmercenaries and merchants are above ground, <strong>of</strong>f <strong>the</strong>main towered hall. The inhabitants are a mix <strong>of</strong> petitionerslaves, demons <strong>of</strong> all types, and mercenaries from <strong>the</strong>Material Plane and beyond.Ferrug: An abandoned iron stronghold is situatednear <strong>the</strong> Lakes <strong>of</strong> Molten Iron, a series <strong>of</strong> natural whitehotcrucibles filled with molten iron. Ferrug’s formerdemonic lord was slain as she lay senseless whileastrally traveling to <strong>the</strong> Material Plane to corrupt mortalhearts. Since <strong>the</strong>n, Ferrug has hosted countless armies<strong>of</strong> demons interested in ga<strong>the</strong>ring workable iron tobuild o<strong>the</strong>r iron strongholds. Because <strong>the</strong> demonshighly value iron, devil strike forces <strong>of</strong>ten attack <strong>the</strong>Lakes <strong>of</strong> Molten Iron, so Ferrug currently serves as acommand center for a force <strong>of</strong> demons charged byDemogorgon to protect <strong>the</strong> lakes.AzzagratAzzagrat is <strong>the</strong> realm <strong>of</strong> Graz’zt, an Abyssal lord. Azzagratstretches over three layers, <strong>the</strong> 45th, 46th, and 47th.Because all three layers are ruled by <strong>the</strong> same Abyssallord, <strong>the</strong>y share many traits and have many portals connecting<strong>the</strong>m.One <strong>of</strong> <strong>the</strong> common threads among <strong>the</strong> three layersis <strong>the</strong> River <strong>of</strong> Salt, a sparkling crystalline mass <strong>of</strong>liquid salt crystal. Needless to say, submersion in <strong>the</strong>river is deadly.O<strong>the</strong>r features include portals between <strong>the</strong> three layersthat appear as groves <strong>of</strong> viper trees and ovens <strong>of</strong> greenfire. But given Graz’zt’s cruel sense <strong>of</strong> humor, somegreen-fire ovens are simply full <strong>of</strong> fire and don’t containportals at all.CHAPTER 7:THE OUTERPLANES101

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