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Manual of the Planes

Manual of the Planes

Manual of the Planes

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Table 8–1: Sized% Size01–10 Very small (3d10×300 sq. ft.)11–30 Small (3d10×3,000 sq. ft.)31–60 Medium (1d10×10 sq. mi.)61–90 Large (1d10×20 sq. mi.)91–100 Very large (1d10×100 sq. mi.)Table 8–2: Shaped% Shape and Edges01–50 Self-contained (edges wrap)51–90 Hard edges (impenetrablebarriers at edges)91–100 S<strong>of</strong>t edges (fogs or o<strong>the</strong>rimpediments at <strong>the</strong> edges,but nothing—or maybe aplanar border—beyond <strong>the</strong>edges)Table 8–3: Gravity Traitd% Trait01–50 Normal gravity51–60 Light gravity61–70 Heavy gravity71–80 No gravity81–90 Subjective directional gravity91–100 Objective directional gravityTable 8–4: Time Traitd% Trait01–60 Normal time61–70 Flowing faster: 1 day on <strong>the</strong>demiplane = 1 hour on <strong>the</strong>Material Plane71–80 Flowing slower: 1 day on <strong>the</strong>demiplane = 1 week on <strong>the</strong>Material Plane81–100 TimelessTable 8–5: Morphic Traitd% Trait01–50 Alterable51–70 Highly morphic71–90 Static91–95 Magically morphic96–100 Sentient• No Elemental or Energy Traits.• Mildly Neutral-Aligned: No alignments are penalizedon Neth, which is itself neutral.• Normal Magic.NETH LINKSNeth has only limited access to <strong>the</strong> rest <strong>of</strong> <strong>the</strong> universe,via a single color pool on <strong>the</strong> Astral Plane.Travelers who approach <strong>the</strong> portal to Neth see a metallic,peach-colored pool; except for <strong>the</strong> color, it’s like everyo<strong>the</strong>r color pool. Characters who succeed at a Spot check(DC 35) notice a massive eye flash into focus on <strong>the</strong> surface<strong>of</strong> <strong>the</strong> pool. The eye quickly fades, and those whohave observed this phenomenon are sometimes unsurewhe<strong>the</strong>r <strong>the</strong>y witnessed anything at all.Table 8–6: Energy and ElementalTraitsd% Trait01–60 No elemental or energy trait61–65 Air-dominant66–70 Earth-dominant71–75 Fire-dominant76–80 Water-dominant81–88 Minor negative-dominant89–90 Major negative-dominant91–98 Minor positive-dominant99–100 Major positive-dominantTable 8–7: Alignment Traitsd% Alignment Trait01–50 Mildly neutral-aligned51–60 Strongly neutral-aligned61–65 Mildly evil-aligned66–70 Mildly good-aligned71–73 Strongly evil-aligned74–76 Strongly good-aligned77–81 Mildly chaos-aligned82–86 Mildly law-aligned87–89 Strongly chaos-aligned90–92 Strongly law-aligned93 Mildly evil-aligned, mildlychaos-aligned94 Mildly good-aligned, mildlychaos-aligned95 Mildly evil-aligned, mildlylaw-aligned96 Mildly good-aligned, mildlylaw-aligned97 Strongly evil-aligned, stronglychaos-aligned98 Strongly good-aligned,strongly chaos-aligned99 Strongly evil-aligned, stronglylaw-aligned100 Strongly good-aligned,strongly law-alignedTable 8–8: Magic Traitd% Trait01–40 Normal magic41–50 Impeded magic: 1d4 differentspell levels, schools,subschools, or descriptors <strong>of</strong><strong>the</strong> DM’s choice51–60 Enhanced magic: 1d4 differentspell levels, schools,subschools, or descriptors <strong>of</strong><strong>the</strong> DM’s choice. Enhancedspells are maximized (01–25),enlarged (26–50), empowered(51–75), or extended(76–100). Each level, school,subschool, or descriptor canhave a different form <strong>of</strong>enhancement, or one typemay apply to all.61–70 Limited magic: 1d4 differentlevels, schools, subschools,or descriptors <strong>of</strong> <strong>the</strong> DM’schoice71–100 Dead magicTable 8–9: Inhabitantsd% Template for Inhabitants01–20 Celestial21–40 Fiendish41–60 Axiomatic61–80 Anarchic81–90 Elemental91–92 Half-celestial93–94 Half-fiend95–96 Half-elemental97–100 Demiplane is desertedTable 8–10: Accessd% Access01–50 Standard portal51–75 Keyed portal, which onlyopens at a particular time(01–25), with a specific item(26–50), with a specialcommand word (51–90), orfor a particular class (91–95)or creature type (96–100)76–90 One portal connects to <strong>the</strong>demiplane, and a secondportal connects away from it91–100 As above, but both portals areseparately keyedNETH INHABITANTSOnly <strong>the</strong> plane itself is native to <strong>the</strong> plane. ManyMedium-size creatures called Neth’s Children movethrough <strong>the</strong> folds <strong>of</strong> its being, but in fact, <strong>the</strong>se aremerely subunits <strong>of</strong> <strong>the</strong> Plane That Lives. Neth sometimesbuds “children” for specific short-term purposes beforereabsorbing <strong>the</strong>m.Neth’s Children form free-moving “avatars” <strong>of</strong> <strong>the</strong>plane. Unless created for an unusual task, Neth’s Childrenare identical with flesh golems, though <strong>the</strong>y looklike a mass <strong>of</strong> vaguely humanoid flesh, never go berserk,and have a swim speed <strong>of</strong> 30 feet. Each <strong>of</strong> Neth’s Childrenpossesses a rough template <strong>of</strong> Neth’s personalityand attempts to accomplish any duty ingrained in it at<strong>the</strong> time <strong>of</strong> its creation. Neth’s Children are not trulyCHAPTER 8:DEMIPLANES155

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