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Manual of the Planes

Manual of the Planes

Manual of the Planes

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CHAPTER 7:THE OUTERPLANES90HEROIC DOMAINSOF YSGARDIt is a place <strong>of</strong> heroes and glories.It is where wars rage and valor is proved.It is <strong>the</strong> battleground <strong>of</strong> eternity.Ysgard is a plane on an epic scale, with soaring mountains,deep fjords, and dark caverns that hide <strong>the</strong> secretforges <strong>of</strong> <strong>the</strong> dwarves. A biting wind always blows at ahero’s back. From <strong>the</strong> freezing water channels to <strong>the</strong>sacred groves <strong>of</strong> Alfheim’s elves, Ysgard’s terrain is grandand terrible. It is a place <strong>of</strong> sharp seasons: Winter is a time<strong>of</strong> darkness and killing cold, and a summer day is scorchingand clear.Most spectacular <strong>of</strong> all, <strong>the</strong> landscape floats atopimmense rivers <strong>of</strong> earth flowing forever through an endlessskyscape. The broadest ear<strong>the</strong>n rivers are <strong>the</strong> size <strong>of</strong>continents, while smaller sections, called earthbergs, areisland-sized. Fire rages under each river, but only a reddishglow penetrates to <strong>the</strong> continent’s top. Of more concernis <strong>the</strong> occasional collision between rivers, whichproduces terrible quakes and sometimes spawns newmountain ranges.Ysgard is <strong>the</strong> home <strong>of</strong> slain heroes who wage eternalbattle on fields <strong>of</strong> glory. When <strong>the</strong>se petitioners fall, <strong>the</strong>yrise again <strong>the</strong> next morning to continue eternal warfare.Two deities make <strong>the</strong>ir homes on Ysgard: Kord, scion<strong>of</strong> Strength; and Olidammara, patron <strong>of</strong> thieves.OPTION: WITHOUT THE OUTER PLANESThere can be as many or as few Outer <strong>Planes</strong> as you desire inyour cosmology. Or you can even dispense with <strong>the</strong> Outer<strong>Planes</strong> entirely. If you decide to do without <strong>the</strong> Outer <strong>Planes</strong>,you need to relocate a sizable population <strong>of</strong> outsiders, determinewhere your deities live, and determine what becomes <strong>of</strong><strong>the</strong> spirits <strong>of</strong> dead characters.Outsiders can be treated as natives <strong>of</strong> <strong>the</strong> Inner <strong>Planes</strong>,demiplanes, or even <strong>the</strong> Transitive <strong>Planes</strong>. Such a changemakes those planes much more populated with creatures, soencounters on those planes are more frequent.Similarly, deities can still exist without <strong>the</strong> Outer <strong>Planes</strong>.Here are some places <strong>the</strong>y can live.• They inhabit o<strong>the</strong>r planes, such as Inner <strong>Planes</strong>, Transitive<strong>Planes</strong>, or even alternate Material <strong>Planes</strong>. Perhaps <strong>the</strong>y evenlive in particularly remote locations on <strong>the</strong> Material Plane.However, <strong>the</strong>y cannot modify <strong>the</strong>ir home realms like <strong>the</strong>ycan on <strong>the</strong> Outer <strong>Planes</strong>. A deity who lives on <strong>the</strong> MaterialPlane must use brute force to build a golden (or infernal)palace. While impressive, such feats could be matched by amortal spellcaster.• They might be out <strong>of</strong> <strong>the</strong> picture entirely. They cannot bereached nor accessed. In effect, <strong>the</strong>y have realms and planes,but mere mortals cannot go <strong>the</strong>re, ever. They are beyond <strong>the</strong>Astral Plane itself, and only through <strong>the</strong>ir powers can <strong>the</strong>irpresence be felt on <strong>the</strong> Material Plane. The advantage <strong>of</strong> thisThe plane boasts two layers, Muspelheim and Nidavellir,beneath <strong>the</strong> main expanse <strong>of</strong> Ysgard.YSGARD TRAITSYsgard has <strong>the</strong> following traits.• Normal Gravity.• Normal Time.• Infinite Size: Ysgard goes on forever, but its well-knownrealms have boundaries within <strong>the</strong> plane as a whole.• Divinely Morphic: Specific powerful beings (such as<strong>the</strong> deities Kord and Olidammara) can alter Ysgardwith a thought. Ordinary creatures find Ysgard as easyto alter as <strong>the</strong> Material Plane is—<strong>the</strong>y can be affectedby spells and physical effort normally. But deities canchange vast areas, creating great realms for <strong>the</strong>mselves.• No Elemental Traits: No one element dominates onYsgard; all are in balance as on <strong>the</strong> Material Plane.However, parts <strong>of</strong> <strong>the</strong> second layer, Muspelheim, aretreated as if <strong>the</strong>y possessed <strong>the</strong> fire-dominant trait.• Minor Positive-Dominant: Ysgard possesses a riotousexplosion <strong>of</strong> life in all its forms. All individuals on a positive-dominantplane gain fast healing 2 and may evenregrow lost limbs in time. Additionally, those slain in <strong>the</strong>never-ending conflicts on Ysgard’s fields <strong>of</strong> battle riseeach morning as if true resurrection were cast on <strong>the</strong>m,fully healed and ready to fight anew. Even petitioners,who as outsiders cannot be raised, awaken fully healed.pqqqqrsoption is that deities interfere less with <strong>the</strong> daily life <strong>of</strong> <strong>the</strong>Material Plane, though divine spellcasters still prepare spellsand can contact <strong>the</strong>ir deities if necessary.Very few spells and spell-like abilities are affected by <strong>the</strong> elimination<strong>of</strong> <strong>the</strong> Outer <strong>Planes</strong>. If you dispense with outsiders, <strong>the</strong>n<strong>the</strong>y cannot be summoned by <strong>the</strong> various summon monsterspells. Spells such as contact o<strong>the</strong>r plane reach elsewhere whenused to contact deities.THE BLOOD WARThe word “war” is too simple to describe a conflict that hasraged for millennia, ravaging <strong>the</strong> planes between <strong>the</strong> Abyss and<strong>the</strong> Nine Hells. The brutal quest for annihilation is a war <strong>of</strong>fiend against fiend. Split along ideological lines, it’s demonagainst devil—and given <strong>the</strong> treachery <strong>of</strong> both sides, demonagainst-demonand devil-against-devil battles sometimeshappen. But <strong>the</strong> Blood War eventually touches every creatureon <strong>the</strong> Outer <strong>Planes</strong>, one way or ano<strong>the</strong>r.The origins <strong>of</strong> <strong>the</strong> war are lost to time. Now, it’s all aboutgenocide. As long as <strong>the</strong>re are fiends, <strong>the</strong>y’ll fight each o<strong>the</strong>r ina contest in which no quarter is given or asked. On thoseplanes and layers most directly affected, great siege enginesrumble across <strong>the</strong> battle-plains like mobile mountains,attended by a surging sea <strong>of</strong> fiends and mercenaries. Whentwo armies clash under hellish suns, <strong>the</strong> very landscape is splitwith <strong>the</strong> terrible energies <strong>of</strong> war unleashed.pqqqqrs

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