CHAPTER 7:THE OUTERPLANES90HEROIC DOMAINSOF YSGARDIt is a place <strong>of</strong> heroes and glories.It is where wars rage and valor is proved.It is <strong>the</strong> battleground <strong>of</strong> eternity.Ysgard is a plane on an epic scale, with soaring mountains,deep fjords, and dark caverns that hide <strong>the</strong> secretforges <strong>of</strong> <strong>the</strong> dwarves. A biting wind always blows at ahero’s back. From <strong>the</strong> freezing water channels to <strong>the</strong>sacred groves <strong>of</strong> Alfheim’s elves, Ysgard’s terrain is grandand terrible. It is a place <strong>of</strong> sharp seasons: Winter is a time<strong>of</strong> darkness and killing cold, and a summer day is scorchingand clear.Most spectacular <strong>of</strong> all, <strong>the</strong> landscape floats atopimmense rivers <strong>of</strong> earth flowing forever through an endlessskyscape. The broadest ear<strong>the</strong>n rivers are <strong>the</strong> size <strong>of</strong>continents, while smaller sections, called earthbergs, areisland-sized. Fire rages under each river, but only a reddishglow penetrates to <strong>the</strong> continent’s top. Of more concernis <strong>the</strong> occasional collision between rivers, whichproduces terrible quakes and sometimes spawns newmountain ranges.Ysgard is <strong>the</strong> home <strong>of</strong> slain heroes who wage eternalbattle on fields <strong>of</strong> glory. When <strong>the</strong>se petitioners fall, <strong>the</strong>yrise again <strong>the</strong> next morning to continue eternal warfare.Two deities make <strong>the</strong>ir homes on Ysgard: Kord, scion<strong>of</strong> Strength; and Olidammara, patron <strong>of</strong> thieves.OPTION: WITHOUT THE OUTER PLANESThere can be as many or as few Outer <strong>Planes</strong> as you desire inyour cosmology. Or you can even dispense with <strong>the</strong> Outer<strong>Planes</strong> entirely. If you decide to do without <strong>the</strong> Outer <strong>Planes</strong>,you need to relocate a sizable population <strong>of</strong> outsiders, determinewhere your deities live, and determine what becomes <strong>of</strong><strong>the</strong> spirits <strong>of</strong> dead characters.Outsiders can be treated as natives <strong>of</strong> <strong>the</strong> Inner <strong>Planes</strong>,demiplanes, or even <strong>the</strong> Transitive <strong>Planes</strong>. Such a changemakes those planes much more populated with creatures, soencounters on those planes are more frequent.Similarly, deities can still exist without <strong>the</strong> Outer <strong>Planes</strong>.Here are some places <strong>the</strong>y can live.• They inhabit o<strong>the</strong>r planes, such as Inner <strong>Planes</strong>, Transitive<strong>Planes</strong>, or even alternate Material <strong>Planes</strong>. Perhaps <strong>the</strong>y evenlive in particularly remote locations on <strong>the</strong> Material Plane.However, <strong>the</strong>y cannot modify <strong>the</strong>ir home realms like <strong>the</strong>ycan on <strong>the</strong> Outer <strong>Planes</strong>. A deity who lives on <strong>the</strong> MaterialPlane must use brute force to build a golden (or infernal)palace. While impressive, such feats could be matched by amortal spellcaster.• They might be out <strong>of</strong> <strong>the</strong> picture entirely. They cannot bereached nor accessed. In effect, <strong>the</strong>y have realms and planes,but mere mortals cannot go <strong>the</strong>re, ever. They are beyond <strong>the</strong>Astral Plane itself, and only through <strong>the</strong>ir powers can <strong>the</strong>irpresence be felt on <strong>the</strong> Material Plane. The advantage <strong>of</strong> thisThe plane boasts two layers, Muspelheim and Nidavellir,beneath <strong>the</strong> main expanse <strong>of</strong> Ysgard.YSGARD TRAITSYsgard has <strong>the</strong> following traits.• Normal Gravity.• Normal Time.• Infinite Size: Ysgard goes on forever, but its well-knownrealms have boundaries within <strong>the</strong> plane as a whole.• Divinely Morphic: Specific powerful beings (such as<strong>the</strong> deities Kord and Olidammara) can alter Ysgardwith a thought. Ordinary creatures find Ysgard as easyto alter as <strong>the</strong> Material Plane is—<strong>the</strong>y can be affectedby spells and physical effort normally. But deities canchange vast areas, creating great realms for <strong>the</strong>mselves.• No Elemental Traits: No one element dominates onYsgard; all are in balance as on <strong>the</strong> Material Plane.However, parts <strong>of</strong> <strong>the</strong> second layer, Muspelheim, aretreated as if <strong>the</strong>y possessed <strong>the</strong> fire-dominant trait.• Minor Positive-Dominant: Ysgard possesses a riotousexplosion <strong>of</strong> life in all its forms. All individuals on a positive-dominantplane gain fast healing 2 and may evenregrow lost limbs in time. Additionally, those slain in <strong>the</strong>never-ending conflicts on Ysgard’s fields <strong>of</strong> battle riseeach morning as if true resurrection were cast on <strong>the</strong>m,fully healed and ready to fight anew. Even petitioners,who as outsiders cannot be raised, awaken fully healed.pqqqqrsoption is that deities interfere less with <strong>the</strong> daily life <strong>of</strong> <strong>the</strong>Material Plane, though divine spellcasters still prepare spellsand can contact <strong>the</strong>ir deities if necessary.Very few spells and spell-like abilities are affected by <strong>the</strong> elimination<strong>of</strong> <strong>the</strong> Outer <strong>Planes</strong>. If you dispense with outsiders, <strong>the</strong>n<strong>the</strong>y cannot be summoned by <strong>the</strong> various summon monsterspells. Spells such as contact o<strong>the</strong>r plane reach elsewhere whenused to contact deities.THE BLOOD WARThe word “war” is too simple to describe a conflict that hasraged for millennia, ravaging <strong>the</strong> planes between <strong>the</strong> Abyss and<strong>the</strong> Nine Hells. The brutal quest for annihilation is a war <strong>of</strong>fiend against fiend. Split along ideological lines, it’s demonagainst devil—and given <strong>the</strong> treachery <strong>of</strong> both sides, demonagainst-demonand devil-against-devil battles sometimeshappen. But <strong>the</strong> Blood War eventually touches every creatureon <strong>the</strong> Outer <strong>Planes</strong>, one way or ano<strong>the</strong>r.The origins <strong>of</strong> <strong>the</strong> war are lost to time. Now, it’s all aboutgenocide. As long as <strong>the</strong>re are fiends, <strong>the</strong>y’ll fight each o<strong>the</strong>r ina contest in which no quarter is given or asked. On thoseplanes and layers most directly affected, great siege enginesrumble across <strong>the</strong> battle-plains like mobile mountains,attended by a surging sea <strong>of</strong> fiends and mercenaries. Whentwo armies clash under hellish suns, <strong>the</strong> very landscape is splitwith <strong>the</strong> terrible energies <strong>of</strong> war unleashed.pqqqqrs
Only those who suffer mortal wounds on Ysgard’s battlefieldsget <strong>the</strong> true resurrection effect; dead charactersbrought to Ysgard don’t spontaneously revive.• Mildly Chaos-Aligned: Lawful creatures on Ysgardsuffer a –2 penalty on all Charisma-based checks.• Normal Magic.YSGARD LINKSPermanent portals exist between various planes andYsgard. One <strong>of</strong> <strong>the</strong> most notable is a particularly roughhewnextension <strong>of</strong> <strong>the</strong> Infinite Staircase, which connectsto countless planes. Multiple landings <strong>of</strong>fer a chance toascend or descend <strong>the</strong> Infinite Staircase from each <strong>of</strong>Ysgard’s three layers.YSGARD INHABITANTSPetitioners—<strong>the</strong> slain heroes <strong>of</strong> countless ages—predominateon Ysgard. However, humanoids <strong>of</strong> all kindslive throughout <strong>the</strong> top layer <strong>of</strong> Ysgard (also calledYsgard). The fiery middle layer, called Muspelheim, ishome mostly to fire giants, while <strong>the</strong> cavernous lowestlayer, called Nidavellir, is home to dwarves. The plane isalso home to scattered ghaele eladrin and firre eladrincelestials and a few devas.Ysgard PetitionersThe petitioners <strong>of</strong> Ysgard are mostly former soldierswhose aggressive and valiant spirits draw <strong>the</strong>m to <strong>the</strong>plane where competition never dies. They have <strong>the</strong> followingspecial petitioner qualities:Additional Immunities: Fire, acid.Resistances: Electricity 20, sonic 20.O<strong>the</strong>r Special Qualities: None. Like anyone else on<strong>the</strong> plane, petitioners benefit from <strong>the</strong> minor positivedominanttrait on Ysgard.MOVEMENT AND COMBATGetting around on Ysgard is much like travel on <strong>the</strong>Material Plane. However, movement between <strong>the</strong> floatingearthbergs on <strong>the</strong> top layer <strong>of</strong> Ysgard can be quitetricky. Those who fall between <strong>the</strong> flaming cracks plummetinto <strong>the</strong> second layer, Muspelheim, where <strong>the</strong> earthbergsalso predominate. In Muspelheim, each mass <strong>of</strong>earth is constantly aflame, presenting an inhospitableenvironment for travel. The lowest layer, Nidavellir,grants easy access through rifts and tunnels, although <strong>the</strong>tunnels sometimes close up, an event dangerous to travelersand natives alike.Ysgard CombatBattles on Ysgard function much like <strong>the</strong>y do on <strong>the</strong>Material Plane. Because all combatants have fast healing2, battles tend to take longer, and every day fallen foescan rise to join <strong>the</strong> battle anew.FEATURES OF YSGARDExcept for <strong>the</strong> planar traits noted above, Ysgardbehaves like <strong>the</strong> Material Plane, and adventurersshould find few differences in how <strong>the</strong>ir spells andabilities work. Vision on Ysgard is exactly like on <strong>the</strong>Material Plane.Ysgard is a vast place, filled with life. Each layer <strong>of</strong>Ysgard is outlined below.YsgardThe top layer <strong>of</strong> Ysgard, also called Ysgard, is far and away<strong>the</strong> most well known and well traveled <strong>of</strong> <strong>the</strong> threelayers. Most <strong>of</strong> <strong>the</strong> inhabitants live in camps and ruggedsettlements with rough and wild conditions. The layer isdotted with dozens <strong>of</strong> huge halls, smoking battlefields,and hilly terrain leading down to cold seas. Few settlementsexist along <strong>the</strong> edges <strong>of</strong> any <strong>of</strong> <strong>the</strong> earthbergs,except those interested in trade with communities ono<strong>the</strong>r earthbergs.Kord’s Realm: The deity <strong>of</strong> <strong>the</strong> strong and courageous,Kord <strong>the</strong> Brawler lives in <strong>the</strong> Hall <strong>of</strong> <strong>the</strong> Valianton this plane. His grand hall is built <strong>of</strong> stout beams <strong>of</strong>wood hewn from a single massive ash tree. Within,Kord presides over a never-ending banquet wherehonored guests come and go, but <strong>the</strong> revelry neverends. The feast tables surround a great open spacewhere valiant heroes wrestle for sport. Sometimes,Kord himself sets aside his intelligent dragon-slayinggreatsword, Kelmar, and his dragon-hide accoutrements,and enters <strong>the</strong> square to <strong>the</strong> great delight <strong>of</strong>all assembled.Plain <strong>of</strong> Ida: This great field is located near <strong>the</strong> Hall<strong>of</strong> <strong>the</strong> Valiant and <strong>the</strong> great free city <strong>of</strong> Himinborg, <strong>the</strong>largest population center on <strong>the</strong> layer. The Plain <strong>of</strong> Idahosts daily festivals where warriors can flaunt <strong>the</strong>irmettle. Here, bravery and skill in battle is valued overall else.Alfheim: Elven petitioners populate this brilliant,sunlit region, as does a contingent <strong>of</strong> mortal elves.Alfheim is suffused with light and joy, and visitors canno<strong>the</strong>lp but be buoyed by <strong>the</strong> happiness in <strong>the</strong> air. The landsare wild and beautiful, untouched by civilization. Wildlifeis plentiful, and natural features such as streams, forests,and sunny hills are likewise bountiful.The elven natives are friendly, but <strong>the</strong>y care little foranything but games and meditative appreciation <strong>of</strong><strong>the</strong>ir natural surroundings. While many elves live inpqsOPTION: YSGARD AS A MATERIAL WORLDIn <strong>the</strong> D&D cosmology, Ysgard is but one plane amongmany Outer <strong>Planes</strong> on <strong>the</strong> Great Wheel. But you could makeYsgard <strong>the</strong> material world and <strong>the</strong> home <strong>of</strong> your D&Dcampaign.The healing nature <strong>of</strong> Ysgard’s exotic environment encouragespersonal heroics and bravery. Moreover, <strong>the</strong> strangegeography <strong>of</strong> <strong>the</strong> plane, its sublayers, <strong>the</strong> divine inhabitants,and <strong>the</strong> Hall <strong>of</strong> <strong>the</strong> Valiant contribute to a “myth-made-real”style <strong>of</strong> game.pqsCHAPTER 7:THE OUTERPLANES91
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MANUAL OF THE PLANESJeff Grubb, Bru
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INTRODUCTIONIntroductionThis book i
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of the universe (earth, air, fire,
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within a plane where the rules are
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Shapes of the PlanesinfiniteGreat W
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save (DC 25) or gain a negative lev
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Illus. by A. Swekelven if a plane i
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Planar RelationshipsPlaneAPlane ACo
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Creatures that use positive or nega
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GETTING FROM PLANETO PLANEThe plane
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Illus. by A. Swekelhe planes are la
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Spot (Wis), and Use Magic Device (C
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Direction (Wis), Jump (Str), Knowle
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damage bonus does not apply to crea
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to a limited extent. On planes with
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Greater planar bindingHoly wordLess
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elemental form to put out nonmagica
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Audible Alarm: An audible portal al
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BelierinBelierin is a land of misty
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without touching the ground. The Be
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ARBOREA LINKSArborea borders the Be
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CHAPTER 7:THE OUTERPLANESOUTLANDS I
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OutlandsExcelsiorSigilTradegateEcst
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CHAPTER 7:THE OUTERPLANES152Table 7
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CHAPTER 8:DEMIPLANES154to multiple
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of naivete. Neth doesn’t know how
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Illus. by A. Swekelhe planes suppor
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BARIAURMedium-Size OutsiderHit Dice
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precious and lovely, firres take up
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Summon Tanar’ri (Sp): Tanar’ri
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Spinagon (Baatezu)Narzugon (Baatezu
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Xag-YaXeg-YiMedium-Size Outsider (I
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dull black orbs that reflect noligh
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DaoMaridLarge Outsider (Air, Evil)L
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is drawn in melee, the blade transf
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When an inevitable is created, it r
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matter at hand. They use alter self
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Ice Paraelemental, Small Ice Parael
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Magma Paraelemental, Huge Magma Par
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succeed at a Fortitude save or inha
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CanolothMezzolothMedium-Size Outsid
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strange and often distasteful rites
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Climate/Terrain: Any land and under
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Elemental: Immune to poison, sleep,
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Skills: Water element tigers receiv
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Damage: Bite 1d6+3, claw 1d3+1; spi
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Alignment: Always chaotic (any).Adv
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Appendix: VariantPlanes & Cosmologi
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Region of DreamsDreamscapesDreamsca
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A mirror-self is created somewhere
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ever-shifting ice floating on a fro
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Time onTime ond% Material Plane Tem
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FAERIE INHABITANTSThe Plane of Faer
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are needed to swim through it. Movi
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Myriad PlanesCosmologyplanar clumpp
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sends that character’s double fro
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WINDING ROAD LINKSPlanar travelers
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Planar Rips: Planar rips are holes
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Lolth 100, 103Lucid Dreaming 203Lun
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Table 1: Modron CastesCaste No. of
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4pursuit of order is particularly b
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THE MODRONCATHEDRALDeep in the hear
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drones have limited conversational
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10tually any environment, withstand
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12Modron Traits: Immune to mind-inf
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Face/Reach: 5 ft. by 5 ft./10 ft.Sp
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16Spell-Like Abilities: At will—c
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Wholeness of Body (Su): A secundus
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2of the common room into other part
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credence to this theory by occasion
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PLAY MOREFREE D&D® V.3.5 ACCESSORY
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Table of ContentsThe Nature of the
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Pandemonium: Electricity and sonic
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Manual of the Planes MonstersFeats