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Manual of the Planes

Manual of the Planes

Manual of the Planes

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CHAPTER 3:CHARACTERSAND MAGIC36Interplanar MessageEvocation [Language-Dependent]Level: Clr 3Components: V, SCasting Time: 1 actionRange: See textTarget: One creatureDuration: 1 round (see text)Saving Throw: Will negates (harmless)Spell Resistance: Yes (harmless)This spell allows you to send a limited message <strong>of</strong> 25words or less to <strong>the</strong> targeted creature, who may be onano<strong>the</strong>r plane when <strong>the</strong> message is received. The spell isusually used as a safety device to warn a friend that youhave fallen into some trap or plane you cannot escapewithout help. It can also be used for o<strong>the</strong>r purposes, suchas signaling that <strong>the</strong> coast is clear for o<strong>the</strong>rs to join yourplanar journey.Casting <strong>the</strong> spell takes one action, during which youtouch <strong>the</strong> creature you intend to communicate with. Thatcreature should be able to understand your language(o<strong>the</strong>rwise, when <strong>the</strong> magic is activated, <strong>the</strong> creatureknows that you sent <strong>the</strong> message, but has no idea what<strong>the</strong> message is). At any time afterward, you may send ashort interplanar message to that creature.The interplanar message pops into <strong>the</strong> target’s mind,awake or asleep, and <strong>the</strong> target is aware that <strong>the</strong> messagehas been delivered. If <strong>the</strong> message arrives when<strong>the</strong> target is asleep, it may appear as a vivid dream that <strong>the</strong>target remembers upon awakening.This spell does not obligate nor force <strong>the</strong> creature youcommunicate with to act. The target cannot reply to tellyou its plans or intentions. The message reaches its targetthrough <strong>the</strong> Astral Plane, so <strong>the</strong> spell cannot reach planesseparate from (not coterminous to or coexistent with) <strong>the</strong>Astral Plane.The creature set to receive <strong>the</strong> interplanar message radiatesa dim magical aura. The spell may be cast on anunwilling creature, and in this case a successful Willsaving throw negates it.Make ManifestTransmutationLevel: Clr 4, Sor/Wiz 6Components: V, SCasting Time: 1 actionRange: Close (25 ft. + 5 ft./2 levels)Target: One creatureDuration: 1 round/levelSaving Throw: Will negatesSpell Resistance: YesYou can cause one creature on a coterminous or coexistentplane, along with its personal belongings, to suddenlyappear on your plane <strong>of</strong> existence. For example, <strong>the</strong> makemanifest spell allows you to cause a target on <strong>the</strong> E<strong>the</strong>realPlane to suddenly appear on <strong>the</strong> Material Plane, and viceversa. You do not gain <strong>the</strong> ability to detect creatures on<strong>the</strong>se coterminous planes with this spell.For <strong>the</strong> duration <strong>of</strong> <strong>the</strong> spell, <strong>the</strong> target creatureretains all its abilities except for those that allow it toenter o<strong>the</strong>r planes. For example, a ghost brought infrom <strong>the</strong> E<strong>the</strong>real Plane would retain its incorporealnature, but a wizard using e<strong>the</strong>real jaunt could beattacked normally. At <strong>the</strong> end <strong>of</strong> <strong>the</strong> spell’s duration, <strong>the</strong>target creature returns to whatever plane it was on beforeit was targeted by <strong>the</strong> spell, even if it has moved beyond<strong>the</strong> range <strong>of</strong> make manifest.Mass ManifestTransmutationLevel: Clr 6, Sor/Wiz 8Components: V, S, MCasting Time: 1 actionRange: Close (25 ft. + 5 ft./2 levels)Area: 25-ft.-radius emanation centered on a point inspaceDuration: 1 round/levelSaving Throw: NoneSpell Resistance: YesAll creatures and unattended objects on coterminous andcoexistent planes within <strong>the</strong> area <strong>of</strong> mass manifest areinstantly brought onto your plane.For <strong>the</strong> duration <strong>of</strong> <strong>the</strong> spell, <strong>the</strong> target creature retainsall its abilities except for those that allow it to enter o<strong>the</strong>rplanes. At <strong>the</strong> end <strong>of</strong> mass manifest’s duration, objects andcreatures return to <strong>the</strong>ir plane <strong>of</strong> origin, even if <strong>the</strong>y haveleft <strong>the</strong> spell’s area.Material Component: A handful <strong>of</strong> copper dust, cast in<strong>the</strong> air.Portal AlarmAbjurationLevel: Brd 2, Sor/Wiz 2Components: V, S, MCasting Time: 1 actionRange: Close (25 ft. + 5 ft./2 levels)Targets: One interplanar portalDuration: 2 hours/level (D)Saving Throw: NoneSpell Resistance: NoPortal alarm sounds a mental or audible alarm each timea creature <strong>of</strong> Tiny or larger size passes through <strong>the</strong>magic portal <strong>the</strong> spell is cast upon. You decide at <strong>the</strong>time <strong>of</strong> casting whe<strong>the</strong>r <strong>the</strong> portal alarm will be mentalor audible.Mental Alarm: A mental alarm alerts you (and onlyyou) as long as you remain within one mile <strong>of</strong> <strong>the</strong>warded area and on <strong>the</strong> same plane. You notice a mentaltremor that would awaken you from a normal sleep butdoes not o<strong>the</strong>rwise disturb concentration (it would notinterfere with spellcasting). A silence spell has no effecton a mental alarm.

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