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Manual of the Planes

Manual of the Planes

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CHAPTER 4:THE MATERIALPLANE44Monster-Dominant Material <strong>Planes</strong>: There’s noreason why <strong>the</strong> races in Chapter 2 <strong>of</strong> <strong>the</strong> Player’s Handbookhave to dominate—or even exist on—every MaterialPlane. An alternate Material Plane might feature a greatnation-state <strong>of</strong> minotaurs at war with centaur and lamiabarbarians. Meanwhile, a sorcerous order <strong>of</strong> rakshasas controlsevents from behind <strong>the</strong> scenes, and <strong>the</strong> minotaurs’grimlock slaves agitate for <strong>the</strong>ir freedom. The commonplayer character races are long extinct, so visitors to thisalternate Material Plane will be <strong>the</strong> focus <strong>of</strong> great curiosity.On ano<strong>the</strong>r alternate Material Plane, a magical experimentgone awry released a massive surge <strong>of</strong> negativeenergy, transforming everyone on <strong>the</strong> plane into undead.Liches and vampire-lords now war across <strong>the</strong> wi<strong>the</strong>redlandscape, leading armies <strong>of</strong> skeletons, zombies, ghouls,and wights and employing spectres and ghosts as scoutsand spies.Material <strong>Planes</strong> with O<strong>the</strong>r Pan<strong>the</strong>ons: The residents<strong>of</strong> an alternate Material Plane don’t necessarily worship <strong>the</strong>deities familiar to <strong>the</strong> rest <strong>of</strong> <strong>the</strong> cosmology. Perhaps deitiessuch as Pelor and Hextor take different guises and use differentnames on alternate Material planes, or maybe <strong>the</strong>re’san entirely different pan<strong>the</strong>on <strong>of</strong> deities. An alternateMaterial Plane is a good place to start if you’re interested inintroducing new deities to an existing campaign. Maybe<strong>the</strong> gods <strong>of</strong> Greek myth sit atop Mount Olympus on analternate Material Plane, and powerful characters who visitcan wrestle with Hercules or get A<strong>the</strong>na’s assistance with aparticularly difficult puzzle.Fantastic Geography Material <strong>Planes</strong>: These alternateMaterial <strong>Planes</strong> are just like Oerth except for radicallydifferent landscapes. Imagine an alternate Material Planewhere huge mountains float above <strong>the</strong> earth, lazily driftingacross <strong>the</strong> sky like clouds. Veins <strong>of</strong> “liftstone” can be minedfrom <strong>the</strong>se floating islands <strong>of</strong> rock, and <strong>the</strong> ore can powerflying ships and floating castle-fortresses. Liftstone is sovaluable that <strong>the</strong> floating mountains are prized territoryfought over by powerful beings and nations. Most peoplelive on <strong>the</strong> solid surface <strong>of</strong> <strong>the</strong> plane in <strong>the</strong> shadow <strong>of</strong> overlordswho rule from <strong>the</strong>ir floating mountains.On ano<strong>the</strong>r alternate Material Plane, society hassprung up around a single river that flows in a circle as itmeanders across a continent. Because magic powers <strong>the</strong>river, it’s possible to float on a raft downstream and visitevery major city and culture on <strong>the</strong> alternate MaterialPlane, returning to <strong>the</strong> original riverbank after a journey<strong>of</strong> several months. Some stretches <strong>of</strong> <strong>the</strong> river are dangerous;o<strong>the</strong>rs bustle with commerce. And when <strong>the</strong> starsare right, <strong>the</strong> flow <strong>of</strong> <strong>the</strong> river reverses, throwing <strong>the</strong>plane into war and anarchy.O<strong>the</strong>r Published Campaigns: Because every MaterialPlane can have its own cosmology, entering an alternateMaterial Plane is akin to moving into ano<strong>the</strong>r world. Thecharacters can travel to a unique world you’ve createdyourself or one <strong>of</strong> <strong>the</strong> existing campaign worlds publishedby Wizards <strong>of</strong> <strong>the</strong> Coast. You may choose to send <strong>the</strong> charactersthrough a portal connecting your home campaignto <strong>the</strong> world <strong>of</strong> Greyhawk. After <strong>the</strong>y deal with <strong>the</strong>Temple <strong>of</strong> Elemental Evil, <strong>the</strong> characters can come back to<strong>the</strong>ir home Material Plane, sealing <strong>the</strong> gate behind <strong>the</strong>m.REACHING ALTERNATE MATERIAL PLANESThere are a number <strong>of</strong> ways to reach an alternate MaterialPlane, should such planes exist in your cosmology.Plane <strong>of</strong> Shadow: As noted in <strong>the</strong> Plane <strong>of</strong> Shadowsection <strong>of</strong> Chapter 5, it is possible to move deeper into<strong>the</strong> plane and far<strong>the</strong>r from <strong>the</strong> Material Plane. While <strong>the</strong>trip may be hazardous, it could be possible to reach analternate Material Plane through <strong>the</strong> Plane <strong>of</strong> Shadow.Whe<strong>the</strong>r such planes exist or are easily accessibledepends on how you’ve constructed your cosmology.Shadow Portal: This looks like any o<strong>the</strong>r interplanarportal (in o<strong>the</strong>r words, it can look like just about anything).But instead <strong>of</strong> passing through <strong>the</strong> Astral Plane,<strong>the</strong> portal passes through <strong>the</strong> Plane <strong>of</strong> Shadow to reach analternate Material Plane. The shadow portal may have any<strong>of</strong> <strong>the</strong> properties <strong>of</strong> a normal portal.Demiplane: A small plane can act as a “corridorbetween worlds.” If two Material <strong>Planes</strong> access <strong>the</strong> samedemiplane from opposite sides, <strong>the</strong> demiplane becomes apath between <strong>the</strong>m. The demiplane may have its ownguardians or traps, and <strong>the</strong> connecting portals on ei<strong>the</strong>rside may be intermittent or unreliable.Interplanar Accident: A generally irreversible event,for instance some cataclysmic accident such as breaking astaff <strong>of</strong> power, might weaken <strong>the</strong> walls between realitiessufficiently to propel someone onto an alternate MaterialPlane. As ano<strong>the</strong>r option, a roll <strong>of</strong> 100 on Table 3–5:Random Planar Destinations can send those involved toan alternate Material Plane.pqqqqrsDIVINE SPELLCASTING AND ALTERNATEIf a divine spellcaster who receives spells from a deity arrivesMATERIAL PLANESby interplanar accident, however, <strong>the</strong> connection may beEven if an alternate Material Plane has its own pan<strong>the</strong>on <strong>of</strong> severed. Such a character might have to locate a new deity thatdeities, divine spellcasters can still gain <strong>the</strong>ir spells provided matches up with <strong>the</strong> alignments and beliefs <strong>of</strong> his or her oldthat <strong>the</strong>y have access to <strong>the</strong>ir native plane through spells or deity before receiving spells again. Certain spells and domainsportals. Indeed, <strong>the</strong>ir deity may be extremely interested in this may no longer be available until <strong>the</strong> switch is made—andnew area full <strong>of</strong> potential converts. Conversely, <strong>the</strong> native deities converting to a new faith may not be an easy process.on <strong>the</strong> alternate Material Plane (if any) may take a great interest Alternatively, a cleric cut <strong>of</strong>f from his deity might simply venerate<strong>the</strong> principles he stands for, connecting to his domains inin a new religion sweeping <strong>the</strong> plane. Such transplants may beresponsible for <strong>the</strong> same deities appearing on different worlds. <strong>the</strong> same way that clerics unaffiliated with a deity do.pqqqqrs

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