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Manual of the Planes

Manual of the Planes

Manual of the Planes

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CHAPTER 5:THE TRANSITIVEPLANESPlane. The e<strong>the</strong>real jaunt and e<strong>the</strong>realness spells take youto <strong>the</strong> E<strong>the</strong>real Plane, <strong>the</strong> astral projection spell takes you to<strong>the</strong> Astral Plane, and <strong>the</strong> shadow walk spell takes you to <strong>the</strong>Plane <strong>of</strong> Shadow. Such spells should function in anylocation coexistent with or coterminous to <strong>the</strong> plane. If<strong>the</strong> Plane <strong>of</strong> Shadow and a particular Outer Plane connect,<strong>the</strong>n <strong>the</strong> caster should able to cast <strong>the</strong> shadow walkspell from that Outer Plane. But if <strong>the</strong> two planes aren’tcoexistent or coterminous, <strong>the</strong> spell won’t work.Matters become more complex when you cast one <strong>of</strong><strong>the</strong>se spells while on a Transitive Plane. Will a particularspell allow movement from one Transitive Plane toano<strong>the</strong>r? Here are <strong>the</strong> answers for <strong>the</strong> D&D cosmology.From <strong>the</strong> E<strong>the</strong>real Plane to <strong>the</strong> Astral Plane: Youcan move to <strong>the</strong> Astral Plane from almost everywhere on<strong>the</strong> E<strong>the</strong>real Plane, because <strong>the</strong> Astral Plane connects toeverywhere on <strong>the</strong> E<strong>the</strong>real Plane. (The E<strong>the</strong>real Planedoes not necessarily connect to everywhere on <strong>the</strong> AstralPlane, however; see below.) If you’re using an astral projectionspell, your physical body remains in <strong>the</strong> E<strong>the</strong>realPlane, and <strong>the</strong> astral form moves to <strong>the</strong> Astral Plane. Ifyou physically travel to <strong>the</strong> Astral Plane, your form losesits insubstantial nature and becomes solid.From <strong>the</strong> Astral Plane to <strong>the</strong> E<strong>the</strong>real Plane: It ispossible to move from <strong>the</strong> Astral Plane to <strong>the</strong> E<strong>the</strong>realPlane in regions where <strong>the</strong> two planes are coexistentor coterminous. If you are in a region that would notnormally access <strong>the</strong> E<strong>the</strong>real Plane, no such travel ispossible. A physical body moving from <strong>the</strong> Astral Planeto <strong>the</strong> E<strong>the</strong>real Plane becomes insubstantial (as <strong>the</strong>e<strong>the</strong>real jaunt spell), whe<strong>the</strong>r it reached <strong>the</strong> E<strong>the</strong>realPlane by means <strong>of</strong> a spell or by moving through a colorpool. An astral form can enter <strong>the</strong> E<strong>the</strong>real Plane, and itgains <strong>the</strong> e<strong>the</strong>real properties while <strong>the</strong>re (it can beaffected by force attacks or gaze abilities, for example).But if your astral form travels to <strong>the</strong> E<strong>the</strong>real Plane,that’s as far as you can go; you cannot manifest on <strong>the</strong>Material Plane. If you are forced onto <strong>the</strong> MaterialPlane, your astral form is destroyed and your soulreturns to its original body. If you physically movefrom <strong>the</strong> Astral Plane to <strong>the</strong> E<strong>the</strong>real Plane, you cancontinue your travels by manifesting on <strong>the</strong> MaterialPlane at any time afterward.From <strong>the</strong> Plane <strong>of</strong> Shadow to <strong>the</strong> Astral Plane:From <strong>the</strong> Plane <strong>of</strong> Shadow, you can use <strong>the</strong> astral projectionspell, leaving your body behind on that plane (notnecessarily a good idea, because <strong>the</strong> Plane <strong>of</strong> Shadow is<strong>the</strong> most hazardous <strong>of</strong> <strong>the</strong> Transitive <strong>Planes</strong>). You canphysically move into <strong>the</strong> Astral Plane from <strong>the</strong> Plane <strong>of</strong>Shadow as well, because <strong>the</strong> Astral Plane and <strong>the</strong> Plane<strong>of</strong> Shadow are coexistent.From <strong>the</strong> Astral Plane to <strong>the</strong> Plane <strong>of</strong> Shadow:There are no shadows per se on <strong>the</strong> Astral Plane (a gentleglow suffuses <strong>the</strong> entire plane), but <strong>the</strong> plane has locations<strong>of</strong> sufficient darkness to allow access to <strong>the</strong> Plane <strong>of</strong>Shadow. It is possible to move into <strong>the</strong> Plane <strong>of</strong> Shadowfrom <strong>the</strong> Astral Plane ei<strong>the</strong>r physically or in astral form.A color pool is <strong>the</strong> most common way to reach <strong>the</strong> Plane<strong>of</strong> Shadow. When you use a color pool, your silver cordruns from <strong>the</strong> Plane <strong>of</strong> Shadow to <strong>the</strong> Astral Plane, <strong>the</strong>nback to your original body.From <strong>the</strong> Plane <strong>of</strong> Shadow to <strong>the</strong> E<strong>the</strong>real Plane,or Vice Versa: In <strong>the</strong> D&D cosmology, <strong>the</strong>se twoplanes are coexistent with <strong>the</strong> Material Plane, but notwith each o<strong>the</strong>r. Spells and effects that use <strong>the</strong> Plane <strong>of</strong>Shadow do not function on <strong>the</strong> E<strong>the</strong>real Plane, andpqqqqrs46CHARACTERS IN MOTION: HOW IT FEELS ONTHE TRANSITIVE PLANESThe descriptions <strong>of</strong> <strong>the</strong> various Transitive <strong>Planes</strong> tell how characters’senses function while traveling through <strong>the</strong> E<strong>the</strong>realPlane, <strong>the</strong> Astral Plane, or <strong>the</strong> Plane <strong>of</strong> Shadow. But in additionto <strong>the</strong> game effects on characters, each Transitive Plane has a“feel” that’s unmistakable to <strong>the</strong> experienced planar traveler.The E<strong>the</strong>real Plane subtly deadens <strong>the</strong> senses; it feels like awarm fog is surrounding <strong>the</strong> character. Sights and sounds areslightly muted. Objects give <strong>of</strong>f only faint smells, and anyunusual touch sensations are dulled.Conversely, <strong>the</strong> Astral Plane makes <strong>the</strong> senses feel sharper.Characters can’t actually see far<strong>the</strong>r or hear better, but <strong>the</strong>ir sensesfeel more alive. Motions seem sharp and clear, sounds are full anddeep, and scents are distinct and almost pungent. Even <strong>the</strong> sense<strong>of</strong> touch is affected, heightened slightly so that <strong>the</strong> weave <strong>of</strong> fabricand <strong>the</strong> presence <strong>of</strong> a layer <strong>of</strong> ink on a page is noticeable.The wide-open nature <strong>of</strong> <strong>the</strong> Astral Plane creates a ticklingalong <strong>the</strong> nervous system. It has <strong>the</strong> feeling <strong>of</strong> air after a storm;<strong>the</strong> astral protomatter continually renews itself, sparking <strong>the</strong>senses anew. Overall, travelers feel as though <strong>the</strong>ir senses arereaching great distances into a vast emptiness.The Plane <strong>of</strong> Shadow darkens <strong>the</strong> senses; <strong>the</strong> environmentfeels like a weight on <strong>the</strong> soul. As much as <strong>the</strong> Astral Planeprovides a feeling <strong>of</strong> release, <strong>the</strong> Plane <strong>of</strong> Shadow creates afeeling <strong>of</strong> captivity. Darkness lurks on all sides, oppressive andhungering for <strong>the</strong> characters’ light and warmth. Sounds aredistant, scents are faint, and objects feel slightly slick to <strong>the</strong>touch. While not as openly hostile as some <strong>of</strong> <strong>the</strong> Inner <strong>Planes</strong>,<strong>the</strong> Plane <strong>of</strong> Shadow is a forbidding, soul-chilling place.No matter what plane a character is traveling to, somechange <strong>of</strong> sensation is usually noticeable right away. Apartfrom <strong>the</strong> obvious changes <strong>of</strong> moving between, say, <strong>the</strong>Elemental Plane <strong>of</strong> Water and <strong>the</strong> Elemental Plane <strong>of</strong> Fire,<strong>the</strong>re are thousands <strong>of</strong> small differences. Sometimes <strong>the</strong>sensation is like moving from a shadowy area into one morebrightly lit. O<strong>the</strong>r planes can give a brief skin-prickling sensationor a sudden flush or chill in <strong>the</strong> body. Only if <strong>the</strong> interplanarjourney is very gradual (across a border region orthrough a portal shaped like a long corridor, for example) willtravelers not automatically know that <strong>the</strong>y’ve crossed aplanar boundary. Even in such cases, a character whosucceeds at a Spot check (DC 15) will notice <strong>the</strong> subtlechange in sensation.pqqqqrs

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