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Manual of the Planes

Manual of the Planes

Manual of the Planes

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CHAPTER 5:THE TRANSITIVEPLANESPlane to anywhere <strong>the</strong> Astral Plane touches. Such portalsare found in <strong>the</strong> rougher regions far from <strong>the</strong> “normal”areas <strong>of</strong> <strong>the</strong> Plane <strong>of</strong> Shadow. A traveler who can’t reach<strong>the</strong> Outer <strong>Planes</strong> directly can travel to <strong>the</strong> Plane <strong>of</strong>Shadow and find a portal that uses <strong>the</strong> Astral Plane toreach her destination.Shadow QuakesThe Plane <strong>of</strong> Shadow is a morphic landscape, but in generalit moves slowly. Over <strong>the</strong> course <strong>of</strong> a week <strong>the</strong> landscapemay alter sufficiently to be unrecognizable,although someone continually observing <strong>the</strong> planewouldn’t see it actually moving. But <strong>the</strong> Plane <strong>of</strong> Shadowhas its own version <strong>of</strong> earthquakes that can prove deadlyto <strong>the</strong> shadow traveler.Shadow quakes tend to be dramatic but localized,having <strong>the</strong> same effect as an earthquake spell within a100-foot radius. Flying and incorporeal creatures areunaffected.The shadow quake can also break <strong>the</strong> effect <strong>of</strong> a shadowwalk spell. The spellcaster must make a Concentrationcheck (DC 20) to maintain control <strong>of</strong> <strong>the</strong> spell. If <strong>the</strong>caster fails, <strong>the</strong> spell’s targets are stranded on <strong>the</strong> plane asif lost or abandoned. It is still possible to return to <strong>the</strong>Material Plane by casting ano<strong>the</strong>r shadow walk or locatinga shadow vortex or o<strong>the</strong>r portal.The Shining CitadelThis legendary fortress may or may not exist, but it’s <strong>the</strong>talk <strong>of</strong> planar travelers everywhere. The legend contendsthat <strong>the</strong> Plane <strong>of</strong> Shadow is artificial, created by a longforgottencreature with <strong>the</strong> power <strong>of</strong> <strong>the</strong> deity. Once amere demiplane, <strong>the</strong> Plane <strong>of</strong> Shadow has at its heart aShining Citadel <strong>of</strong> color and light. To power <strong>the</strong> citadel,members <strong>of</strong> an order venerating <strong>the</strong> plane’s creatorsucked <strong>the</strong> life, light, and color from <strong>the</strong> rest <strong>of</strong> reality.Thus was <strong>the</strong> Plane <strong>of</strong> Shadow born. None have found<strong>the</strong> Shining Citadel, but it is said that those who neverreturn from a visit to <strong>the</strong> deepest regions <strong>of</strong> <strong>the</strong> Plane <strong>of</strong>Shadow have found it.SHADOW ENCOUNTERSCreatures found on <strong>the</strong> Plane <strong>of</strong> Shadow may be natives—lumpish creations made <strong>of</strong> <strong>the</strong> stuff <strong>of</strong> shadow itself in ahollow mockery <strong>of</strong> life. O<strong>the</strong>rs are creatures <strong>of</strong> <strong>the</strong> MaterialPlane that have fled <strong>the</strong> world <strong>of</strong> sunlight for one <strong>of</strong>eternal darkness.The table below is suitable for typical travelers, but <strong>the</strong>DM can also use it as a springboard for encounter tablesfor specific areas by adding new creatures or changing<strong>the</strong> percentages. Creatures grow more perilous (and <strong>the</strong>Challenge Ratings higher) as one moves into <strong>the</strong> darklands far<strong>the</strong>r from <strong>the</strong> Material Plane.On a d% roll <strong>of</strong> 96–100, characters encounter somethingon Table 5–7: Plane <strong>of</strong> Shadow Encounters. Rollonce per hour.Table 5–7: Plane <strong>of</strong> Shadow Encountersd% Encounter Number CR At EL01–05 Astral portal — — —06–07 Bodak* 1d6 8 1108–09 Cloaker* 2d4 5 1010–16 Ephemera, dusk beast 2d4 3 817–18 Ephemera, ecalypse 1 9 919–20 Ephemera, umbral banyan 1 10 1021–23 Mercane trading mission† — 5 1224–25 Nightshade, nightcrawler 1 18 1826–27 Nightshade, nightwalker 1 16 1628–29 Nightshade, nightwing 1 14 1430–32 Shadow basilisk‡ 1d3 6 933–35 Shadow black bear‡ 1d6 2 636–38 Shadow dire ape‡ 1d8 3 839–41 Shadow dire rat‡ 3d6+2 1 842–44 Shadow dire wolf‡ 2d4 4 945–47 Shadow gray render‡ 1 9 948–50 Shadow grick‡ 1d6 4 851–55 Shadow mastiff 2d4+1 5 1056–58 Shadow owlbear‡ 2d6 5 1159–61 Shadow phantom fungus‡ 1 4 462–63 Shadow quake — — —64–66 Shadow umber hulk‡ 1 8 867–76 Shadow (undead)* 3d6 3 1077–86 Shadow walking Sor14 1 14 1487–96 Shadow walking Wiz13 1 13 1397–100 Wraiths* 2d4 5 10*Nonnative, but have found <strong>the</strong>ir way onto <strong>the</strong> Plane <strong>of</strong>Shadow and made it <strong>the</strong>ir home.†Trading mission consists <strong>of</strong> four mercanes with a pack <strong>of</strong> 3d4shadow mastiffs.‡Apply <strong>the</strong> shadow creature template.pqqqqrs64VARIANT: SHADOWDANCERS AND THE PLANEOF SHADOWThe shadowdancer prestige class described in Chapter 2 <strong>of</strong> <strong>the</strong>DUNGEON MASTER’s Guide uses shadows but does not enter <strong>the</strong>Plane <strong>of</strong> Shadow directly. You could tie <strong>the</strong> shadowdancer’sabilities closer to <strong>the</strong> Plane <strong>of</strong> Shadow, however. Doing thiswould have <strong>the</strong> following effects.• Summon Shadows: The shadows summoned originate on<strong>the</strong> Plane <strong>of</strong> Shadow.• Shadow Jump: The ability passes through <strong>the</strong> Plane <strong>of</strong>Shadow instead <strong>of</strong> <strong>the</strong> Astral Plane. If something goes wrong(as with <strong>the</strong> dimension door spell), <strong>the</strong> shadowdancer istrapped on <strong>the</strong> Plane <strong>of</strong> Shadow instead <strong>of</strong> <strong>the</strong> Astral Plane.• Shadow Illusion: This ability would gain <strong>the</strong> shadow descriptor,even though <strong>the</strong> silent image spell it copies does not have it.If you make this change, realize that tying <strong>the</strong>se abilities to <strong>the</strong>Plane <strong>of</strong> Shadow limits <strong>the</strong>m on planes where <strong>the</strong> Plane <strong>of</strong>Shadow cannot be accessed.pqqqqrs

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