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Manual of the Planes

Manual of the Planes

Manual of the Planes

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APPENDIX:VARIANT PLANES& COSMOLOGIES210Time LoopsPieces <strong>of</strong> o<strong>the</strong>r planes occasionally bob and weavethrough <strong>the</strong> storm, impervious to <strong>the</strong> effects <strong>of</strong> <strong>the</strong>winds <strong>of</strong> time. These are time loops, pieces <strong>of</strong> variousplanes that have become separated from <strong>the</strong>ir originalrealms. Time loops appear much as <strong>the</strong>y did on <strong>the</strong>iroriginal planes, except <strong>the</strong>ir inhabitants take <strong>the</strong> sameactions again and again, repeating <strong>the</strong>mselves endlessly.A time loop is rarely larger than a few hundredsquare feet in area.On <strong>the</strong> Plane <strong>of</strong> Temporal Energy, time loops can be arefuge for those battered by <strong>the</strong> storm—and a possibleway <strong>of</strong> exiting <strong>the</strong> Plane <strong>of</strong> Time. Should a newcomer toa time loop manage to interrupt <strong>the</strong> sequence <strong>of</strong> eventssignificantly or complete a task that <strong>the</strong> time loop’sinhabitants have never finished, <strong>the</strong> time loop returnsto its original plane. This can be a blessing or a curse for<strong>the</strong> original inhabitants <strong>of</strong> <strong>the</strong> time loop, who have beenliving on a plane with <strong>the</strong> erratic time trait for years ifnot centuries.Citadel <strong>of</strong> EternityA common legend states that all <strong>the</strong> winds <strong>of</strong> <strong>the</strong> Plane <strong>of</strong>Time orbit a single spot: <strong>the</strong> Citadel <strong>of</strong> Eternity. Thenature <strong>of</strong> <strong>the</strong> citadel is unknown. Perhaps it contains <strong>the</strong>true secret <strong>of</strong> immortality, <strong>the</strong> fountain <strong>of</strong> ultimate youth,or <strong>the</strong> original creator <strong>of</strong> <strong>the</strong> cosmos.O<strong>the</strong>r histories indicate that <strong>the</strong> Citadel <strong>of</strong> Eternitymay actually be <strong>the</strong> physical incarnation <strong>of</strong> time’s end—or beginning. To pass into <strong>the</strong> citadel is to move beyond<strong>the</strong> bounds <strong>of</strong> time itself. It is difficult to imagine whatmight lie beyond time. Perhaps <strong>the</strong> way leads to ultimatedissolution, or, as some researchers suggest, <strong>the</strong> Citadel<strong>of</strong> Eternity is <strong>the</strong> doorway into a manifest madness called<strong>the</strong> Far Realm.The area within a few hundred feet <strong>of</strong> <strong>the</strong> citadel isembedded in an extreme time wrinkle. For each minutethat passes <strong>the</strong>re, a year passes on <strong>the</strong> Material Plane.PLANE OF FAERIEThe Outer Plane <strong>of</strong> Faerie is a land <strong>of</strong> s<strong>of</strong>t lights and crueldesires, <strong>the</strong> home <strong>of</strong> powerful elflike beings that carelittle for mortals o<strong>the</strong>r than as playthings and prey. It is acountry <strong>of</strong> little people with great desires. It is a place <strong>of</strong>music and death.Faerie is an oddity in most cosmologies: a coexistentOuter Plane. It functions like an Outer Plane, but it connectsclosely to <strong>the</strong> Material Plane, and a location on <strong>the</strong>Material Plane matches with a Faerie duplicate. Faerieoverlaps <strong>the</strong> Material Plane in such a way that travelersdon’t need <strong>the</strong> Astral Plane to cross between <strong>the</strong> twoplanes. Moving onto <strong>the</strong> Plane <strong>of</strong> Faerie from old ruinson <strong>the</strong> Material Plane, for example, puts a traveler at <strong>the</strong>door <strong>of</strong> a Faerie lord’s castle.The Plane <strong>of</strong> Faerie is a realm <strong>of</strong> eternal twilight,with slow lanterns bobbing in <strong>the</strong> gentle breeze andhuge fireflies buzzing through groves and fields. Thesky is alight with <strong>the</strong> faded colors <strong>of</strong> <strong>the</strong> setting, orperhaps rising, sun. But in fact <strong>the</strong> sun never truly setsor rises; it remains stationary, dusky and low in <strong>the</strong>sky. Away from <strong>the</strong> settled areas <strong>of</strong> <strong>the</strong> Seelie Court,<strong>the</strong> land is a tangle <strong>of</strong> sharp-too<strong>the</strong>d brambles andsyrupy fens—perfect territory for <strong>the</strong> Unseelie tohunt <strong>the</strong>ir prey.FAERIE TRAITSThe Plane <strong>of</strong> Faerie has <strong>the</strong> following traits.• Light Gravity.• Infinite Size: At <strong>the</strong> very least, <strong>the</strong> Plane <strong>of</strong> Faerie is aslarge as <strong>the</strong> Material Plane.• Alterable Morphic.• No Elemental or Energy Traits: Sections <strong>of</strong> <strong>the</strong>plane may have <strong>the</strong> minor positive-dominant trait orminot negative-dominant trait, but Faerie as a wholedoes not.• Mildly Neutral-Aligned.• Enhanced Magic: The Plane <strong>of</strong> Faerie is highly magical,and all arcane spells cast <strong>the</strong>re are maximized,empowered, and extended (as if prepared or cast with<strong>the</strong> appropriate feats). The fair folk do not care muchfor <strong>the</strong> pious <strong>of</strong> any faith, so divine magic is unaffected.• Flowing Time: For every day spent on <strong>the</strong> Plane <strong>of</strong>Faerie, a week passes on <strong>the</strong> Material Plane. Butunlike most planes with <strong>the</strong> flowing time trait, timelost on <strong>the</strong> Plane <strong>of</strong> Faerie catches up with <strong>the</strong> traveler.Non-natives who spend time on <strong>the</strong> Plane <strong>of</strong>Faerie and <strong>the</strong>n return to a plane with <strong>the</strong> normaltime trait instantly “catch up.” Those affected may beravenous if <strong>the</strong>y have not eaten in weeks as measuredby Material Plane time. A visitor who stays a long timeon <strong>the</strong> Plane <strong>of</strong> Faerie may die if “catching up” withMaterial Plane time takes her beyond her normal lifespan (maximum ages for each race are given in Table6–5 in Chapter 6 <strong>of</strong> <strong>the</strong> Player’s Handbook). The natives<strong>of</strong> Faerie are unaffected by this phenomenon, and only<strong>the</strong> most astute natives mention it to visitors from <strong>the</strong>Material Plane.FAERIE LINKSThe Plane <strong>of</strong> Faerie is coexistent with <strong>the</strong> Material Planeand can be reached without passing through <strong>the</strong> AstralPlane. It is a separate plane from <strong>the</strong> Transitive, Inner,and Outer <strong>Planes</strong>. It follows <strong>the</strong> topography <strong>of</strong> <strong>the</strong> MaterialPlane closely; should two portals to <strong>the</strong> Plane <strong>of</strong>Faerie be a mile apart on <strong>the</strong> Material Plane, <strong>the</strong>y willsimilarly be a mile apart on <strong>the</strong> Plane <strong>of</strong> Faerie.Portals to <strong>the</strong> Plane <strong>of</strong> Faerie only appear at certaintimes, such as during a new moon, at <strong>the</strong> equinoxes, oronce every ninety days. Such portals <strong>of</strong>ten exist withinstanding stones or pools on <strong>the</strong> Material Plane.Because <strong>the</strong> Plane <strong>of</strong> Faerie doesn’t connect to <strong>the</strong>Astral Plane, <strong>the</strong> E<strong>the</strong>real Plane, or <strong>the</strong> Plane <strong>of</strong> Shadow,spells that use those planes do not function on <strong>the</strong> Plane<strong>of</strong> Faerie.

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