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Manual of the Planes

Manual of the Planes

Manual of the Planes

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APPENDIX:VARIANT PLANES& COSMOLOGIES218Outer Plane as if <strong>the</strong> two planes were one. However,incautious characters can become stranded on oneplane or ano<strong>the</strong>r once <strong>the</strong> three-day period <strong>of</strong> ascendancyis over.In addition, areas that are holy or unholy <strong>of</strong>ten containintermittent portals that allow characters to movebetween <strong>the</strong> planes during <strong>the</strong> right equinox or solstice.Traveling to Dread Conquest might be a matter <strong>of</strong> steppinginto a long-deserted torture chamber during <strong>the</strong>autumn equinox, and perhaps demons from Lurking Fearinvade <strong>the</strong> Material Plane from a particular hauntedgraveyard during every summer solstice.FEATURES OF THE ORRERY COSMOLOGYThe physical nature <strong>of</strong> this cosmology, more than anyo<strong>the</strong>r, has a deep effect on <strong>the</strong> natives <strong>of</strong> <strong>the</strong> MaterialPlane. In addition to particular elements favoring particularseasons, <strong>the</strong> four Outer <strong>Planes</strong> also affect <strong>the</strong> festivalsthroughout <strong>the</strong> year. These four great festivalsdominate <strong>the</strong> lives <strong>of</strong> <strong>the</strong> inhabitants <strong>of</strong> <strong>the</strong> MaterialPlane; <strong>the</strong> name <strong>of</strong> each festival is taken from <strong>the</strong> name<strong>of</strong> <strong>the</strong> appropriate Outer Plane.The winter solstice, when <strong>the</strong> Golden Halls is dominant,is called Gold and is a time <strong>of</strong> gift-giving and celebration.Archons are seen in holy places, and a feeling <strong>of</strong>good will settles over everyone. Wild things and evilbeings lay low during this period.The spring equinox, when God’s Choice is dominant, iscalled Choice and is a time <strong>of</strong> tricks and pranks, <strong>of</strong> merrycelebrations, and <strong>of</strong> making decisions for <strong>the</strong> comingyear as well as planting.The summer solstice, when Lurking Fear is dominant,is called Fear. Its warm nights are when men and womenkeep to <strong>the</strong>ir homes for fear <strong>of</strong> <strong>the</strong> wild things that hidein <strong>the</strong> darkness. Hunting horns blown by inhuman lipssound over <strong>the</strong> fields during this festival, and most civilizedraces keep to <strong>the</strong> safety <strong>of</strong> <strong>the</strong> cities.The autumn equinox, when Dread Conquest stalks<strong>the</strong> land, is called Dread and is a time <strong>of</strong> preparation.Communities make sure <strong>the</strong> harvest will be sufficientto see <strong>the</strong>m through winter, that walls are stout enoughto withstand invasion, and that family and neighborsare healthy enough for <strong>the</strong> dark months ahead. It is asomber festival marked by hard work, a time <strong>of</strong> judgmentand vengeance, when one’s sins are evaluated andblame assigned.pqsVARIANT: STRONGER ELEMENTAL ASCENDENCYWhen one Elemental Plane is ascendant and its related spellsenhanced, <strong>the</strong> impeded magic trait applies to spells <strong>of</strong> <strong>the</strong>opposing element. Fire and water oppose each o<strong>the</strong>r, as do airand earth.During <strong>the</strong> winter, for example, spells that use water areenlarged and extended, but spells with <strong>the</strong> fire descriptor areimpeded. To use a fire spell in <strong>the</strong> winter, a caster must makea Spellcraft check (DC 15 + <strong>the</strong> level <strong>of</strong> <strong>the</strong> spell).pqsObservatoriumWithin <strong>the</strong> Orrery cosmology, <strong>the</strong> demiplane known as<strong>the</strong> Observatorium has <strong>the</strong> additional feature <strong>of</strong> being <strong>the</strong>central pivot <strong>of</strong> this universe, <strong>the</strong> true hub around which<strong>the</strong> rest <strong>of</strong> <strong>the</strong> universe orbits. By controlling <strong>the</strong> Observatorium,a character could control <strong>the</strong> motions <strong>of</strong> <strong>the</strong>planes <strong>the</strong>mselves. The location <strong>of</strong> <strong>the</strong> Observatorium isunknown, perhaps even to <strong>the</strong> deities.WINDING ROADCOSMOLOGYIn this variant cosmology, <strong>the</strong> Universe is not a GreatWheel but ra<strong>the</strong>r a road with no beginning or end. Eachplane abuts <strong>the</strong> next, spiraling endlessly through <strong>the</strong>Astral Plane. Travelers move from plane to plane alongthis road, passing through a multitude <strong>of</strong> planes.Within <strong>the</strong> Winding Road cosmology, <strong>the</strong> definition<strong>of</strong> whe<strong>the</strong>r a plane is a Material Plane, Outer Plane, orInner Plane breaks down. Instead, each plane has itsown traits that may indicate it is one type or ano<strong>the</strong>r.Gods tend to live on planes with <strong>the</strong> divinely morphictrait, for example, but those planes aren’t Outer <strong>Planes</strong>,just fur<strong>the</strong>r steps on <strong>the</strong> Winding Road. Unlike <strong>the</strong>D&D cosmology, <strong>the</strong>re is no central plane. The MaterialPlane that most travelers are familiar with is just onemore stop along an endless ribbon.WINDING ROAD PLANAR RELATIONSEach plane borders two o<strong>the</strong>r planes, as well as <strong>the</strong> AstralPlane and <strong>the</strong> Plane <strong>of</strong> Shadow. Each plane has its ownE<strong>the</strong>real Plane, but <strong>the</strong> E<strong>the</strong>real <strong>Planes</strong> <strong>of</strong> two differentplanes don’t connect. E<strong>the</strong>real curtains allow a characterto step from an E<strong>the</strong>real Plane to <strong>the</strong> next plane on <strong>the</strong>Winding Road, however.The two planes on ei<strong>the</strong>r “side” <strong>of</strong> a plane may be similaror radically different. There is no apparent order to <strong>the</strong>planar traits on <strong>the</strong> Winding Road.A single Plane <strong>of</strong> Shadow extends along <strong>the</strong> Road, connectingeach plane like beads on a string. Also called <strong>the</strong>Dark Road, <strong>the</strong> Plane <strong>of</strong> Shadow allows travelers to moveto adjacent planes if <strong>the</strong>y are willing to brave <strong>the</strong> wilddark lands between <strong>the</strong>m.There is a single Astral Plane that allows movement toany plane along <strong>the</strong> Winding Road with astral projectionand plane shift. But permanent portals only connect toadjacent planes; <strong>the</strong>re are no shortcuts.There are no Elemental or Energy <strong>Planes</strong> on <strong>the</strong> WindingRoad, though <strong>the</strong> elements and energies still exist.WINDING ROAD TRAITSThe traits for <strong>the</strong> Transitive <strong>Planes</strong> are <strong>the</strong> same as <strong>the</strong>irD&D cosmology counterparts. You can choose traitsfor o<strong>the</strong>r planes along <strong>the</strong> Winding Road or roll <strong>the</strong>mrandomly on <strong>the</strong> tables below. All planes on <strong>the</strong> WindingRoad have <strong>the</strong> infinite size trait.

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