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Manual of the Planes

Manual of the Planes

Manual of the Planes

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Spot (Wis), and Use Magic Device (Cha). See Chapter 4:Skills in <strong>the</strong> Player’s Handbook for skill descriptions.Skill Points at Each Level: 4 + Int modifier.Class FeaturesAll <strong>the</strong> following are features <strong>of</strong> <strong>the</strong> divine agentprestige class.Weapon and Armor Pr<strong>of</strong>iciency: Divine agentsare pr<strong>of</strong>icient with all simple weapons, and withall types <strong>of</strong> armor. Fur<strong>the</strong>rmore, a divineagent gains pr<strong>of</strong>iciency with her deity’sfavored weapon, if she does not alreadyhave it.Granted Domain: A divine agentgains access to one domain chosen fromamong those her deity <strong>of</strong>fers, and with it<strong>the</strong> granted power <strong>of</strong> that domain. Divineagents who were once clerics essentiallygain a third domain this way and canprepare <strong>the</strong>ir domain spells at eachlevel from <strong>the</strong> new domain’s listif <strong>the</strong>y wish.No matter what <strong>the</strong>ir priorclass was, divine agents gain<strong>the</strong> granted power <strong>of</strong> <strong>the</strong>domain <strong>the</strong>y choose.In cases where <strong>the</strong>granted abilityrelies on clericlevels or allows turningor rebuking, use<strong>the</strong> sum <strong>of</strong> a character’scleric and divineagent levels to determine<strong>the</strong> ability’seffect.Contact (Su): Adivine agent <strong>of</strong> 2ndlevel or highermay be contactedmentally by herdeity or its agents, usually to impart particular knowledgeand orders to <strong>the</strong> divine agent. This contact only functionsone way; <strong>the</strong> divine agent cannot initiate <strong>the</strong> contact,question <strong>the</strong> orders, or ask for clarifications. The nature<strong>of</strong> <strong>the</strong> contact depends on <strong>the</strong> deity: Dreams, ghostlyvisions, and illuminations from above are all possibilities.Contact from <strong>the</strong> deity rarely interrupts <strong>the</strong> divine agent’snormal actions.Spells per Day: A divine agent continues training inmagic as well as gaining power from her deity. At 2nd,4th, 6th, 8th, and 10th level, <strong>the</strong> divine agent gainsnew spells per day as if she had also gained a levelin whatever spellcastingclass she belonged tobefore she added <strong>the</strong>prestige class. She doesnot, however, gain anyo<strong>the</strong>r benefit a character <strong>of</strong>that class would have gained.This essentially means that sheadds <strong>the</strong> level <strong>of</strong> divine agent to <strong>the</strong>level <strong>of</strong> whatever o<strong>the</strong>r spellcastingclass <strong>the</strong> character has, <strong>the</strong>n determinesspells per day accordingly.If a character had more than one spellcastingclass before she became a divineagent, she must decide to which class sheadds each level <strong>of</strong> divine agent for <strong>the</strong> purposes<strong>of</strong> determining spells per day whenshe adds <strong>the</strong> new level.Menacing Aura (Ex): At 3rd level, adivine agent gains <strong>the</strong> ability to generate anintangible, invisible aura <strong>of</strong> menace thatweakens hostile creatures within a 20-footradius. Anyone about to attack <strong>the</strong> divineagent must attempt a Will save (DC = <strong>the</strong>divine agent’s character level). Those wh<strong>of</strong>ail <strong>the</strong> saving throw suffer a –2 moralepenalty on attacks, checks,and saves for one full day oruntil <strong>the</strong>y successfullydamage <strong>the</strong> divineagent generating<strong>the</strong> aura. A creaturethat madeits initial save ordamaged <strong>the</strong> divine agent is immune to that divine agent’saura for one day.Godly Gift: At 3rd, 6th, and 9th levels, <strong>the</strong> deitybestows on <strong>the</strong> divine agent a gift. Each deity’s giftTable 3–3: The Divine AgentClass Base Fort Ref WillLevel Attack Bonus Save Save Save Special Spells per Day1st +0 +0 +0 +2 Granted domain2nd +1 +0 +0 +3 Contact +1 spellcaster level3rd +2 +1 +1 +3 Menacing aura, godly gift4th +3 +1 +1 +4 Altered appearance +1 spellcaster level5th +3 +1 +1 +4 Commune, plane shift to deity’s plane6th +4 +2 +2 +5 Godly gift +1 spellcaster level7th +5 +2 +2 +5 Plane shift to any plane8th +6 +3 +3 +6 Audience, alignment shift +1 spellcaster level9th +6 +3 +3 +6 Mystic union, godly gift10th +7 +3 +3 +7 Gate +1 spellcaster levelCHAPTER 3:CHARACTERSAND MAGIC Illus. by M. Moore25

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