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Manual of the Planes

Manual of the Planes

Manual of the Planes

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On planes you create yourself, safety may provide o<strong>the</strong>rinformation.This spell is mostly used in hostile environmentssuch as <strong>the</strong> Inner <strong>Planes</strong> to locate <strong>the</strong> nearest pocket <strong>of</strong>habitable space.If safety is cast and <strong>the</strong>n followed by a plane shift spell,<strong>the</strong> plane shift sends <strong>the</strong> caster to a place <strong>of</strong> relative safetyon that plane. The caster is transported to a pocket <strong>of</strong> air on<strong>the</strong> Elemental Plane <strong>of</strong> Water, for example, or a cool spoton <strong>the</strong> Elemental Plane <strong>of</strong> Fire.Scramble PortalTransmutationLevel: Sor/Wiz 4Components: V, S, MCasting Time: 1 actionRange: Close (25 ft. + 5 ft./2 levels)Target: One interplanar portalDuration: 1 round/levelSaving Throw: None (for portal); Will negates (for users)Spell Resistance: NoYou may randomize <strong>the</strong> destination <strong>of</strong> one interplanarportal for <strong>the</strong> duration <strong>of</strong> <strong>the</strong> spell. Anyone who passesthrough <strong>the</strong> portal from ei<strong>the</strong>r side is sent to a randomplane instead <strong>of</strong> <strong>the</strong> portal’s intended destination unless<strong>the</strong>y make a Will save. All those who fail <strong>the</strong> save go to<strong>the</strong> same location on <strong>the</strong> same plane.Material Component: A cracked mirror.Seal PortalAbjurationLevel: Sor/Wiz 6Components: V, S, MCasting Time: 1 actionRange: Close (25 ft. + 5 ft./2 levels)Target: One interplanar gate or portalDuration: Permanent (D)Saving Throw: NoneSpell Resistance: NoYou may permanently seal an interplanar portal or gate. Ifcast on a portal, <strong>the</strong> spell prevents any activation <strong>of</strong> it,although seal portal may be dispelled by a dispel magicspell. A knock spell does not function on <strong>the</strong> sealed portal,but a chime <strong>of</strong> opening dispels seal portal if seal portal wascast by a spellcaster <strong>of</strong> lower than 15th level. In addition,<strong>the</strong> ability <strong>of</strong> <strong>the</strong> gatecrasher prestige class to open portalsmay be able to break through a sealed portal, but if<strong>the</strong> first attempt fails, <strong>the</strong> gatecrasher can’t try again.Once <strong>the</strong> portal is opened, seal portal does not returnand must be cast again.Material Component: A silver bar worth 50 gp.Shadow CacheIllusion (Shadow)Level: Brd 3, Sor/Wiz 3Components: V, SCasting Time: 1 actionRange: TouchArea: 1 ft.-diameter circleDuration: 1 minute/level (D)Saving Throw: NoSpell Resistance: NoYou can temporarily stash small items on <strong>the</strong> Plane <strong>of</strong>Shadow or permanently dispose <strong>of</strong> <strong>the</strong>m <strong>the</strong>re. Thisspell opens a small portal to <strong>the</strong> Plane <strong>of</strong> Shadow that isinvisible on <strong>the</strong> Material Plane and a small disk on <strong>the</strong>Plane <strong>of</strong> Shadow.You can reach into <strong>the</strong> Plane <strong>of</strong> Shadow through <strong>the</strong>portal created by shadow cache, but only small, nonlivingobjects may pass entirely through <strong>the</strong> hole.You can recover objects placed in <strong>the</strong> portal throughout<strong>the</strong> duration <strong>of</strong> <strong>the</strong> spell, or by casting ano<strong>the</strong>r shadowcache later. The shadow cache remains stationary at <strong>the</strong>point where you create it. Items placed in <strong>the</strong> shadowcache can possibly be picked up by natives <strong>of</strong> <strong>the</strong> Plane <strong>of</strong>Shadow, and in any event are slowly moved by <strong>the</strong> morphictrait <strong>of</strong> <strong>the</strong> plane. There is a 10% chance per day thatobjects placed on <strong>the</strong> Plane <strong>of</strong> Shadow with shadow cacheare gone (ei<strong>the</strong>r moved or taken). After ten days, <strong>the</strong>objects are definitely gone.The spell cannot be cast on <strong>the</strong> Plane <strong>of</strong> Shadow itself,but only on planes coexistent with <strong>the</strong> Plane <strong>of</strong> Shadow.ShadowblastEvocationLevel: Clr 4, Drd 4Components: V, S, MCasting Time: 1 actionRange: Long (400 ft. + 40 ft./level)Area: 20-ft.-radius spreadDuration: InstantaneousSaving Throw: Fortitude negatesSpell Resistance: YesThis spell is particularly effective against creatures nativeto <strong>the</strong> Plane <strong>of</strong> Shadow and those that use shadow inspells or spell-like abilities. It clears <strong>the</strong> spell’s area <strong>of</strong> anyportals or weak spots between <strong>the</strong> Plane <strong>of</strong> Shadow ando<strong>the</strong>r planes, and it prevents access with shadow-basedspells. It appears as a flash <strong>of</strong> light in <strong>the</strong> area <strong>of</strong> effect.Natives <strong>of</strong> <strong>the</strong> Plane <strong>of</strong> Shadow caught in a shadowblastare stunned for 3d6 minutes if <strong>the</strong>y fail a Fortitude savingthrow. Shadow natives that are also undead or vulnerableto light take an additional 2d10 points <strong>of</strong> damage if <strong>the</strong>yfail a second Fortitude save. Creatures that fail ei<strong>the</strong>r Fortitudesave cannot use spell-like or supernatural abilities toopen any portal to <strong>the</strong> Plane <strong>of</strong> Shadow for 3d6 minutes.Shadowblast closes all portals, gates, and o<strong>the</strong>r openingsto <strong>the</strong> Plane <strong>of</strong> Shadow, and any weak spots are streng<strong>the</strong>ned.Creatures on <strong>the</strong> o<strong>the</strong>r side <strong>of</strong> a portal are unaffectedby shadowblast.Material Component: A handful <strong>of</strong> grave dirt, squeezedtightly and flung.CHAPTER 3:CHARACTERSAND MAGIC39

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