12.07.2015 Views

Manual of the Planes

Manual of the Planes

Manual of the Planes

SHOW MORE
SHOW LESS
  • No tags were found...

You also want an ePaper? Increase the reach of your titles

YUMPU automatically turns print PDFs into web optimized ePapers that Google loves.

WINDING ROAD LINKSPlanar travelers can pass between adjacent planes throughe<strong>the</strong>real curtains on <strong>the</strong> E<strong>the</strong>real Plane, by braving <strong>the</strong>Dark Road <strong>of</strong> <strong>the</strong> Plane <strong>of</strong> Shadow, or with permanentportals between <strong>the</strong> adjacent planes. Such portals <strong>of</strong>tenrequire a command item or are time-based intermittentportals, functioning only at particular times <strong>of</strong> <strong>the</strong> year.In <strong>the</strong> Winding Road cosmology, <strong>the</strong> mercanes know all<strong>the</strong> permanent portals between <strong>the</strong> worlds and lead caravansfrom plane to plane.It is possible to jump over multiple intervening planeswith a plane shift or astral projection spell. Permanent portalsbetween nonadjacent planes do not survive long. Thewinds <strong>of</strong> <strong>the</strong> Astral Plane fray <strong>the</strong>m to nothingnesswithin 1d6 hours.FEATURES OF THE WINDING ROADWhile a Winding Road adventure can begin on anyplane, it’s a good idea to start campaigns on a MaterialPlane as described in Chapter 4. One such Material Planeon <strong>the</strong> Winding road, called Ireth, has <strong>the</strong> traits <strong>of</strong> a typicalcampaign setting for D&D.Winding Road Gravity Traitsd% Gravity Trait01–50 Normal gravity51–60 Light gravity61–70 Heavy gravity71–80 No gravity81–90 Subjective directional gravity91–100 Objective directional gravityWinding Road Time Traitsd% Time Trait01–70 Normal time71–75 Flowing faster: One day on this plane = 1 hour on<strong>the</strong> original plane76–80 Flowing slower: One day on this plane = 1 week on<strong>the</strong> original plane81–90 Erratic91–100 Timeless (with regard to hunger and thirst, andperhaps o<strong>the</strong>r aspects as well)Winding Road Morphic Traitsd% Morphic Trait01–50 Alterable51–60 Highly morphic61–85 Divinely morphic86–90 Static91–100 Magically morphicWinding Road Elemental and Energy Traitsd% Trait01–77 No elemental or energy trait78–80 Earth-dominant81–83 Air-dominant84–86 Fire-dominant87–89 Water-dominant90–91 Minor negative-dominant92 Major negative-dominant93–94 Minor positive-dominant95 Major positive-dominant96–100 Elemental and energy trait (roll 1d4 to choose anelement and 1d4 to choose an energy and strength)Ireth is bordered directly by two planes, one lawalignedand <strong>the</strong> o<strong>the</strong>r chaos-aligned. The lawful plane iscalled One, and it has <strong>the</strong> following traits.• Light Gravity.• Normal Time.• Static.• No Elemental or Energy Traits.• Mildly Law-Aligned.• Normal Magic.On <strong>the</strong> opposite side is Xato, which has <strong>the</strong> following traits.• Heavy Gravity.• Normal Time.• Highly Morphic.• No Energy or Elemental Traits.• Mildly Chaos-Aligned.• Normal Magic.Both One and Xato are inhabited by powerful beings <strong>of</strong>lawful and chaotic nature. Slaadi and githzerai areWinding Road Alignment Traitsd% Alignment Trait01–50 Mildly neutral-aligned51–60 Strongly neutral-aligned61–65 Mildly evil-aligned66–70 Mildly good-aligned71–73 Strongly evil-aligned74–76 Strongly good-aligned77–81 Mildly chaos-aligned82–86 Mildly law-aligned87–89 Strongly chaos-aligned90–92 Strongly law-aligned93 Mildly evil-aligned, mildly chaos-aligned94 Mildly good-aligned, mildly chaos-aligned95 Mildly evil-aligned, mildly law-aligned96 Mildly good-aligned, mildly law-aligned97 Strongly evil-aligned, strongly chaos-aligned98 Strongly good-aligned, strongly chaos-aligned99 Strongly evil-aligned, strongly law-aligned100 Strongly good-aligned, strongly law-alignedWinding Road Magic Traitsd% Magic Trait01–70 Normal magic trait71–80 Impeded magic: A particular spell level, school,subschool, or descriptor <strong>of</strong> <strong>the</strong> DM’s choice isaffected81–85 Enhanced magic: A particular spell level, school,subschool, or descriptor <strong>of</strong> <strong>the</strong> DM’s choice ismaximized (01-25), enlarged (26–50), empowered(51–75), or extended (76–100)86–95 Limited magic: A particular spell level, school, subschool,or descriptor <strong>of</strong> <strong>the</strong> DM’s choice is affected96–100 Dead magic traitAPPENDIX:VARIANT PLANES& COSMOLOGIES219

Hooray! Your file is uploaded and ready to be published.

Saved successfully!

Ooh no, something went wrong!