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Manual of the Planes

Manual of the Planes

Manual of the Planes

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elemental form to put out nonmagical open flames anddispel magical fire you touch as if casting dispel magic atyour caster level).The elemental body spell has <strong>the</strong> descriptor <strong>of</strong> <strong>the</strong> elementyou choose. So, if you choose a body <strong>of</strong> fire, elemental bodyis a fire spell.Material Component: A bit <strong>of</strong> <strong>the</strong> element in questionfrom a plane o<strong>the</strong>r than <strong>the</strong> one where <strong>the</strong> spell isbeing cast.E<strong>the</strong>r BlastAbjurationLevel: Clr 4Components: V, S, MCasting Time: 1 actionRange: 25 ft. + 5 ft./2 levelsArea: 25 ft. + 5 ft/2 levels spherical emanation centeredon youDuration: 1 round/levelSaving Throw: NoneSpell Resistance: NoUpon casting this spell, you detonate a small e<strong>the</strong>r cycloneon <strong>the</strong> E<strong>the</strong>real Plane centered on you. Those on <strong>the</strong> MaterialPlane are unaffected by <strong>the</strong> blast (including you if youcast it from <strong>the</strong>re). However, all those on <strong>the</strong> E<strong>the</strong>realPlane within <strong>the</strong> spell’s area are affected as if caught by ane<strong>the</strong>r cyclone. The cyclone lasts for <strong>the</strong> duration <strong>of</strong> <strong>the</strong>spell, and any who enter <strong>the</strong> area on <strong>the</strong> E<strong>the</strong>real Plane arecaught by its force-winds and potentially swept away.If you cast e<strong>the</strong>r blast while on <strong>the</strong> E<strong>the</strong>real Plane, youare affected by <strong>the</strong> spell as well. Undead are not affectedby this spell, nor are big e<strong>the</strong>real objects. Unattendedobjects weighing 50 pounds or less are swept away by <strong>the</strong>E<strong>the</strong>real Plane.Material Component: The tooth <strong>of</strong> a creature that uses<strong>the</strong> E<strong>the</strong>real Plane, such a blink dog or an e<strong>the</strong>realmarauder, or <strong>the</strong> claw <strong>of</strong> a phase spider.E<strong>the</strong>real MountConjuration (Creation)Level: Brd 4, Sor/Wiz 4Components: V, SCasting Time: 10 minutesRange: 0 ft.Effect: One quasi-real mount, plus one additionalmount/2 levelsDuration 1 hour/levelSaving Throw: NoneSpell Resistance: NoOn <strong>the</strong> E<strong>the</strong>real Plane, you may call into being one ormore quasi-real mounts made <strong>of</strong> <strong>the</strong> protomatter <strong>of</strong> <strong>the</strong>plane. These mounts only accept you and those that youdesignate as riders. The mounts may appear as horses orany o<strong>the</strong>r commonly ridden mounts, but have a foggy,almost translucent nature, and <strong>the</strong>ir colors shift across<strong>the</strong> spectrum over time.These mounts have AC 18 (–1 size, +4 natural armor,+5 Dex), and 10 hit points +1 hp per caster level. They donot fight and have no attacks. If reduced to 0 hit points,an e<strong>the</strong>real mount melts into <strong>the</strong> e<strong>the</strong>real fog from whichit came.An e<strong>the</strong>real mount has a speed <strong>of</strong> 240 feet on <strong>the</strong>E<strong>the</strong>real Plane and can carry its rider’s weight plus 10pounds per level. You can only cast this spell in <strong>the</strong>E<strong>the</strong>real Plane, and <strong>the</strong> e<strong>the</strong>real mount never leaves<strong>the</strong> plane.(If <strong>the</strong> Deep E<strong>the</strong>real is used in your cosmology, <strong>the</strong>n<strong>the</strong> amount <strong>of</strong> time to reach destinations is halved whileon an e<strong>the</strong>real mount.)Improved AlarmAbjurationLevel: Brd 3, Sor/Wiz 3Components: V, S, FCasting Time: 1 actionRange: Close (25 ft. + 5 ft./2 levels)Area: 25-ft.-radius emanation centered on a point inspaceDuration: 8 hours/level (D)Saving Throw: NoneSpell Resistance: NoAs <strong>the</strong> alarm spell, and in addition <strong>the</strong> spell works oncreatures traveling through <strong>the</strong> area on coterminous orcoexistent planes, such as <strong>the</strong> Astral Plane, <strong>the</strong> E<strong>the</strong>realPlane, and <strong>the</strong> Plane <strong>of</strong> Shadow.Focus: A bell made <strong>of</strong> carved crystal, worth at least 100 gp.Improved Portal AlarmAbjurationLevel: Brd 4, Sor/Wiz 4Components: V, S, FCasting Time: 1 actionRange: Close (25 ft. + 5 ft./2 levels)Targets: One interplanar gateDuration: 8 hours/level (D)Saving Throw: NoneSpell Resistance: NoAs <strong>the</strong> portal alarm spell, with <strong>the</strong> following additions:• You may designate <strong>the</strong> alarm set <strong>of</strong>f by <strong>the</strong> improvedportal alarm to be mental, audible, or both.• If a mental alarm is chosen, you receive a mentalpicture <strong>of</strong> all creatures that passed through <strong>the</strong> portaland which direction <strong>the</strong>y passed through. The mentalimage provides information as if you were standing 10feet away from <strong>the</strong> portal.• You may enable ano<strong>the</strong>r creature to receive <strong>the</strong> mentalalarm instead <strong>of</strong> yourself. You must touch <strong>the</strong> creature,which receives a Will saving throw to negate <strong>the</strong> effect,if applicable.Focus: A small lea<strong>the</strong>r pouch containing three brass bells.CHAPTER 3:CHARACTERSAND MAGIC35

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