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Manual of the Planes

Manual of the Planes

Manual of the Planes

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FamiliarityVery familiarStudied carefullySeen casuallyViewed onceDescription onlyTravel Time2d6 hours1d4×6 hours1d4×10 hours1d6×20 hours1d10×50 hoursLimboLimbo CombatIn a combat where all participants use <strong>the</strong> same direction<strong>of</strong> subjective gravity and stand on a solid surface, nothingdiffers from standard combat. However, those who knowhow to take advantage <strong>of</strong> subjective gravity can use it tomake amazing leaps, to quickly fly away if threatened,and to run along floors or ceilings.An attacker who shoots or hurls a ranged weaponimparts subjective gravity to <strong>the</strong> ammunition.SpawningStoneGithzerai CityCHAPTER 7:THE OUTERPLANESFEATURES OF LIMBOLimbo is filled with wonders beyond count, a few <strong>of</strong> whichare briefly presented below. Random surges <strong>of</strong> elementalfire light <strong>the</strong> plane. Some are far <strong>of</strong>f and visible only as adim glow spreading through floating seas, while o<strong>the</strong>rs arebright, too-close suns. The random boil <strong>of</strong> Limbo sometimeslimits vision to nothing (inside an earth-dominantarea, for example), but o<strong>the</strong>r times vision can stretch formiles through contiguous air-dominant areas.There is no day or night on <strong>the</strong> plane <strong>of</strong> Limbo.Githzerai Cities and MonasteriesGithzerai who call Limbo home congregate in cities andmonasteries.Those githzerai who congregate in cities do not follow<strong>the</strong> monastic tradition <strong>the</strong> race is most known for.Instead, <strong>the</strong>y revere straightforward martial prowess andall <strong>the</strong> deadly arts <strong>of</strong> a fighter or spellcaster. However,even city-born githzerai look with favor on those githzeraiwho have <strong>the</strong> strength <strong>of</strong> spirit to leave <strong>the</strong> city behind totrain in a free-floating monastery adrift in chaos.Shra’kt’lor: This is <strong>the</strong> githzerai’s largest city. Afighter/wizard general called <strong>the</strong> Great Githzerai rules<strong>the</strong> city and is revered as a deity-king.The city is an austere place with massive iron gatehousespiercing seven concentric rings <strong>of</strong> high, thick granite walls.Quarters inside <strong>the</strong> city are ra<strong>the</strong>r cramped, though an openmarket is broad and filled with produce grown on stabilizedearth as well as o<strong>the</strong>r items mundane and wondrous.Monastery <strong>of</strong> Zerth’Ad’lun: One <strong>of</strong> many monasteries,Zerth’Ad’lun follows <strong>the</strong> teaching <strong>of</strong> SenseiBelthomais, a 16th-level monk. Belthomias teaches aspecialized martial art (as do many monasteries), andthose students who fully embrace his teachings are alsocalled Zerth cenobites. Those who practice zerthi—“Zerth’s teaching” in <strong>the</strong> githzerai tongue—claim topeer a moment into <strong>the</strong> future in order to aid <strong>the</strong>ir martialexpertise.From <strong>the</strong> exterior, <strong>the</strong> monastery appears almost like asmall glade <strong>of</strong> stone spires and towers layered around asphere about a quarter-mile in diameter. Taking fulladvantage <strong>of</strong> <strong>the</strong> subjective gravity <strong>of</strong> Limbo, <strong>the</strong> interior<strong>of</strong> <strong>the</strong> monastery possesses winding stairs that connect“floors” to “walls” or “ceilings.” All <strong>the</strong> surfaces are reallyfloors for those who don’t mind adjusting <strong>the</strong>ir own subjectiveorientation.Vast halls provide room for mass martial arts training,while hundreds <strong>of</strong> tiny cells lighted by dim candles provideprivacy for individual meditations. The schedule <strong>of</strong> apqqqqrsOPTION: LIMBO, THE EDGE OF REALITYIn this arrangement, <strong>the</strong> Limbo that surrounds <strong>the</strong> o<strong>the</strong>rIn <strong>the</strong> D&D cosmology, Limbo is but one plane among many planes represents <strong>the</strong> natural flux <strong>of</strong> reality finally breakingOuter <strong>Planes</strong> on <strong>the</strong> Great Wheel. But you could create a down, or new realities coming into being. Perhaps newcosmology that places Limbo on <strong>the</strong> bleeding edge <strong>of</strong> reality, planes can boil into creation via self-genesis in <strong>the</strong> flux <strong>of</strong>surrounding all o<strong>the</strong>r planes, on <strong>the</strong> very edge <strong>of</strong> <strong>the</strong> Astral Limbo, or maybe particularly strong-willed individuals canPlane. If you’re willing to tinker fur<strong>the</strong>r, you could replace <strong>the</strong> create <strong>the</strong> seeds <strong>of</strong> new planes with sufficiently strongAstral Plane with Limbo.willpower.pqqqqrs95

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