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Manual of the Planes

Manual of the Planes

Manual of the Planes

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Planar RelationshipsPlaneAPlane ACoexistent <strong>Planes</strong>(planes in directoverlapping, point-topoint contact)PlaneBCHAPTER 2:CONNECTINGTHE PLANESPlane APlane BSeparate <strong>Planes</strong>(planes not indirect contact)Plane BCoterminous <strong>Planes</strong>(planes in direct, butnot overlapping or inpoint-to-pointcontact)deities that are unreachable or that don’t have extraplanarkingdoms. You can determine that fiendish and celestialcreatures come from <strong>the</strong> same plane, or that all elementalscome from <strong>the</strong> same swirling maelstrom. And you maydetermine that you don’t want to have any <strong>of</strong> <strong>the</strong> Transitive<strong>Planes</strong> in your campaign.Your cosmology can reflect your own desires for yourcampaign. If you want to stress <strong>the</strong> struggle betweengood and evil, <strong>the</strong>n setting up strongly aligned planes for<strong>the</strong>se concepts is an excellent idea. Similarly, if you wanta strong conflict between organization and freedom,strongly law-aligned and strongly chaos-aligned planesare recommended. You can create, add, and subtractplanes as you see fit. If you want a fifth elemental plane(perhaps elemental cold, elemental wood, or even elementalemptiness), you can do so within your cosmology.DECIDE WHICH PLANES YOU WANTYou have a great degree <strong>of</strong> freedom when you build yourown cosmology. You can add new planes, alter o<strong>the</strong>rs, andsubtract <strong>the</strong> ones you don’t like. Among <strong>the</strong> five basictypes <strong>of</strong> planes, here are your options:Material Plane: This is a good foundation and agreat place to start. Unless you are crafting a cosmologythat exists far beyond <strong>the</strong> norm (which is exciting byitself ), <strong>the</strong> Material Plane provides <strong>the</strong> home for yourplayer characters. Players have basic assumptions abouthow things work, and a Material Plane base lets <strong>the</strong>muse that knowledge.Wildly different Material <strong>Planes</strong> are possible, anddesigning one is a good challenge for experiencedDungeon Masters. After all, many planar traits comparean aspect <strong>of</strong> a plane to how it works on <strong>the</strong> MaterialPlane, so if you change <strong>the</strong> Material Plane, you’rechanging <strong>the</strong> baseline <strong>of</strong> <strong>the</strong> whole cosmology. Ifthings are radically different on <strong>the</strong> Material Plane youcreate, <strong>the</strong> characters probably are aware <strong>of</strong> <strong>the</strong>ir homeplane’s properties. For example, if anyone can reach <strong>the</strong>Abyss by taking a three-day walk to <strong>the</strong> west after a fullmoon, <strong>the</strong> natives <strong>of</strong> this unfortunate Material Planewill probably know about it.Transitive <strong>Planes</strong>: Many spells, items, and monstersin <strong>the</strong> D&D core rulebooks depend on <strong>the</strong> Astral Plane,<strong>the</strong> E<strong>the</strong>real Plane, or <strong>the</strong> Plane <strong>of</strong> Shadow. Removingany <strong>of</strong> <strong>the</strong>se planes affects what’s available in your campaign.Chapter 5 details what happens to your campaignif one or more <strong>of</strong> <strong>the</strong> Transitive <strong>Planes</strong> don’t exist.Conversely, you may want to add ano<strong>the</strong>r TransitivePlane to those that are already available, such as <strong>the</strong> Plane<strong>of</strong> Mirrors (detailed in <strong>the</strong> Appendix). This can open <strong>the</strong>doors to fur<strong>the</strong>r adventures, new creatures, and spells.Inner <strong>Planes</strong>: These are <strong>the</strong> building blocks <strong>of</strong> yourcosmology. Elements and energies are pure substances,deadly and uncaring to <strong>the</strong> mortals that encounter <strong>the</strong>m.The Inner <strong>Planes</strong> can be most hostile <strong>of</strong> all <strong>the</strong> planes.Despite <strong>the</strong>ir fundamental nature, <strong>the</strong>y aren’t required inyour cosmology. The lack <strong>of</strong> an Elemental Plane <strong>of</strong> Air doesnot remove air from your Material Plane; <strong>the</strong> characters17

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