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Manual of the Planes

Manual of the Planes

Manual of the Planes

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CHAPTER 7:THE OUTERPLANES132Costly lamps, hot and cold forges, and city-wide feastinghalls all provide light and merriment for <strong>the</strong> undergroundvisitor. Strangers are welcome here, especially those whocome to order special weapons from <strong>the</strong> legendary smithswho labor in <strong>the</strong> hottest portions <strong>of</strong> <strong>the</strong> forge.The dwarves who live within Mount Clangeddin,both mortal and petitioner, spend half <strong>of</strong> each daydrilling, training, and perfecting <strong>the</strong>ir military skills tohonor <strong>the</strong>ir lord Clangeddin. Visitors seeking to raisean army sometimes come to Mount Clangeddin, tempting<strong>the</strong> deity with stories <strong>of</strong> righteous warfare. Sometimes,Clangeddin is moved by such appeals and assignsaxes to <strong>the</strong> cause.Basilica <strong>of</strong> Saint Cuthbert: High walls manned byspecially chosen paladins surround this mighty edifice <strong>of</strong>St. Cuthbert. Within <strong>the</strong> walls stands <strong>the</strong> basilica itself,whose highest dome reaches a mile into <strong>the</strong> sky.At <strong>the</strong> very center <strong>of</strong> <strong>the</strong> basilica is Cuthbert’s seat,called <strong>the</strong> Seat <strong>of</strong> Truth, though he rarely takes it. Acurved open canopy supported by four serpentine pillarsshelters <strong>the</strong> seat. St. Cuthbert brought <strong>the</strong> pillars home astrophies after a brief crusade into <strong>the</strong> Nine Hells.As <strong>the</strong> deity <strong>of</strong> common sense, wisdom, and similarsentiments, St. Cuthbert is noted for his rulings on matters<strong>of</strong> state, philosophy, and everything else. However,he is also called St. Cuthbert <strong>of</strong> <strong>the</strong> Cudgel, and wherever<strong>the</strong> deity goes, so goes his bronzewood weapon. If wordsdo not suffice, St. Cuthbert’s cudgel does.Einheriar and privileged clerics, paladins, and o<strong>the</strong>rs <strong>of</strong>deep faith stay in <strong>the</strong> basilica with St. Cuthbert, thoughhe sends many out on missions in his name. Modestaccommodations are set aside for occasional supplicantswishing to hear <strong>the</strong> wisdom <strong>of</strong> St. Cuthbert.BuxenusThe second layer <strong>of</strong> Arcadia looks much like <strong>the</strong> first,with its pleasant valleys swa<strong>the</strong>d in perfectly even grass,naturally growing orchards, and circular lakes. However,it has also become a mustering ground where forces <strong>of</strong>Arcadia slowly ga<strong>the</strong>r <strong>the</strong>ir strength for a presumed ideologicalthrust into Mechanus in an attempt to recover <strong>the</strong>lost layer <strong>of</strong> Menausus. How this “reliberation” will actuallyoccur is anyone’s guess.Here and <strong>the</strong>re on this layer are <strong>the</strong> training grounds <strong>of</strong>a particularly militant sect <strong>of</strong> mortals from <strong>the</strong> MaterialPlane called <strong>the</strong> Harmonium. Though <strong>the</strong>y seek to dogood, <strong>the</strong> “retraining camps” do more harm than anythingelse—or so say many authorities.In <strong>the</strong>se camps, <strong>the</strong> Harmonium indoctrinates “borrowed”mortals <strong>of</strong> a chaotic alignment in <strong>the</strong> dictates <strong>of</strong>law and harmony in an attempt to change <strong>the</strong>ir spiritualidentity to one more harmonious than before.Unfortunately, <strong>the</strong> success rate is low. In <strong>the</strong> greaterscheme <strong>of</strong> things, <strong>the</strong>se camps may actually be shifting<strong>the</strong> layer <strong>of</strong> Buxenus more toward law than good. Ifsuch a shift continues, Arcadia could eventually lose itssecond layer to Mechanus, along with <strong>the</strong> third layeralready gone.MenaususThe third layer <strong>of</strong> Arcadia actually no longer exists (andhas not, for millennia). Its planar essence has joined withMechanus. This cataclysm is attributed to overcolonizationby formians, and <strong>the</strong>ir overriding, unmerciful lawfulmindset. No one can now guess which particular portion<strong>of</strong> Mechanus is actually Menausus, but a good bet is thata large portion <strong>of</strong> <strong>the</strong> formian hive-cogs were once hivecitiesin Menausus.Arcadia EncountersUse Table 7–8: Heavenly Encounters for random encounterson Arcadia.SEVEN MOUNTINGHEAVENS OF CELESTIAIt is <strong>the</strong> land <strong>of</strong> splendor.It is where ultimate goodness is idealized.It is law and good, understanding and mercy.The single sacred mountain <strong>of</strong> Celestia rises from an infinitesea <strong>of</strong> holy water to incomprehensible heights. Here,justice, kindness, order, celestial grace, and mercy are <strong>the</strong>rules. Here, watchful eyes hold <strong>the</strong> ramparts against evil inall its many forms. Here, all things are beautiful.The Seven Mounting Heavens are <strong>the</strong> planar home formortal souls <strong>of</strong> kindness and empathy for <strong>the</strong>ir fellow creatures.But it is a paradise that fiends <strong>of</strong> <strong>the</strong> lower planes wouldconquer if <strong>the</strong>y could. Mount Celestia is a promise <strong>of</strong> bettermentand ultimate union with <strong>the</strong> powers <strong>of</strong> good and lawfor those worthy. So supplicants <strong>of</strong> every stripe ascend <strong>the</strong>layers, one after <strong>the</strong> o<strong>the</strong>r, to <strong>the</strong> ultimate height <strong>of</strong> <strong>the</strong> HeavenlyCity, and from <strong>the</strong>nce into <strong>the</strong> Illuminated Heaven.Bahamut, lord <strong>of</strong> kindly dragons, resides on Celestia, aswell as Heironeous, <strong>the</strong> god <strong>of</strong> valor; Moradin, <strong>the</strong> lord <strong>of</strong>dwarves; and Yondalla, <strong>the</strong> goddess <strong>of</strong> halflings.CELESTIA TRAITSCelestia has <strong>the</strong> following traits.• Normal Gravity.• Normal Time.• Infinite Size: Each layer <strong>of</strong> Celestia is infinite, thougheach layer is but one portion <strong>of</strong> <strong>the</strong> greater mountain,each higher than <strong>the</strong> last.• Divinely Morphic: Celestia is morphic for entities <strong>of</strong>at least lesser deity power. It is alterable in <strong>the</strong> normalmanner for more ordinary creatures.• No Elemental or Energy Traits.• Mildly Good-Aligned and Mildly Law-Aligned:Evil or chaotic characters on Celestia suffer a –2penalty on Charisma-based checks. Chaotic evil characterssuffer a –4 penalty on Charisma-based checks.• Normal Magic.CELESTIA LINKSThe only way to reach Celestia is by entering its first andlowest layer, Lunia, also called <strong>the</strong> Silver Sea. Visitors

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