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Manual of the Planes

Manual of the Planes

Manual of the Planes

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CHAPTER 9:MONSTERSIllus. by W. Reynolds188Spell-Like Abilities: At will—deeper darkness, desecrate,fear, invisibility, mirror image, see invisibility. These abilitiesare as <strong>the</strong> spells cast by an 11th-level sorcerer (save DC =13 + spell level).At will, a nycalothcan use teleportwithout error(self plus 50pounds <strong>of</strong> objectsonly) as <strong>the</strong> spellcast by a 12thlevelsorcerer.Improved Grab(Ex): To use thisability, <strong>the</strong> nycalothmust hitwith both clawattacks. If it gets a hold,it can rake. The nycalothcan only usethis abilityif it is airborne.If itgets a hold on a nonflyingopponent <strong>of</strong>Medium-size or smaller,<strong>the</strong> nycaloth can ascend with<strong>the</strong> grabbed creature. When carrying a creature weighingmore than 230 pounds, its fly speed drops to 60 feet and itreceives a –3 penalty on Hide and Move Silently checks.The nycaloth can’t carry a load <strong>of</strong> more than 496 pounds.Rake (Ex): A nycaloth that gets a hold can make tworake attacks (+15 melee) with its hind legs for 1d6+5points <strong>of</strong> damage each.Wounding (Ex): A nycaloth’s claw attacks continue tobleed long after <strong>the</strong> wound was inflicted. Each woundbleeds for 1 point <strong>of</strong> damage per round <strong>the</strong>reafter. Multipleclaw wounds result in cumulative bleeding loss (twowounds deal 2 points <strong>of</strong> damage per round, and so on).The bleeding can be stopped only by a successful Healcheck (DC 15) or <strong>the</strong> application <strong>of</strong> any cure spell or o<strong>the</strong>rhealing spell (heal, healing circle, and so on).Summon Yugoloth (Ex): Once per day, a nycaloth canattempt to summon ano<strong>the</strong>r nycaloth or 1d3 mezzolothswith a 30% chance <strong>of</strong> success.ULTROLOTHUltroloths are <strong>the</strong> <strong>of</strong>ficers in yugoloth armies, leadingtroops and disrupting enemy plans. In <strong>the</strong> competitiveenvironment <strong>of</strong> Gehenna, <strong>the</strong>y’re frequently at oneano<strong>the</strong>r’s throats, and <strong>the</strong>y continually scheme toenhance <strong>the</strong>ir power.Ultroloths have a well-deserved reputation for cruelty.They <strong>of</strong>ten linger over fallen foes, taunting and torturing<strong>the</strong>m ra<strong>the</strong>r than granting <strong>the</strong>m a quick death. Manywear <strong>the</strong> severed fingers <strong>of</strong> <strong>the</strong>ir victims as grisly necklaces.But <strong>the</strong>y rarely engage in a stand-up fight <strong>the</strong>mselves,leaving such work to <strong>the</strong>ir minions.An ultroloth is a robed humanoid with an elongatedhead that is featureless beyond two large eyes that swirlwith color. Its skin is a mottled dark gray.CombatUltroloths prefer to work behind ranks <strong>of</strong> mezzolothsor nycaloths, using <strong>the</strong>ir spell-likeabilities to keep foes <strong>of</strong>fbalance. An ultrolothcaptain usuallyputs up walls<strong>of</strong> fire to assist frontlinetroops. If <strong>the</strong>battle hangs in<strong>the</strong> balance, ituses symbol todisrupt <strong>the</strong>enemy. An ultrolo<strong>the</strong>ngaged inserious meleealmost alwaysretreats,reasoning that it’s lost<strong>the</strong> battle alreadyat that point.Ideally,ultroloths don’t fightat all. They use invisibility or alter self to get close to <strong>the</strong>irenemies, <strong>the</strong>n reveal <strong>the</strong>ir hypnotic gaze. Onceentranced, opponents are easy prey for <strong>the</strong> ultroloth’so<strong>the</strong>r abilities.Spell-Like Abilities: At will—alter self, deeper darkness,desecrate, fear, gaseous form, invisibility, prying eyes, scrying, seeinvisibility, suggestion, wall <strong>of</strong> fire; 3/day—binding,geas/quest, mass suggestion; 1/day—symbol. These abilitiesare as <strong>the</strong> spells as cast by a 13th-level sorcerer (save DC =14 + spell level; enchantment abilities have a save DC <strong>of</strong>16 + spell level).At will, an ultroloth can use teleport without error (selfplus 50 pounds <strong>of</strong> objects only) as <strong>the</strong> spell cast by a 13thlevelsorcerer.Hypnotic Gaze (Su): Hypnotic pattern as cast by a 13thlevelsorcerer, no HD limit, 30 feet, Will DC 20 negates.Summon Yugoloth (Ex): Once per day, an ultrolothcan attempt to summon 1d4 nycaloths, 1d6 mezzoloths,or ano<strong>the</strong>r ultroloth with a 35% chance <strong>of</strong> success.TEMPLATESSome creatures have no type <strong>the</strong>mselves but are createdby adding a “template” to an existing creature. The followingrules explain how to build a templated creature.HALF-ELEMENTALMuch rarer than half-celestials or fiends, half-elementalsare <strong>the</strong> result <strong>of</strong> unions between elementals and mortalcreatures or are created by some magical infusion <strong>of</strong> elementalpower into a mortal at birth (usually through

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