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Manual of the Planes

Manual of the Planes

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Appendix: Variant<strong>Planes</strong> & CosmologiesNone <strong>of</strong> <strong>the</strong> following planes have a place on <strong>the</strong>Great Wheel, but you can use <strong>the</strong>m in a cosmology youbuild yourself. This chapter also includes some alternatecosmologies that you can use or adapt for yourown games.REGION OF DREAMSThe Region <strong>of</strong> Dreams, usually simply called Dream, iswhere dreams cavort, heedless <strong>of</strong> <strong>the</strong> waking world.Dreams once dreamt fade into obscurity, but <strong>the</strong>ir echoesresonate forever throughout Dream. Carcasses <strong>of</strong> particularlyvile dreams, charged with dark emotion, sometimesrampage from dreamscape to dreamscape, giving rise toterrible nightmares.Into <strong>the</strong> Region <strong>of</strong> Dreams come dreamers, whe<strong>the</strong>r <strong>the</strong>ywill it or not, every time <strong>the</strong>y fall asleep. Their minds takeflight to <strong>the</strong> Region <strong>of</strong> Dreams. The edges <strong>of</strong> Dream expandand contract with temporary dreamscapes as dreamers onevery plane sleep and wake. Dream would exist even if<strong>the</strong>re were no dreamers, though.The many dreamscapes created by dreamers last but ashort time, and <strong>the</strong>y rarely impinge on each o<strong>the</strong>r accidentally.However, <strong>the</strong>re are those who knowingly walkbetween dreamscapes, doing as <strong>the</strong>y will. Sometimessuch lucid dreamers pierce <strong>the</strong> very heart <strong>of</strong> Dream,where average dreams dare not roam.DREAM TRAITSThe Region <strong>of</strong> Dreams has <strong>the</strong> following traits.• Subjective Directional Gravity: Within most dreamscapes,<strong>the</strong> strength <strong>of</strong> gravity is <strong>the</strong> same as on <strong>the</strong>Material Plane, but each dreamscape can pull in a differentdirection. The subjective gravity <strong>of</strong> most dreamscapesappears to conform to normal gravity, but o<strong>the</strong>rdreamscapes may have wildly different gravity traits.Visitors who master <strong>the</strong> skill <strong>of</strong> Lucid Dreaming canchoose how <strong>the</strong> gravity <strong>of</strong> a particular dreamscapeaffects <strong>the</strong>m.• Flowing Time: For every 10 minutes in Dream, only 1minute passes on <strong>the</strong> Material Plane. But <strong>the</strong> nature <strong>of</strong><strong>the</strong> plane makes time spent on <strong>the</strong> plane less real. Nomatter what visitors experience, only memoriesremain when <strong>the</strong>y leave Dream. Spells cannot truly becast or learned, nor items won or lost, nor experiencepoints earned when dreaming.• Infinite Size: Dream is infinite, though individualdreamscapes are finite. Even a single dreamscape canseem quite large, however, depending on <strong>the</strong> nature <strong>of</strong><strong>the</strong> individual dream.• Highly Morphic Trait: Dreamscapes are born fromwild dream-stuff <strong>the</strong> moment a dreamer’s mindplunges into Dream. Left alone on Dream, wilddream-stuff is as ephemeral as thought. But once adreamscape solidifies, it has <strong>the</strong> alterable morphictrait similar to <strong>the</strong> Material Plane. Visitors skilled inLucid Dreaming may be able to morph a dreamscapemore to <strong>the</strong>ir own liking.• No Elemental or Energy Traits.• Mildly Neutral-Aligned.• Normal Magic: Spells can be cast normally, but travelerswho leave Dream discover that any spells <strong>the</strong>y usedon <strong>the</strong> plane weren’t really cast (<strong>the</strong>y still have <strong>the</strong>m asprepared spells or available spell slots). Similarly, anyspells still in effect when a traveler leaves Dream aregone as if <strong>the</strong>y were never cast.DREAM LINKSThe Region <strong>of</strong> Dreams is coterminous to <strong>the</strong> MaterialPlane and whatever Transitive, Inner, or Outer <strong>Planes</strong>you desire. The easiest method <strong>of</strong> reaching Dream isthrough <strong>the</strong> Portal <strong>of</strong> Sleep, which living creatures <strong>the</strong>multiverse over access without conscious thought while<strong>the</strong>y slumber.When sleep claims a living mind, <strong>the</strong> consciousness <strong>of</strong><strong>the</strong> sleeper comes to <strong>the</strong> Region <strong>of</strong> Dreams, and <strong>the</strong>dreamer enters into his or her own dreamscape. The bodyremains on <strong>the</strong> Material Plane, but <strong>the</strong> mind wanders as adiscrete entity within a dreamscape. When <strong>the</strong> sleeperwakes, <strong>the</strong> mind returns to <strong>the</strong> body, and <strong>the</strong> dreamscapeusually fades into undifferentiated dream-stuff. Sometimesdreamscapes linger and pass into <strong>the</strong> Dreamheart,taking on a more permanent reality.Dreamwalkers—frequent visitors to <strong>the</strong> Region <strong>of</strong>Dream—can enter Dream through <strong>the</strong> Portal <strong>of</strong> Sleeplike any dreamer, or <strong>the</strong>y can pass bodily into dreams byfinding rare physical portals into Dream or casting <strong>the</strong>dream travel spell.DREAM INHABITANTSAll manner <strong>of</strong> creatures are found in Dream, rangingfrom small animals to abominable nightmares. Dreamersrun <strong>the</strong> gamut as well, though dreamscapes <strong>of</strong> similarcreatures are generally clustered toge<strong>the</strong>r like archipelagoesin a sea <strong>of</strong> wild dreamstuff.MOVEMENT AND COMBATMovement within a dreamscape is <strong>of</strong>ten like that on <strong>the</strong>Material Plane. But <strong>the</strong> rules can vary from dreamscape todreamscape. In one dreamscape, every creature might flyfrom place to place, and in <strong>the</strong> next, swimming might be<strong>the</strong> only mode <strong>of</strong> transport.Moving between dreamscapes is intentionally doneonly by dreamwalkers who have entered Dream viadream travel or who are using <strong>the</strong> Lucid Dreamingskill. A traveler can hop from dreamscape to dreamscapeor aim for <strong>the</strong> Dreamheart itself. Althoughdreamscapes don’t usually overlap, dreamwalkers canfind places where <strong>the</strong> borders are thin enough that asingle step transfers <strong>the</strong> traveler from one dreamscapeto <strong>the</strong> next.APPENDIX:VARIANT PLANES& COSMOLOGIES201

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