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Manual of the Planes

Manual of the Planes

Manual of the Planes

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CHAPTER 7:THE OUTERPLANES130space covered with grass, and a single ring <strong>of</strong> trees at<strong>the</strong> very center.The town is one <strong>of</strong> peace and tranquility, a placewhere everything is so ordered and habitual that citizensanticipate <strong>the</strong> course <strong>of</strong> time and flow <strong>of</strong> conversation,interrupting visitors who don’t know what <strong>the</strong>future holds.Those who seek perfect equality and freedom from <strong>the</strong>lower (and higher) passions make <strong>the</strong>ir homes here.The population is a mixed collection <strong>of</strong> every race on <strong>the</strong>Great Wheel, but all are equal and <strong>the</strong>re is no ruler. Manypetitioners also reside within and around Delon-EstinOti, happy to work <strong>the</strong> agricultural plots.The town has a reputation as a place where seers areborn and where fortune-tellers gravitate, so visitorshoping to discover <strong>the</strong>ir fate are common.Fortress <strong>of</strong> Disciplined Enlightenment: This structuresits on its own cog, and its spires and towers risehigh into <strong>the</strong> void <strong>of</strong> Mechanus. The fortress is two milesin diameter, and some <strong>of</strong> its spires reach twice tha<strong>the</strong>ight. Inevitables enforcing <strong>the</strong> “don’t trespass” lawpatrol <strong>the</strong> parapets, keeping a vigilant eye out for fiendishinfiltrators or colonizing formians.A group <strong>of</strong> mortals from <strong>the</strong> Material Plane called <strong>the</strong>Fraternity <strong>of</strong> Order are <strong>the</strong> masters <strong>of</strong> <strong>the</strong> fortress. Themembers <strong>of</strong> <strong>the</strong> Fraternity <strong>of</strong> Order believe that if <strong>the</strong>ycan but tease forth every law <strong>of</strong> <strong>the</strong> cosmos, <strong>the</strong>y willhave <strong>the</strong> power <strong>of</strong> <strong>the</strong> deities. To that end, <strong>the</strong>y built thisstronghold on <strong>the</strong> plane <strong>of</strong> ultimate law.A horde <strong>of</strong> clerks, functionaries, legal aides, translators,ma<strong>the</strong>maticians, philosophers, and bureaucratsstaff <strong>the</strong> Fortress <strong>of</strong> Disciplined Enlightenment. Mostbelong to <strong>the</strong> Fraternity <strong>of</strong> Order, though sometimesvisitors are granted access to study at <strong>the</strong> vauntedlibraries <strong>of</strong> <strong>the</strong> Fortress. The libraries extend throughhundreds <strong>of</strong> rooms and hold tomes <strong>of</strong> legal volumesfrom all over <strong>the</strong> Great Wheel.Mechanus EncountersUse Table 7–7: Hellish Encounters or Table 7–8: HeavenlyEncounters (alternate between <strong>the</strong>m) for randomencounters on Mechanus.PEACEABLE KINGDOMSOF ARCADIAIt is <strong>the</strong> land <strong>of</strong> perfection.It is where laws are made for <strong>the</strong> common good.It is <strong>the</strong> plane where harmony is born.Arcadia thrives with orchards <strong>of</strong> perfectly lined trees,ruler-straight streams, orderly fields, and cities laid out ingeometrically pleasing shapes. The mountains areunblemished by erosion. Everything on Arcadia workstoward <strong>the</strong> common good and a flawless form <strong>of</strong> existence.Here, nothing intrudes on harmony.It is said that everything on Arcadia is as perfect as itcan be, nei<strong>the</strong>r as strictly regimented as Mechanus nor asdevoted to <strong>the</strong> perfection <strong>of</strong> <strong>the</strong> individual as Celestia.But this is not entirely accurate. In fact, <strong>the</strong> inhabitants <strong>of</strong>Arcadia are <strong>of</strong>ten so convinced <strong>of</strong> <strong>the</strong>ir own righteousnessthat <strong>the</strong>y are hard-pressed to recognize <strong>the</strong>ir ownflaws. This likely contributed millennia ago to <strong>the</strong> loss <strong>of</strong><strong>the</strong> bottommost layer <strong>of</strong> Arcadia, Menausus, which spirituallytransmigrated to Mechanus, becoming one with<strong>the</strong> gear-works realm <strong>of</strong> ultimate law.St. Cuthbert <strong>of</strong> <strong>the</strong> Cudgel, deity <strong>of</strong> goodly retribution,has his realm on Arcadia.ARCADIA TRAITSArcadia has <strong>the</strong> following traits.• Normal Gravity.• Normal Time.• Infinite Size: Each layer <strong>of</strong> Arcadia stretches throughan infinite, well-ordered landscape.• Divinely Morphic: Lesser deities can transform Arcadiawith a wave <strong>of</strong> <strong>the</strong> hand, but <strong>the</strong> plane has <strong>the</strong> alterablemorphic trait for o<strong>the</strong>r creatures.• No Elemental or Energy Traits.• Mildly Law-Aligned: Chaotic characters on Arcadiasuffer a –2 penalty on Charisma-based checks.• Normal Magic.ARCADIA LINKSPortals to o<strong>the</strong>r planes are few on Arcadia, but <strong>the</strong>y are permanent,clearly identified fixtures. Arched trellises <strong>of</strong> floweringivy, holly, or some o<strong>the</strong>r lush, verdant growth markeach gateway to ano<strong>the</strong>r plane. Portals also connect farflunglocales on Arcadia, as well as running between its twolayers. Portals between <strong>the</strong> layers are usually set betweenhuge, rune-carved plinths standing 40 to 50 feet tall.ARCADIA INHABITANTSMany mortals from <strong>the</strong> Material Plane live on Arcadia,settling among such o<strong>the</strong>r creatures as archons, aasimar,devas, and <strong>the</strong> ever-present einheriar militias (see ArcadiaPetitioners, below).Arcadia is also home to peaceful animals: golden foxes,coppery hares, and silver-wooled sheep, as well as allmanner <strong>of</strong> organized insects such as wasps, bees, and ants.Giant-sized versions <strong>of</strong> <strong>the</strong>se animals and insects also canbe found throughout Arcadia.Formians have a few hive-cities on Arcadia, but <strong>the</strong>irexpansionist ethic is muted (at least outwardly). Arcadia’sharmony would be spoiled should warrior formiansbegin to march.Arcadia PetitionersThe petitioners <strong>of</strong> Arcadia are called einheriar. The einheriarappear much as <strong>the</strong>y did in <strong>the</strong>ir previous lives,though <strong>the</strong>y are markedly more healthy and robust. Theyare all fanatically devoted to making sure <strong>the</strong> commongood is maintained.Using <strong>the</strong>ir abilities to discern <strong>the</strong> alignment <strong>of</strong> all<strong>the</strong>y meet, einheriar make it <strong>the</strong>ir business to police <strong>the</strong>plane. If <strong>the</strong>y catch any nonlawful or nongood creature,

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