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Manual of the Planes

Manual of the Planes

Manual of the Planes

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Region <strong>of</strong> DreamsDreamscapesDreamscapesAPPENDIX:VARIANT PLANES& COSMOLOGIESDreamheartSmall birds fly from tree to tree, twittering beautifulsongs. In <strong>the</strong> center <strong>of</strong> <strong>the</strong> clearing is a hill holding aplayground. A massive bronze dragon surrounds <strong>the</strong>hill, sleeping peacefully. Ana, <strong>the</strong> dreamer, plays in <strong>the</strong>playground.When Ana smiles, <strong>the</strong> sun brightens. When she laughs,rainbows dance. On <strong>the</strong> o<strong>the</strong>r hand, her frowns bringclouds and her tears bring rain. Worst <strong>of</strong> all, her angercauses lightning to touch down. Ana doesn’t realize thatshe’s dreaming. She hasn’t really given her situationmuch thought—a common attitude for dreamers in <strong>the</strong>irdreamscapes. The dragon, “Grumpy,” remains asleepunless Ana is threatened.In fact, Ana’s physical body exists in stasis upon <strong>the</strong>face <strong>of</strong> a red, dead world where no breath is possible. Sheis <strong>the</strong> only survivor <strong>of</strong> a colonization attempt fromano<strong>the</strong>r world that fell from <strong>the</strong> sky to smash and burn in<strong>the</strong> red sands. Within <strong>the</strong> depths <strong>of</strong> a massive crater, nowlong cooled, lies Ana’s stasis chamber. By some miracle <strong>of</strong>chance or fate, it remains undamaged and functioning.But <strong>the</strong> woman inside suffered mental trauma and nowpossesses <strong>the</strong> mind <strong>of</strong> a young girl—a young girl in anpqqqqrsLUCID DREAMING (WIS; TRAINED ONLY)*You must first successfully grapple your opponent.Use this skill to realize that you are dreaming, consciously direct Then, instead <strong>of</strong> attempting to pin him or her, make a Lucidelements <strong>of</strong> a dream, and move into o<strong>the</strong>r dreamscapes.Dreaming check (DC 25) on your next action. If you succeed,Check: Making a Lucid Dreaming check is a standard action you and your foe tumble into <strong>the</strong> Dreamheart.that provokes an attack <strong>of</strong> opportunity.Change Aspect: An aspect <strong>of</strong> a dreamscape includes backgroundTaskDC features such as lighting, terrain, architecture <strong>of</strong> agiven building, vegetation (or lack <strong>the</strong>re<strong>of</strong>), and o<strong>the</strong>r relativelyRealize you are dreaming 5innocuous characteristics <strong>of</strong> a dreamscape. You can’tChange one aspect <strong>of</strong> your personal dreamscape 15 use Lucid Dreaming to make a bolt <strong>of</strong> lightning strike a foeChange one aspect <strong>of</strong> ano<strong>the</strong>r’s dreamscape 20 or open a pit below an enemy.Change your personal appearance 20Change Appearance: You can adopt <strong>the</strong> outwardDepart one dreamscape for ano<strong>the</strong>r 15 appearance <strong>of</strong> ano<strong>the</strong>r creature within two size categoriesDepart a dreamscape for <strong>the</strong> Dreamheart 25 <strong>of</strong> your own. None <strong>of</strong> your abilities change, just yourPull ano<strong>the</strong>r with you into <strong>the</strong> Dreamheart * appearance.Leave <strong>the</strong> Dreamheart 20 Retry: You can make a Lucid Dreaming check once per round.pqqqqrs203

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