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Manual of the Planes

Manual of the Planes

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CHAPTER 9:MONSTERSIllus. by D. Riche180COMBATMercanes leave <strong>the</strong> fighting to<strong>the</strong>ir minions and bodyguards—<strong>the</strong>y know that <strong>the</strong>ir advantageslie at <strong>the</strong> negotiating table, noton <strong>the</strong> battlefield. Whenpressed, <strong>the</strong>y attempt todisarm <strong>the</strong>ir opponentsor use invisibility ordimension door toescape. A mercanealmost always has aLeomund’s secret chestfull <strong>of</strong> treasure andmagic ready, and itwon’t hesitate torecall <strong>the</strong> chest tograb a potent wand—or simply bribe aworrisome foe.Spell-Like Abilities:3/day—dimensiondoor, invisibility; 1/day—Leomund’s secret chest, planeshift. These abilities are as<strong>the</strong> spells cast by a 14thlevelsorcerer.Telepathy (Su): Mercanescan communicatetelepathically with any creaturewithin 100 feet that hasa language.Skills: Because <strong>the</strong>y grow upin a mercantile culture, mercanesreceive a +4 racial bonus onAppraise checks.MERCANE SOCIETYNomadic by nature, mercanestravel widely, buying and selling<strong>the</strong>ir wares. They favoropulence, so <strong>the</strong>y <strong>of</strong>tenrent or borrow villas orpalaces when <strong>the</strong>y’ll besettling down for a while.Because <strong>the</strong>y’re known as richmerchants, mercanes always have a squad <strong>of</strong> bodyguardsnearby. They attract bandits and thieves, so mercanestend to be cautious about any strangers <strong>the</strong>ycome into contact with.Mercanes present a demeanor <strong>of</strong> patience and eleganceas <strong>the</strong>y ply <strong>the</strong>ir trade. They never quarrel among <strong>the</strong>mselves,and a rival who insults one mercane <strong>of</strong>ten findsthat o<strong>the</strong>rs also bear a grudge. Their family structure andmating habits are unknown, since juveniles and <strong>the</strong> elderlyare never seen by those not <strong>of</strong> <strong>the</strong>ir race.A squad <strong>of</strong> 5th-level fighters is a typical bodyguard fora mercane, but it may hire bodyguards for each specificjob, tailoring <strong>the</strong>m to <strong>the</strong> task. If a company <strong>of</strong> mercaneshas business in <strong>the</strong> Abyss, for example, <strong>the</strong>y’llprobably be accompanied by tieflings or demons.Unusually dangerous trade missions requireextra help, <strong>of</strong> course, and a company <strong>of</strong> mercanessometimes has reason to hire <strong>the</strong>services <strong>of</strong> adventurers.The patron deity <strong>of</strong> mercanes isBoccob.MERCANE CHARACTERSA mercane’s favored class is wizard; <strong>the</strong>senior mercane in any company is usuallya wizard. Mercanes who are clericsworship Boccob.PARAELEMENTALA paraelemental is a syn<strong>the</strong>sis <strong>of</strong> two elementalforces within a single elementalcreature. Because <strong>the</strong>y are composed <strong>of</strong> twoprimal forces <strong>of</strong> nature, paraelementals areunpredictable and dangerous.COMBATParaelementals have varied tactics and abilities,but all gain <strong>the</strong> benefits <strong>of</strong> <strong>the</strong>ir elementalnature.Elemental: Immune to poison, sleep, paralysis,and stunning. Not subject to critical hits.ICE PARAELEMENTALThese icy monoliths seek to drape <strong>the</strong> planes in acurtain <strong>of</strong> cold. They dwell on <strong>the</strong> Elemental Plane<strong>of</strong> Air and <strong>the</strong> Elemental Plane <strong>of</strong> Water but findnei<strong>the</strong>r place frigid enough for <strong>the</strong>ir tastes.An ice paraelemental looks like a roughlyhewn, translucent statue <strong>of</strong> ice, covered head totoe in sharpened icicles. The glint <strong>of</strong> reflectedlight gives <strong>the</strong> appearance <strong>of</strong> capricious,winking eyes.Ice paraelementals speak Aquanand Auran. Their voices have aserene, tinkling quality at oddswith <strong>the</strong>ir fearsome appearance.Ice Paraelemental SizesChill TouchParaelemental Height Weight Save DC RadiusSmall 4 ft. 32 lb. 11 5 ft.Medium 8 ft. 260 lb. 12 10 ft.Large 16 ft. 2,100 lb. 14 15 ft.Huge 32 ft. 17,000 lb. 18 20 ft.Greater 36 ft. 20,000 lb. 20 25 ft.Elder 40 ft. 22,000 lb. 22 30 ft.CombatIce paraelementals are patient combatants, <strong>of</strong>ten waitingfor foes to come to <strong>the</strong>m. Larger individuals may

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