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Manual of the Planes

Manual of the Planes

Manual of the Planes

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CHAPTER 7:THE OUTERPLANES124Walking across edges between faces can be dizzyingfor <strong>the</strong> inexperienced.• Normal Time.• Infinite Size: Each cube is finite, but <strong>the</strong> void <strong>the</strong>cubes hang in is infinite.• Divinely Morphic: Acheron changes at <strong>the</strong> whim <strong>of</strong>its deities. Ordinary creatures must use spells andphysical effort to change <strong>the</strong> infernal battlefield.• No Elemental or Energy Traits.• Mildly Law-Aligned: Chaotic characters suffer a –2penalty on all Charisma-based checks.• Normal Magic.ACHERON LINKSAs on all <strong>the</strong> lower planes, <strong>the</strong> River Styx flows through<strong>the</strong> top layer <strong>of</strong> Acheron, called Avalas. The Styx flows onmany <strong>of</strong> Avalas’s cubes—welling up from a crater on onecube to flow many miles, <strong>the</strong>n leaking down into ano<strong>the</strong>rcrater, and reappearing on ano<strong>the</strong>r cube. Sometimes <strong>the</strong>river takes a new course over a cube face, which canresult in entire cities being washed away in a tide <strong>of</strong> forgetfulnessand death.Portals to o<strong>the</strong>r planes are fairly common. Usually,such gates appear in <strong>the</strong> mouths <strong>of</strong> <strong>the</strong> many tunnels thatriddle most <strong>of</strong> Acheron’s cubes.ACHERON INHABITANTSRenegade armies filled with every sort <strong>of</strong> creaturewander <strong>the</strong> faces <strong>of</strong> Acheron looking for enemy forces t<strong>of</strong>ight. However, mutiny or madness soon brings downeven <strong>the</strong> strongest military leader, leaving most armieswithout a true objective o<strong>the</strong>r than <strong>the</strong> destruction <strong>of</strong>o<strong>the</strong>r renegade armies. Sometimes armies <strong>of</strong> undead orconstructs last longer, because <strong>the</strong>y are able to mindlesslyfulfill <strong>the</strong>ir last orders.Armies that have not gone completely mad may stillseek a goal, such as <strong>the</strong> defense <strong>of</strong> a realm, <strong>the</strong> procurement<strong>of</strong> provisions, <strong>the</strong> overthrow <strong>of</strong> an impostor king, orany <strong>of</strong> a hundred o<strong>the</strong>r causes. Unfortunately, becausemost <strong>of</strong> those causes were important on a plane far fromAcheron, even <strong>the</strong> most steadfast armies soon lose focusand go renegade.Achaierai, devils, imps, fomorians, rakshasas, dragons,and yugoloths also inhabit Acheron. Rakshasa clans ruleseveral hidden cubes throughout Acheron, all cloaked bypowerful illusions. Clockwork creatures from Mechanuskeep a few hidden mining colonies scattered through <strong>the</strong>two lowest layers <strong>of</strong> Acheron.THE ORC-GOBLIN WAR AMONG THE CUBESThe realms <strong>of</strong> Clangor and Nishrek were once a single cube,but <strong>the</strong> opposing deities <strong>of</strong> each realm finally managed toseparate <strong>the</strong>ir realms into two wholly separate cubes.Though <strong>the</strong>y are separated, enmity between <strong>the</strong> goblins <strong>of</strong>Clangor and <strong>the</strong> orcs <strong>of</strong> Nishrek is still great. Though <strong>the</strong>Finally, Acheron holds enormous flocks <strong>of</strong> birds. Ravens,vultures, gulls, bloodhawks, and swallows tumble on <strong>the</strong>wind, sated on <strong>the</strong> carnage <strong>of</strong> <strong>the</strong> many battlefields.Acheron PetitionersDeserters and petitioners make up many <strong>of</strong> <strong>the</strong> renegadearmies on Acheron. If soldiers have killed o<strong>the</strong>rs for acause <strong>the</strong>y do not believe, and killed happily, <strong>the</strong>y mightwind up as petitioners on Acheron. Particularly rabidrevolutionaries and terrorists slain on <strong>the</strong> Material Planealso find <strong>the</strong>ir way to Acheron, <strong>of</strong>ten as leaders <strong>of</strong> <strong>the</strong>roving armies. The renegade commanders cannot restuntil <strong>the</strong>y are finally slain and <strong>the</strong>ir essence merges with<strong>the</strong> plane itself.Renegade commanders have <strong>the</strong> following specialpetitioner qualities:Additional Immunities: Electricity, sonic.Resistances: Cold 20, fire 20.O<strong>the</strong>r Special Qualities: Hearten.Hearten (Ex): All members <strong>of</strong> a renegade army withina 100-foot radius <strong>of</strong> a petitioner commander receive a+2 morale bonus on saving throws against charm andfear effects and a +1 morale bonus on attack anddamage rolls.Acheron EncountersUse Table 7–7: Hellish Encounters for random encounterson Acheron.MOVEMENT AND COMBATMovement on <strong>the</strong> Infernal Battlefield <strong>of</strong> Acheron ismuch like movement on <strong>the</strong> Material Plane. Walkingbetween faces seems daunting to <strong>the</strong> uninitiated, but isrelatively easy. Moving between cubes requires some sort<strong>of</strong> flying ability. Travelers in Avalas and Thuldanin mustbe wary <strong>of</strong> collisions between <strong>the</strong> cubes, because everythingbetween <strong>the</strong> two cubes at impact is crushed intonothingness. Cubes bound for collision are visible a dayor two in advance <strong>of</strong> impact, providing enough warningfor evacuation.FEATURES OF ACHERONThe cubes that make up each <strong>of</strong> <strong>the</strong> four layers <strong>of</strong> Acheronare pitted and scarred with cracks and dents from <strong>the</strong>irmany collisions and craters from <strong>the</strong>ir many battles. On<strong>the</strong> orderly plane <strong>of</strong> Acheron, <strong>the</strong> cubes always rust orfracture along straight lines and at right angles. Some <strong>of</strong><strong>the</strong> cubes are only a few hundred feet on a side, but o<strong>the</strong>rspqqqqrsrival deities can prevent an entire cube face from beingcrushed by an opposing cube sent hurling through <strong>the</strong> void,that doesn’t stop ei<strong>the</strong>r side from trying. Most battles arenow fought when one side manages to land an invasionforce on an opposing cube.pqqqqrs

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