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Manual of the Planes

Manual of the Planes

Manual of the Planes

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<strong>of</strong> material and have his life crushed into nothingness,his powdered remains a warning to any foolish enoughto follow.Despite its solid, unyielding nature, <strong>the</strong> ElementalPlane <strong>of</strong> Earth is varied in its consistency, ranging fromrelatively s<strong>of</strong>t soil to veins <strong>of</strong> heavier and more valuablemetal. Striations <strong>of</strong> granite, volcanic rock, and marbleinterweave with brittle crystal and s<strong>of</strong>t, crumbling chalksand sandstones. Thin veins <strong>of</strong> gemstones, rough andhuge, can be found within <strong>the</strong> plane, and <strong>the</strong>se unpolishedjewels <strong>of</strong>ten lead <strong>the</strong> greedy to this plane in <strong>the</strong>hopes <strong>of</strong> picking <strong>the</strong>m up with minimal effort. Suchprospectors <strong>of</strong>ten meet <strong>the</strong>ir match in <strong>the</strong> natives <strong>of</strong> <strong>the</strong>Elemental Plane <strong>of</strong> Earth, who feel extremely attached(sometimes literally) to parts <strong>of</strong> <strong>the</strong>ir home.The Elemental Plane <strong>of</strong> Earth is a place hostile to lifefrom <strong>the</strong> Material Plane, but unlike <strong>the</strong> Elemental Plane<strong>of</strong> Fire, it is not actively hostile. Ra<strong>the</strong>r, it is uncaring,unconcerned about <strong>the</strong> motes <strong>of</strong> life that move through itand around it. It is solid stone, as patient as <strong>the</strong> earthitself. And it has all <strong>the</strong> time in <strong>the</strong> universe.ELEMENTAL PLANE OF EARTH TRAITSThe Elemental Plane <strong>of</strong> Earth has <strong>the</strong> following traits.• Heavy Gravity: The penalties <strong>of</strong> <strong>the</strong> heavy gravity traitapply to all creatures, native and visitor, on <strong>the</strong> plane.• Normal Time.• Infinite Size.• Alterable Morphic.• Earth-Dominant.• Enhanced Magic: Spells and spell-like abilities thatuse, manipulate, or create earth or stone (includingthose <strong>of</strong> <strong>the</strong> Earth domain) are both empowered andextended (as if <strong>the</strong> Empower Spell and Extend Spellhad been used on <strong>the</strong>m, but <strong>the</strong> spells don’t requirehigher-level slots). A xorn movement spell would thushave its duration doubled. Spells and spell-like abilitiesthat are already empowered or extended are unaffectedby this benefit.• Impeded Magic: Spells and spell-like abilities that useor create air (including <strong>the</strong> summoning <strong>of</strong> air elementalsor outsiders with <strong>the</strong> air subtype) are impeded. Thisincludes spells <strong>of</strong> <strong>the</strong> Air domain. These spells andspell-like abilities can still be used, but a successfulSpellcraft check (DC 15 + level <strong>of</strong> <strong>the</strong> spell) must bemade to do so.EARTH INHABITANTSMuch <strong>of</strong> life on <strong>the</strong> Elemental Plane <strong>of</strong> Earth is unknownto travelers from <strong>the</strong> Material Plane, due at least in part to<strong>the</strong> nature <strong>of</strong> this Inner Plane. Most visitors spend timeonly in <strong>the</strong> caverns and tunnels that snake through <strong>the</strong>solid world <strong>of</strong> <strong>the</strong> plane, so creatures that live deep in <strong>the</strong>heart <strong>of</strong> <strong>the</strong> plane are unknown and unguessed-at.Elementals are sentient parts <strong>of</strong> <strong>the</strong> plane itself. Theymove effortlessly through <strong>the</strong> mix <strong>of</strong> rock and soil thatmakes up <strong>the</strong> Elemental Plane <strong>of</strong> Earth. Some creaturesare analogous to those <strong>of</strong> <strong>the</strong> Material Plane, while o<strong>the</strong>rsreflect <strong>the</strong> raw power <strong>of</strong> <strong>the</strong>ir elemental form.Earth elementals are uncomfortable with open spaces.On <strong>the</strong>ir home plane <strong>the</strong>y will, unless o<strong>the</strong>rwiserestrained or driven <strong>of</strong>f, collapse tunnels, rifts, and cavernsthat snake through <strong>the</strong>ir realms.The outsiders who live on <strong>the</strong> plane oppose this elementaldestruction because <strong>the</strong>y seek trade with o<strong>the</strong>rplanes and want <strong>the</strong>ir homes on <strong>the</strong> Elemental Plane <strong>of</strong>Earth to remain hospitable. Dao outposts, for example,are continually vigilant against <strong>the</strong> natural and sentienthazards <strong>of</strong> <strong>the</strong>ir plane, protecting spaces open enoughto allow <strong>the</strong>m to deal with <strong>the</strong>ir fellow genies and o<strong>the</strong>rtravelers. Mephits also seek such clear spaces and are ascommon as vermin in settlements on <strong>the</strong> ElementalPlane <strong>of</strong> Earth. Creatures that have <strong>the</strong> ability to movethrough <strong>the</strong> earth, such as xorn, care nei<strong>the</strong>r one way nor<strong>the</strong> o<strong>the</strong>r for such open regions within <strong>the</strong>ir realms.The Elemental Plane <strong>of</strong> Earth is also home to creatureswith a natural affinity toward earth and stone, denizenswho are comfortable in tunnels <strong>of</strong> <strong>the</strong>ir own carving.Dwarves and some dragons live here, as do larger creaturessuch as stone giants and <strong>the</strong> occasional gargoyle(though <strong>the</strong>y rarely get to stretch <strong>the</strong>ir wings and fly veryfar on this plane). Such creatures need open spaces to survive,so <strong>the</strong>y <strong>of</strong>ten ally <strong>the</strong>mselves with more powerfulnative races.The native tongue <strong>of</strong> <strong>the</strong> Elemental Plane <strong>of</strong> Earth isTerran, a deep rumbling tongue that vibrates through <strong>the</strong>listener like a tremor. Those natives who deal with visitorsmay speak additional languages, though most feel noneed to do so.MOVEMENT AND COMBATTwo kinds <strong>of</strong> movement are possible through <strong>the</strong> ElementalPlane <strong>of</strong> Earth: digging and walking through <strong>the</strong>tunnels and caverns. Digging is a tiring activity, done at<strong>the</strong> rate <strong>of</strong> 5 feet per 10 minutes (but see <strong>the</strong> Digging YourWay Out sidebar). Moving through passages is likenormal movement and bears all <strong>the</strong> perils <strong>of</strong> exploringcaves on <strong>the</strong> Material Plane.Individuals with <strong>the</strong> ability to move like a xornthrough solid objects do not become intangible when<strong>the</strong>y move this way. Ra<strong>the</strong>r, <strong>the</strong>y move like fish throughwater, allowing <strong>the</strong> earth to close behind <strong>the</strong>m in <strong>the</strong>irwake. Such creatures do not normally leave a tunnelbehind for o<strong>the</strong>rs to follow unless digging at <strong>the</strong> speedand manner above.An astrally projecting traveler whose form manifestson this plane gains <strong>the</strong> ability to move through <strong>the</strong> solidrock in <strong>the</strong> same fashion as an earth elemental. This abilityonly applies on <strong>the</strong> Elemental Plane <strong>of</strong> Earth.Earth CombatExcept as noted for <strong>the</strong> elemental traits, combat is normalon <strong>the</strong> Elemental Plane <strong>of</strong> Earth. A traveler using a xornmovement spell or similar ability can be attacked normallyand might face attacks from assailants that can move in aCHAPTER 6:THE INNERPLANES71

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