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Manual of the Planes

Manual of the Planes

Manual of the Planes

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CHAPTER 7:THE OUTERPLANES94Consult <strong>the</strong> table below to determine how large an areaa character can control.Table 7–2: Controlled LimboWisdomScore Area <strong>of</strong> Control Stabilized Area1–3 None —4–7 1-ft. radius —8–11 5-ft. radius —12–15 10-ft. radius —16–19 15-ft. radius —20–23 20-ft. radius 5-ft. radius24+ +5 ft. per 4 Wis points +5 ft. per 4 Wis pointsWisdom Score: If <strong>the</strong> Wisdom check is successful, reference<strong>the</strong> controlling creature’s Wisdom score to determine <strong>the</strong>size <strong>of</strong> <strong>the</strong> area <strong>of</strong> control.Area <strong>of</strong> Control: “None” indicates that <strong>the</strong> creature isunable to gain control <strong>of</strong> its environment. The increasing radiidenote an area <strong>of</strong> control surrounding <strong>the</strong> controlling creature,so a creature with a 1-foot-radius area <strong>of</strong> control can createonly a 1-foot buffer between itself and <strong>the</strong> environment.Stabilized Area: Stabilized areas form at <strong>the</strong> very center <strong>of</strong>,and overlap, an area <strong>of</strong> control. When an area <strong>of</strong> controllapses, stabilized areas remain.Once control is achieved, it lasts as long as <strong>the</strong> controllerremains in <strong>the</strong> controlled area, or until ano<strong>the</strong>rcreature succeeds in wresting control away. Controlledareas drift at 1d4×10 feet per round in a random direction.If more than one creature successfully gains control<strong>of</strong> an area at <strong>the</strong> same time, control goes to <strong>the</strong> contenderwith <strong>the</strong> highest Intelligence. If two controlledareas <strong>of</strong> Limbo move so <strong>the</strong>y overlap, <strong>the</strong> overlap arearemains under <strong>the</strong> power <strong>of</strong> <strong>the</strong> controller with <strong>the</strong>higher Intelligence. In <strong>the</strong> case <strong>of</strong> a tie in ei<strong>the</strong>r case,compare Charisma scores.Stabilized Limbo: A section <strong>of</strong> Limbo becomes stabilizedif a creature <strong>of</strong> sufficiently high Wisdom createsit within an area <strong>of</strong> control. The stabilized area in<strong>the</strong> center <strong>of</strong> <strong>the</strong> area <strong>of</strong> control retains its traits. Itdrifts at <strong>the</strong> whim <strong>of</strong> Limbo’s chaotic currents and, ifnot protected, is eventually eroded by repeated immersionsin <strong>the</strong> elemental surges. For instance, a 5-footradiusball <strong>of</strong> fire could become stable if created by acreature with a Wisdom <strong>of</strong> 20 or higher. Over <strong>the</strong>course <strong>of</strong> several dunks in water, however, it is erodedand finally dissipated. However, industrious creaturescan bring bits <strong>of</strong> stabilized earth toge<strong>the</strong>r and use <strong>the</strong>mas <strong>the</strong> foundation for permanent structures, especiallyif tended by guardians.pqsWHAT CAN I DO WITH CONTROLLED LIMBO?Most controllers are unable to achieve any works <strong>of</strong> complexitywithin <strong>the</strong> area <strong>the</strong>y control. The best most can do is mix twoor three elements—and not too subtly. Rare minds calledanarchs can build objects <strong>of</strong> amazing complexity, includingstructures and even simple vegetation. Anarch ability is exceedinglyrare even among Limbo’s inhabitants. It’s even less likelythat visitors have anarch ability.pqsLIMBO INHABITANTSSlaadi and githzerai are commonly associated withLimbo. Of <strong>the</strong> two, only <strong>the</strong> slaadi have been nativessince time began. The githzerai arrived far later, seeing<strong>the</strong> entire plane as a challenge to <strong>the</strong>ir indomitable spirit.Limbo is also a harsh proving ground for <strong>the</strong>ir particularethos: “Pain is weakness leaving your body.”Even though <strong>the</strong>y’re natives, <strong>the</strong> slaadi control Limbojust like travelers do. However, a slaad’s control never falterseven if <strong>the</strong> slaad is unconscious, and <strong>the</strong> area <strong>of</strong> controlsurrounds <strong>the</strong> slaad tightly. To viewers, it seems as if aslaad lolls unhurt in a bath <strong>of</strong> fire.The few githzerai who follow a monastic calling als<strong>of</strong>ollow <strong>the</strong> dictates <strong>of</strong> law, and such monks are particularlychallenged by <strong>the</strong> chaos <strong>of</strong> Limbo. However, <strong>the</strong>strongly chaos-aligned trait <strong>of</strong> Limbo is neutralized by<strong>the</strong> walls <strong>of</strong> githzerai monasteries. Most githzerai do notfollow a monastic calling and congregate in large cities.The petitioners <strong>of</strong> Limbo are those who revere chaosabove all else. Some come to embody <strong>the</strong> plane, whileo<strong>the</strong>rs linger as insane spirits composed <strong>of</strong> shiftinglimbo-stuff.Limbo PetitionersPetitioners who reach Limbo gain <strong>the</strong> following specialqualities:Additional Immunities: Fire, cold.Resistances: Electricity 20, acid 20.O<strong>the</strong>r Special Qualities: The petitioners <strong>of</strong> Limbowho are not absorbed back into <strong>the</strong> plane <strong>of</strong>ten appear asswirling masses <strong>of</strong> chaos-stuff, gibbering and laughingwithout regard to <strong>the</strong>ir surroundings. Like slaadi, Limbo’spetitioners automatically control <strong>the</strong> chaos in <strong>the</strong>ir personalvicinity even if unconscious or flat-footed, rendering<strong>the</strong>m immune to <strong>the</strong>ir tempestuous environment.MOVEMENT AND COMBATLike everything else in Limbo, movement depends on<strong>the</strong> local conditions. Where air is dominant, a travelercan take advantage <strong>of</strong> <strong>the</strong> subjective gravity trait to fall ina desired direction at a maximum speed <strong>of</strong> 300 feet. Travelersin fire-dominant areas can also take advantage <strong>of</strong>subjective gravity, assuming <strong>the</strong> traveler can survive <strong>the</strong>trip. Swimming through water and burrowing throughearth are also possibilities.Normally, travelers attempt to gain control <strong>of</strong> a particulararea, turning it into an air-dominant or earth-and-airdominantarea. From <strong>the</strong> edge <strong>of</strong> each controlled area,<strong>the</strong>y gain control <strong>of</strong> an adjacent area, <strong>the</strong>n move <strong>the</strong>re,repeating <strong>the</strong> process as <strong>the</strong>y make <strong>the</strong>ir way across <strong>the</strong>plane. A comforting method <strong>of</strong> travel is to allow gravityto pull one’s feet toward a chunk <strong>of</strong> earth (over whichhovers an atmosphere <strong>of</strong> air) and walk upon it normally.Maps are useless in <strong>the</strong> chaotic expanse. Over time,even solid, permanent structures drift in <strong>the</strong> chaotic currents<strong>of</strong> Limbo. The time it takes an individual or group <strong>of</strong>individuals to reach a particular area depends on howfamiliar <strong>the</strong>y are with that area:

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