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Manual of the Planes

Manual of the Planes

Manual of the Planes

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matter at hand. They use alter self to appear as almost anyhumanoid—useful if <strong>the</strong>y need to go undercover tocatch <strong>the</strong>ir quarry.CombatLike all inevitables, kolyaruts are patient enough to studya target before striking. They have a good idea <strong>of</strong> <strong>the</strong> dealbreaker’sabilities and defenses before <strong>the</strong>y enter battle.When <strong>the</strong>y fight, <strong>the</strong>y try to get <strong>the</strong> conflict over as soonas possible, minimizing excess bloodshed and mayhem.They don’t let concern for innocents delay or endanger<strong>the</strong>ir mission, however.A kolyarut’s favorite tactic is to use invisibility or alter selfto sneak close, <strong>the</strong>n eliminate <strong>the</strong> quarry with vampirictouch before it can react. Kolyaruts have no compunctionsabout using <strong>the</strong>ir vampiric touch ability on alliesto increase <strong>the</strong>ir own power, if it helps <strong>the</strong>m complete<strong>the</strong>ir mission.Spell-Like Abilities: At will—alter self, discern lies, fear,hold person, invisibility, locate creature, suggestion; 1/day—hold monster, mark <strong>of</strong> justice; 1/week—geas/quest. Theseabilities are as <strong>the</strong> spells as cast by an 11th-level sorcerer(save DC = 13 + spell level).Vampiric Touch (Su): As a melee touch attack, a kolyarutcan drain life force from its foe, as <strong>the</strong> vampiric touchspell cast by a 10th-level sorcerer.Enervation Ray (Su): The kolyarut can fire a blackenervation ray at targets within 200 feet. This is identicalwith <strong>the</strong> enervation spell cast by a 10th-level sorcerer.MARUTMaruts represent <strong>the</strong> inevitability <strong>of</strong> death. They confrontthose who would try to deny <strong>the</strong> grave itself.Any who use unnatural means to extend <strong>the</strong>ir lifespan (such as a lich) could be targeted by a marut.Those who take extraordinary measures to cheat deathin some o<strong>the</strong>r way (such as sacrificing hundreds <strong>of</strong>o<strong>the</strong>rs to keep oneself safe from a plague) might belabeled transgressors as well. Those who use magic toreverse death (raise dead spells, for example) aren’tworthy <strong>of</strong> a marut’s attention unless <strong>the</strong>y do so repeatedlyor on a massive scale.A marut appears as an onyx statue garbed in goldenarmor. Disdaining weapons or o<strong>the</strong>r equipment, marutswalk surely and implacably toward <strong>the</strong>ir foes, never resting.CombatOnce it has found its target, a marut brings it <strong>the</strong> deathit has been trying to avoid. Those who defile deaththrough necromancy may instead receive a geas and/ormark <strong>of</strong> justice to enforce proper respect. It typically useswall <strong>of</strong> force to shut <strong>of</strong>f any escape routes, <strong>the</strong>n opens upwith chain lightning while it closes to melee range. Once<strong>the</strong>re, it strikes with its massive fists, using circle <strong>of</strong> deathif beset by numbers <strong>of</strong> defenders. It hits spellcastingopponents with greater dispelling after greater dispellingand uses dimension door and locate creature to track downfoes who flee.Spell-Like Abilities: At will—circle <strong>of</strong> doom, dimensiondoor, dominate person, fear, greater dispelling, locate creature,true seeing; 1/day—chain lightning, circle <strong>of</strong> death, mark <strong>of</strong>justice, wall <strong>of</strong> force; 1/week—earthquake, geas/quest, planeshift. These abilities are as <strong>the</strong> spells as cast by a 14th-levelsorcerer (save DC = 14 + spell level).Fists <strong>of</strong> Thunder and Lightning (Su): The marut’sleft fist delivers a loud thunderclap whenever it hitssomething, dealing an additional 3d6 points <strong>of</strong> sonicdamage and deafening <strong>the</strong> target for 2d6 rounds (Fortitudesave DC 17 negates <strong>the</strong> deafness). The right fistdelivers a shock for an additional 3d6 points <strong>of</strong> electricitydamage, and <strong>the</strong> flash <strong>of</strong> lightning blinds <strong>the</strong>target for 2d6 rounds (Fortitude save DC 17 negates<strong>the</strong> blindness).MERCANELarge Outsider (Lawful)Hit Dice: 7d8+21 (52 hp)Initiative: +2 (Dex)Speed: 30 ft.AC: 15 (–1 size, +2 Dex, +4 natural)Attacks: Masterwork falchion +9/+4 meleeDamage: Falchion 2d4+3Face/Reach: 5 ft. by 5 ft./10 ft.Special Qualities: SR 25, spell-like abilities, telepathySaves: Fort +8, Ref +7, Will +8Abilities: Str 15, Dex 15, Con 16, Int 20, Wis 17, Cha 15Skills: Appraise +19, Bluff +12, Diplomacy +16, Ga<strong>the</strong>rInformation +12, Innuendo +15, Intimidate +9, Knowledge(arcana) +15, Knowledge (<strong>the</strong> planes) +15, SenseMotive +13, Spot +9Feats: Expertise, Improved DisarmClimate/Terrain: Any land and undergroundOrganization: Company (1–4 mercanes and 3–18 5thlevelfighter bodyguards)Challenge Rating: 5Treasure: Double standardAlignment: Always lawful neutralAdvancement: By character classMercanes are extraplanar merchants, selling weapons,magic, and o<strong>the</strong>r treasures from plane to plane.They pr<strong>of</strong>ess neutrality in <strong>the</strong> conflicts and rivalries <strong>of</strong><strong>the</strong> planes, preferring to do <strong>the</strong>ir business and move on.But beneath <strong>the</strong> mercanes’ veneer <strong>of</strong> impartiality aremotives <strong>of</strong> <strong>the</strong>ir own, and <strong>the</strong>y <strong>of</strong>ten hire adventurers toset <strong>the</strong>ir plans in motion.A mercane stands out in <strong>the</strong> most crowded bazaar. A12-foot tall, blue-skinned creature dressed in voluminousrobes, it moves with a slow, languid grace. Itshands are spidery and delicate, with an extra joint oneach finger.Each mercane speaks Abyssal, Celestial, Draconic,Infernal, and at least two o<strong>the</strong>r languages.CHAPTER 9:MONSTERS179

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