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Manual of the Planes

Manual of the Planes

Manual of the Planes

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• Impeded Magic: Spells and spell-like abilities thatuse positive energy, including cure spells, areimpeded. These spells and spell-like abilities can stillbe used, but a successful Spellcraft check (DC 15 +level <strong>of</strong> <strong>the</strong> spell) must be made to do so. Characterssuffer a –10 penalty on Fortitude saving throws madeto regain negative levels bestowed through energydrain while on this plane, though <strong>the</strong>y may leave <strong>the</strong>Negative Energy Plane and make <strong>the</strong>ir Fortitudesaves somewhere else.NEGATIVE INHABITANTSLike its positive energy twin, <strong>the</strong> Negative Energy Planeis relatively empty. It contains no true elemental forms orversions <strong>of</strong> Material Plane creatures, and its outsiders arefew and far between. Unlike on <strong>the</strong> Positive EnergyPlane, undead thrive in this dark place.The best-known outsider found on <strong>the</strong> NegativeEnergy Plane is <strong>the</strong> xeg-yi. These alien, o<strong>the</strong>rworldlycreatures appear to be sentient, though <strong>the</strong>ir nature andpurpose remain a mystery for many. Outsiders native to<strong>the</strong> Negative Energy Plane (including <strong>the</strong> xeg-yi) areimmune to <strong>the</strong> detrimental effects typical <strong>of</strong> <strong>the</strong> plane.The Negative Energy Plane is a hospitable home for<strong>the</strong> undead, especially undead that drain life energiesfrom <strong>the</strong>ir opponents. Wraiths, spectres, and wights areall common, and some powerful vampires and lichesmake <strong>the</strong>ir homes on <strong>the</strong> Negative Energy Plane as well.The only thing that limits such creatures is <strong>the</strong> availability<strong>of</strong> prey, so <strong>the</strong> undead may be on <strong>the</strong>ir way elsewherewhen encountered.MOVEMENT AND COMBATMovement on <strong>the</strong> Negative Energy Plane functions likeit does on <strong>the</strong> Elemental Plane <strong>of</strong> Air and o<strong>the</strong>r subjectivegravity planes. But flight that relies on wings or <strong>the</strong> presence<strong>of</strong> air does not function, though magical flight (suchas a fly spell) does. A bird’s wings have nothing to beatagainst on <strong>the</strong> Negative Energy Plane, for example, but abeholder’s levitation abilities function normally).Even for a traveler who can move across this desolate,empty plane, <strong>the</strong> total darkness and lack <strong>of</strong> landmarksmake this a perilous place to visit. The undead seem asclueless in this matter as o<strong>the</strong>r visitors from <strong>the</strong> MaterialPlane. If a powerful spellcaster can figure out how to dealwith <strong>the</strong> xeg-yi, <strong>the</strong>se energons can serve as guides.Negative CombatBecause <strong>the</strong> Energy <strong>Planes</strong> have <strong>the</strong> no gravity trait, manyassailants can attack a single target. (See <strong>the</strong> Combat inThree Dimensions sidebar in Chapter 1.) Combat is o<strong>the</strong>rwiseunaffected on <strong>the</strong> Negative Energy Plane.FEATURES OF THE NEGATIVE ENERGYPLANEThe greatest immediate danger on <strong>the</strong> Negative EnergyPlane is <strong>the</strong> plane itself—its brooding malevolence andsoul-sucking nature are a threat to all who cross it.As with its positive twin, <strong>the</strong>re is no air on <strong>the</strong> NegativeEnergy Plane. While <strong>the</strong> environment is not a truevacuum, suffocation is a great peril, and <strong>the</strong> lack <strong>of</strong> breathableair tends to keep living creatures away. Similarly, foodand drink do not exist naturally on <strong>the</strong> Negative EnergyPlane, so a traveler must bring supplies as well.The Negative Energy Plane preys on more than just light.It greedily sucks <strong>the</strong> energy out <strong>of</strong> anything that it can.Torches and lanterns last half <strong>the</strong> normal time. The durations<strong>of</strong> spells are unaffected, because <strong>the</strong> nature <strong>of</strong> <strong>the</strong> spellitself counteracts <strong>the</strong> entropic power <strong>of</strong> negative energy.Finally, a great danger <strong>of</strong> <strong>the</strong> plane is that while it hasmajor negative-dominant and minor negative-dominantareas, <strong>the</strong> border between <strong>the</strong> two is indistinguishable.Worse, <strong>the</strong> border is flexible, and even a stationary travelermay find himself within an energy-draining majornegative-dominant area. Spells such as negative energy protectioncan keep <strong>the</strong>se perils at bay temporarily.The Negative Energy Plane is completely and totallyblack. Even if travelers bring <strong>the</strong>ir own light source, <strong>the</strong>inherent power <strong>of</strong> <strong>the</strong> plane drains <strong>the</strong> color from everything,leaving only gray tones lit by flickering light.Clear vision (including darkvision) is limited to 5 feet.Light sources beyond that range appear as indistinct bits<strong>of</strong> radiance glimmering faintly against <strong>the</strong> deepest night.Distance is impossible to gauge within this oppressiveenvironment.VoidstoneIn some locations on <strong>the</strong> Negative Energy Plane, <strong>the</strong> collapsingintensity <strong>of</strong> <strong>the</strong> plane is so great that <strong>the</strong> negativeenergy folds in on itself, stabilizing into solid chunks <strong>of</strong>utterly black matter. These chunks <strong>of</strong> voidstone might be<strong>the</strong> building blocks <strong>of</strong> such items as <strong>the</strong> sphere <strong>of</strong> annihilation.Indeed, anything that comes into contact with avoidstone is instantly destroyed. Unlike with a sphere <strong>of</strong>annihilation, a character touching a piece <strong>of</strong> voidstonegets a Fortitude saving throw (DC 25) each round he staysin contact with it. Even natives <strong>of</strong> <strong>the</strong> Negative EnergyPlane are vulnerable to voidstones.Also unlike a sphere <strong>of</strong> annihilation, chunks <strong>of</strong> voidstonecannot be controlled through mental energy. Voidstonesmay be <strong>of</strong> any size, ranging from inches across to dozens<strong>of</strong> feet.DoldrumsCertain regions on <strong>the</strong> Negative Energy Plane are lessdeadly than o<strong>the</strong>rs, reducing <strong>the</strong> negative-dominant traitfrom major to minor or even removing it entirely. Theseareas, called <strong>the</strong> doldrums, are relatively static on <strong>the</strong>plane, so towers, cities, and o<strong>the</strong>r structures can be builtat <strong>the</strong>ir locations.The perils <strong>of</strong> such places are tw<strong>of</strong>old. The most obviousthreat is <strong>the</strong> hostile life (and unlife) in <strong>the</strong> area. Asecond threat is that <strong>the</strong> borders <strong>of</strong> a doldrums area mayfail and <strong>the</strong> deadly tides <strong>of</strong> negative energy once againwash over <strong>the</strong> region. Necromancers in particular favor<strong>the</strong> doldrums for <strong>the</strong>ir lairs.CHAPTER 6:THE INNERPLANES81

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