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Manual of the Planes

Manual of the Planes

Manual of the Planes

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APPENDIX:VARIANT PLANES& COSMOLOGIES208that provides shelter and foundation for <strong>the</strong> rest <strong>of</strong><strong>the</strong> plane.The Elemental Plane <strong>of</strong> Wood functions best in a cosmologywhere <strong>the</strong> Inner <strong>Planes</strong> are separate and unconnected.If you are using a cosmology where <strong>the</strong> Inner<strong>Planes</strong> have borders, <strong>the</strong> Elemental Plane <strong>of</strong> Wood connectswith all <strong>the</strong> o<strong>the</strong>r Elemental <strong>Planes</strong>, taking on <strong>the</strong>traits <strong>of</strong> those planes closer to <strong>the</strong> borders. It connectswith <strong>the</strong> o<strong>the</strong>r four Elemental <strong>Planes</strong> in much <strong>the</strong> sameway that <strong>the</strong> Outlands on <strong>the</strong> Great Wheel joins <strong>the</strong> o<strong>the</strong>rOuter <strong>Planes</strong>.ELEMENTAL PLANE OF WOOD TRAITSThe Elemental Plane <strong>of</strong> Wood has <strong>the</strong> following traits.• Objective Directional Gravity: Down is toward <strong>the</strong>nearest part <strong>of</strong> <strong>the</strong> great tree. It is possible to walk along<strong>the</strong> underside <strong>of</strong> branches, and up <strong>the</strong> side <strong>of</strong> <strong>the</strong> greattrunks, much as ants do.• Normal Time.• Infinite Size.• Alterable Morphic.• No Elemental or Energy Traits: The ElementalPlane <strong>of</strong> Wood represents a balance <strong>of</strong> fire (throughlight), air (through breezes), earth (through nutrients),and water (through rain), all <strong>of</strong> which combine t<strong>of</strong>orm <strong>the</strong> Great Tree.• Enhanced Magic: Spells and spell-like abilities thatuse or create water (including those <strong>of</strong> <strong>the</strong> Plantdomain) are both extended and maximized. An entanglespell cast on this plane lasts 2 minutes per casterlevel as opposed to 1 minute per caster level on <strong>the</strong>Material Plane. Spells and spell-like abilities that arealready extended or maximized are unaffected bythis trait.WOOD INHABITANTSThe Great Tree <strong>of</strong> <strong>the</strong> Elemental Plane <strong>of</strong> Wood is avibrant, living community. There are no known wood elementals,but wood element creatures exist that areanalogs for many Material Plane creatures. Such creaturesact as guardians on <strong>the</strong> Elemental Plane <strong>of</strong> Wood.The Elemental Plane <strong>of</strong> Wood is also home to a number<strong>of</strong> plant creatures, including treants, shambling mounds,assassin vines, tendriculoses, and various forms <strong>of</strong> fungi(including phantom fungi). Oozes also live on <strong>the</strong> plane,especially ochre jellies, which do not affect wood.All vegetable life on <strong>the</strong> plane shares an empathic link,so wanton destruction alerts o<strong>the</strong>r denizens <strong>of</strong> <strong>the</strong> plane.Such communication is limited to basic emotions andhas a range <strong>of</strong> 200 feet. If <strong>the</strong> plants need to communicatewith fleshy beings, <strong>the</strong>y use Common or Treant.FEATURES OF THE ELEMENTAL PLANE OFWOODThe Elemental Plane <strong>of</strong> Wood isn’t directly hostile,though its inhabitants <strong>of</strong>ten are. As long as travelers don’tdestroy native plant life, <strong>the</strong> wood element creaturesleave <strong>the</strong>m alone. However, cutting down trees, harvestinggrain or fruit, or attacking <strong>the</strong> Great Tree bringslegions <strong>of</strong> guardians down on <strong>the</strong> interlopers. Despite <strong>the</strong>plenty, travelers may wish to bring <strong>the</strong>ir own food, or toscavenge dropped seeds and nuts.Characters who remain on <strong>the</strong> Elemental Plane <strong>of</strong>Wood should keep moving. Vines starts to grow over acharacter who stays in one spot for more than an hour.After 4 hours, <strong>the</strong> character is trapped in <strong>the</strong> equivalent<strong>of</strong> an entangle spell.While <strong>the</strong> plane is made primarily <strong>of</strong> plant life, it is alush, living landscape that does not burn easily. Plantcreatures that are particularly vulnerable to fire do nothave this weakness on <strong>the</strong> Elemental Plane <strong>of</strong> Wood.Vision, including darkvision and low-light vision, isunaffected on <strong>the</strong> Elemental Plane <strong>of</strong> Wood. Like o<strong>the</strong>relemental planes, <strong>the</strong> very atmosphere seems to have itsown luminescence. However, it waxes and wanes from<strong>the</strong> brightness <strong>of</strong> a sunny day to a full moon’s light. Nightand day match that <strong>of</strong> <strong>the</strong> Material Plane.TEMPORAL ENERGY PLANEThe Temporal Energy Plane is, as befits time, continuallyin motion. It is a gray windstorm with nei<strong>the</strong>r abase nor a top that buffets and overturns travelers whoventure within. Everything that enters <strong>the</strong> plane istossed and ground against itself until all that remainsis more dust—<strong>the</strong> sands <strong>of</strong> time carried by <strong>the</strong> winds toerode new items.The Temporal Energy Plane, also called <strong>the</strong> Plane <strong>of</strong>Time, is a vast expanse similar to <strong>the</strong> Elemental Plane <strong>of</strong> Air.However, <strong>the</strong> Temporal Energy Plane is in constant motion,storming and churning like a sirocco.The stormy nature <strong>of</strong> <strong>the</strong> Temporal Energy Plane posesa physical problem, but <strong>the</strong> greater danger is in <strong>the</strong> nature<strong>of</strong> time itself. Those within <strong>the</strong> sandstorm can be carriedmonths or years into <strong>the</strong> future, effectively exiling <strong>the</strong>mfrom <strong>the</strong>ir native plane. Several Material Plane civilizationssaw this plane as a convenient prison for unpopularmalefactors. But some cultures survived long enough toregret it when <strong>the</strong>ir exiles returned centuries after <strong>the</strong>irdeparture—and had aged only a few days.TEMPORAL TRAITSThe Temporal Energy Plane has <strong>the</strong> following traits.• Subjective Directional Gravity: Travelers choose<strong>the</strong>ir own down just as <strong>the</strong>y would on <strong>the</strong> ElementalPlane <strong>of</strong> Air, although this does little good whencaught in a sandstorm.• Erratic Time and Timeless: The Temporal EnergyPlane is timeless with regard to such mundane matterssuch as hunger, thirst, and sleep. It has <strong>the</strong> erratic timetrait compared to <strong>the</strong> Material Plane, however. Whencharacters leave <strong>the</strong> Plane <strong>of</strong> Time, check how muchtime has passed in <strong>the</strong> Material Plane during <strong>the</strong>irsojourn using <strong>the</strong> following table.

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